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156 lines
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156 lines
7.2 KiB
HTML
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<header>
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<h1><a href="http://localhost:4000/videobeaux/">videobeaux</a></h1>
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<img src="/videobeaux/assets/img/videobeaux.png" alt="Logo" />
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<p>The friendly multilateral video toolkit built for artists by artists.</p>
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<p class="view"><a href="https://github.com/schwwaaa/videobeaux">View the Project on GitHub <small>schwwaaa/videobeaux</small></a></p>
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</header>
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<section>
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<h1 id="overexposed_stutter">overexposed_stutter</h1>
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<h2 id="description">Description</h2>
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<p>Applies a harsh overexposure flicker combined with stuttering frame cadence, producing an aggressive “corrupted camera” aesthetic.<br />
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The effect mimics the look of damaged digital sensors, broken shutter timing, blown-out highlights, and unstable frame playback.</p>
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<h2 id="purpose">Purpose</h2>
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<p><code class="language-plaintext highlighter-rouge">overexposed_stutter</code> is designed for creators who want to:</p>
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<ul>
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<li>simulate digital corruption or overheating camera behavior,</li>
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<li>create bright white flickers, blown midtones, and clipped highlights,</li>
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<li>introduce abrupt stutters and dropped-frame jitter,</li>
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<li>evoke glitchy, broken-device energy,</li>
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<li>intensify chaos in music videos, experimental film, or montage sequences.</li>
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</ul>
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<h2 id="how-it-works">How It Works</h2>
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<ol>
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<li><strong>Frame Stutter Injection</strong><br />
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The module duplicates, skips, or reorders frames to break cadence and produce jitter.</li>
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<li><strong>Overexposure Simulation</strong><br />
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Frames are pushed into blown-out white values, simulating:
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<ul>
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<li>auto-exposure failure,</li>
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<li>sensor overload,</li>
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<li>corrupted RAW data,</li>
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<li>abrupt exposure spikes.</li>
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</ul>
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</li>
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<li><strong>Temporal–Exposure Interplay</strong><br />
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The stuttered cadence emphasizes the brightness spikes, giving the impression of a malfunctioning recording pipeline.</li>
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<li><strong>Encoding</strong><br />
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Final output is encoded with global Videobeaux CRF, preset, and pixel-format settings.</li>
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</ol>
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<h2 id="program-template">Program Template</h2>
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<div class="language-bash highlighter-rouge"><div class="highlight"><pre class="highlight"><code>videobeaux <span class="nt">-P</span> overexposed_stutter <span class="nt">-i</span> input.mp4 <span class="nt">-o</span> output.mp4
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</code></pre></div></div>
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<h2 id="arguments">Arguments</h2>
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<ul>
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<li><em>(No additional program-specific arguments; uses global videobeaux options only.)</em></li>
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</ul>
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<h2 id="real-world-example">Real World Example</h2>
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<div class="language-bash highlighter-rouge"><div class="highlight"><pre class="highlight"><code>videobeaux <span class="nt">-P</span> overexposed_stutter <span class="se">\</span>
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<span class="nt">-i</span> myvideo.mp4 <span class="se">\</span>
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<span class="nt">-o</span> overexposed_stutter_styled.mp4
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</code></pre></div></div>
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<h2 id="program-output">Program Output</h2>
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<video controls="" preload="metadata" style="max-width:100%; border-radius:8px; margin:1em 0;">
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<source src="https://github.com/schwwaaa/videobeaux/assets/7625379/f7250a1e-3cf5-4826-977a-a5a18b231ddb" type="video/mp4" />
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Your browser does not support the video tag.
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</video>
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<h2 id="technical-notes">Technical Notes</h2>
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<ul>
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<li>Overexposure may cause highlight clipping; this is intentional.</li>
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<li>Compression artifacts in bright regions may create additional glitch patterns.</li>
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<li>Works best on footage with motion, edges, or textured surfaces — flat scenes produce milder results.</li>
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<li>Aggressive stuttering may make some edits feel chaotic or disorienting (by design).</li>
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</ul>
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<h2 id="recommended-usage">Recommended Usage</h2>
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<ul>
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<li>High-energy glitch sequences in music videos.</li>
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<li>Horror, sci-fi, or techno-thriller aesthetics involving corrupted vision.</li>
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<li>Fast-cut montage transitions.</li>
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<li>Breakdowns, drops, or rhythmic sync moments in audio-reactive visuals.</li>
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<li>Distressing clean footage before applying additional filters in a pipeline.</li>
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</ul>
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<h2 id="quality-tips">Quality Tips</h2>
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<ul>
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<li>Lower CRF retains clean white clipping; higher CRF adds noisy bloom-like grit.</li>
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<li>Combine with <code class="language-plaintext highlighter-rouge">bad_contrast</code> to push black levels down while highlights blow out.</li>
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<li>Pair with <code class="language-plaintext highlighter-rouge">frame_delay_pro1</code> for aggressive echo + stutter hybrids.</li>
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<li>Apply after <code class="language-plaintext highlighter-rouge">convert_dims</code> if targeting square or portrait loop formats.</li>
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<li>For extreme looks, chain with <code class="language-plaintext highlighter-rouge">lsd_feedback</code> or <code class="language-plaintext highlighter-rouge">digital_boss</code>.</li>
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</ul>
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</section>
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<footer>
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<p>This project is maintained by <a href="https://github.com/schwwaaa">schwwaaa</a></p>
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<p><small>Hosted on GitHub Pages — Theme by <a href="https://github.com/orderedlist">orderedlist</a></small></p>
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