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videobeaux/docs/_site/programs/effects/bad_animation.html
2025-12-07 22:04:44 -05:00

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<h1><a href="http://localhost:4000/videobeaux/">videobeaux</a></h1>
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<p>The friendly multilateral video toolkit built for artists by artists.</p>
<p class="view"><a href="https://github.com/schwwaaa/videobeaux">View the Project on GitHub <small>schwwaaa/videobeaux</small></a></p>
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<h1 id="bad_animation">bad_animation</h1>
<h2 id="description">Description</h2>
<p>Applies a “bad animation” effect to the input video — producing jittery, uneven, low-frame-feeling, or intentionally crude animated motion.<br />
This effect simulates broken or poorly interpolated animation, often seen in retro cartoons, limited-animation TV shows, or stylized glitch art.</p>
<h2 id="purpose">Purpose</h2>
<p><code class="language-plaintext highlighter-rouge">bad_animation</code> is designed for artists who want to:</p>
<ul>
<li>degrade motion intentionally,</li>
<li>create choppy, low-fidelity animated movement,</li>
<li>mimic missing-frame aesthetics,</li>
<li>produce a stylized “hand-made” or “broken pipeline” feel,</li>
<li>add a lo-fi or experimental animation quality to footage.</li>
</ul>
<h2 id="how-it-works">How It Works</h2>
<ol>
<li><strong>Frame Manipulation</strong><br />
Frames may be dropped, unevenly held, or reused to break smooth motion.</li>
<li><strong>Temporal Distortion</strong><br />
Motion cadence is intentionally disrupted to create jitter or uneven pacing.</li>
<li><strong>Filtering</strong><br />
The module may use global FFmpeg filter chains (as configured in Videobeaux) to generate texture, flicker, or stutter artifacts.</li>
<li><strong>Encoding</strong><br />
Output is written using global Videobeaux encoding settings (CRF, codec, pixel format, preset, etc.).</li>
</ol>
<h2 id="program-template">Program Template</h2>
<div class="language-plaintext highlighter-rouge"><div class="highlight"><pre class="highlight"><code>videobeaux -P bad_animation \
-i input.mp4 \
-o output.mp4
</code></pre></div></div>
<h2 id="arguments">Arguments</h2>
<ul>
<li><em>(No additional program-specific arguments; uses global videobeaux options only.)</em></li>
</ul>
<h2 id="real-world-example">Real World Example</h2>
<div class="language-plaintext highlighter-rouge"><div class="highlight"><pre class="highlight"><code>videobeaux -P bad_animation \
-i myvideo.mp4 \
-o bad_animation_styled.mp4
</code></pre></div></div>
<h2 id="program-output">Program Output</h2>
<video controls="" preload="metadata" style="max-width:100%; border-radius:8px; margin:1em 0;">
<source src="https://github.com/user-attachments/assets/1fa8de04-98ef-49f7-9415-616e07210f0e" type="video/mp4" />
Your browser does not support the video tag.
</video>
<h2 id="technical-notes">Technical Notes</h2>
<ul>
<li>The exact effect depends on Videobeaux global filter configuration and output codec settings.</li>
<li>Since this effect manipulates cadence, final output FPS may differ from perceived motion.</li>
<li>Best used on footage where stylized motion degradation is desirable.</li>
<li>The module performs processing only on video; audio behavior follows global Videobeaux standards.</li>
</ul>
<h2 id="recommended-usage">Recommended Usage</h2>
<ul>
<li>Music videos, experimental film, and stylized animation.</li>
<li>Retro cartoon emulation or low-budget limited-animation effects.</li>
<li>Distortion-based visual art, glitchworks, or datamosh-adjacent styles.</li>
<li>Creating intentionally flawed animated loops.</li>
</ul>
<h2 id="quality-tips">Quality Tips</h2>
<ul>
<li>Pair with <code class="language-plaintext highlighter-rouge">frame_interpolate</code> (ironically) to contrast smooth vs broken motion.</li>
<li>Use higher CRF values if you want even more degradation in compression.</li>
<li>Combine with <code class="language-plaintext highlighter-rouge">gamma_fix</code>, <code class="language-plaintext highlighter-rouge">lut_apply</code>, or <code class="language-plaintext highlighter-rouge">convert_dims</code> for multi-stage stylization chains.</li>
<li>Consider using <code class="language-plaintext highlighter-rouge">chain_builder</code> to apply bad_animation early in a larger creative pipeline.</li>
</ul>
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