# digital_boss ## Description Applies a “busted Game Boy–style digital boss” effect to the video — producing harsh bitmap artifacts, limited 8-bit tonal mapping, flicker, false edges, and unstable block transitions reminiscent of corrupted handheld-console graphics. The effect aims to evoke a glitched, retro, boss-fight visual language. ## Purpose `digital_boss` is intended for creators who want to: - simulate broken handheld-console graphics, - add 8-bit or pseudo-Game-Boy stylistic decay, - impose limited palettes, blocky edges, or sprite-like motion, - create glitchy boss-battle ambience, - stylize footage for music videos, live visuals, or retro-digital art. ## How It Works 1. **Palette Reduction** The image is remapped into a restricted tonal palette similar to classic handheld consoles. 2. **Block Artifacting** Block-based distortions mimic corrupted tiles or unstable frame buffer graphics. 3. **Edge Reinforcement** Contours are emphasized in a way similar to sprite outlines or tile boundaries. 4. **Temporal Instability** Slight flicker or jitter introduces the feel of a malfunctioning digital system. 5. **Encoding** Output uses global Videobeaux encoding settings (codec, CRF, pixel format, presets). ## Program Template videobeaux -P digital_boss \ -i input.mp4 \ -o output.mp4 ## Arguments - *(No additional program-specific arguments; uses global videobeaux options only.)* ## Real World Example videobeaux -P digital_boss \ -i myvideo.mp4 \ -o digital_boss_styled.mp4 ## Program Output ## Technical Notes - Compression interacts strongly with this effect — higher CRF may enhance the gritty retro look. - Because the effect uses hard palette steps, gradients may posterize or flicker dramatically. - Best used on footage with strong shapes, characters, or silhouettes. - High-motion content will exaggerate jitter and tile instability. ## Recommended Usage - Retro boss-fight sequences or video-game-themed edits. - Concert visuals or projection loops with digital-grunge aesthetics. - Glitch-art animation, collage, and experimental video. - Stylized narrative inserts to break realism. - Layering with `bad_predator`, `blur_pix`, or `hash_fingerprint` for extreme digital corruption. ## Quality Tips - Lower CRF (higher quality) preserves cleaner tile boundaries; higher CRF increases noisy decay. - Combine with `convert_dims` to produce Game-Boy-like square aspect ratios. - Pre-apply `gamma_fix` for more even tonal distribution before palette reduction. - If the effect feels too clean, pair with `bad_animation` for extra jitter or cadence disruption. - Chain before heavy compression if you want the compression to participate in the aesthetic.