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videobeaux/docs/_site/programs/effects/repainting.html
2025-12-07 22:04:44 -05:00

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<h1><a href="http://localhost:4000/videobeaux/">videobeaux</a></h1>
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<p>The friendly multilateral video toolkit built for artists by artists.</p>
<p class="view"><a href="https://github.com/schwwaaa/videobeaux">View the Project on GitHub <small>schwwaaa/videobeaux</small></a></p>
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<h1 id="repainting">repainting</h1>
<h2 id="description">Description</h2>
<p>Applies an artistic “repainted” effect that makes each frame appear as if it has been smeared, redrawn, or blurred by an alcohol-washed brush.<br />
The result resembles wet ink, soft smudging, streaked pigment, or repeated overpainting — giving the footage a tactile, analog, hand-altered feel.</p>
<h2 id="purpose">Purpose</h2>
<p><code class="language-plaintext highlighter-rouge">repainting</code> is designed for creators who want:</p>
<ul>
<li>a painterly, reworked, or smeared aesthetic,</li>
<li>a hand-drawn or alcohol-wet look without using frame-by-frame animation,</li>
<li>soft organic distortion that feels handmade rather than digital,</li>
<li>degraded yet artistic texture for music videos or collage,</li>
<li>a simple effect that produces expressive motion smearing.</li>
</ul>
<h2 id="how-it-works">How It Works</h2>
<ol>
<li><strong>Frame Reinterpretation</strong><br />
Each frame is processed as if it were being redrawn or wiped over with semi-wet pigment.</li>
<li><strong>Smudge + Alcohol-Wash Simulation</strong><br />
Highlights bloom, shadows soften, and edges blur as if dissolved by solvent.</li>
<li><strong>Temporal Softening</strong><br />
Minor streaks or trailing may appear due to repeated repainting across frames.</li>
<li><strong>Encoding</strong><br />
Output is encoded using global Videobeaux settings (codec, CRF, pixel format).</li>
</ol>
<h2 id="program-template">Program Template</h2>
<div class="language-bash highlighter-rouge"><div class="highlight"><pre class="highlight"><code>videobeaux <span class="nt">-P</span> repainting <span class="nt">-i</span> input.mp4 <span class="nt">-o</span> output.mp4
</code></pre></div></div>
<h2 id="arguments">Arguments</h2>
<ul>
<li><em>(No additional program-specific arguments; uses global videobeaux options only.)</em></li>
</ul>
<h2 id="real-world-example">Real World Example</h2>
<div class="language-bash highlighter-rouge"><div class="highlight"><pre class="highlight"><code>videobeaux <span class="nt">-P</span> repainting <span class="se">\</span>
<span class="nt">-i</span> myvideo.mp4 <span class="se">\</span>
<span class="nt">-o</span> repainting_styled.mp4
</code></pre></div></div>
<h2 id="program-output">Program Output</h2>
<video controls="" preload="metadata" style="max-width:100%; border-radius:8px; margin:1em 0;">
<source src="https://github.com/user-attachments/assets/1770144d-4448-4719-8ef3-e44b720ec857" type="video/mp4" />
Your browser does not support the video tag.
</video>
<h2 id="technical-notes">Technical Notes</h2>
<ul>
<li>Works especially well on footage with bold shapes, faces, or brush-like motion paths.</li>
<li>High-contrast imagery yields more pronounced smearing.</li>
<li>Compression may increase the “wet paint” feel by interacting with soft, blended regions.</li>
<li>Repainting is non-destructive in timing — cadence stays intact even while textures distort.</li>
</ul>
<h2 id="recommended-usage">Recommended Usage</h2>
<ul>
<li>Abstract or painterly music videos.</li>
<li>Alcohol-ink inspired motion design.</li>
<li>Narrative moments needing dreamlike or smeared transitions.</li>
<li>Experimental cinema and visual collage.</li>
<li>Live VJ loops that benefit from organic, evolving texture.</li>
</ul>
<h2 id="quality-tips">Quality Tips</h2>
<ul>
<li>Lower CRF values maintain smooth, fluid repainted strokes.</li>
<li>Higher CRF adds grit, giving the effect a rougher, stained appearance.</li>
<li>Combine with <code class="language-plaintext highlighter-rouge">double_cup</code> for a liquified wash; combine with <code class="language-plaintext highlighter-rouge">blur_pix</code> for soft surface blending.</li>
<li>Apply before LUTs if you want the grade to unify the smear colors; apply after LUTs if you want the smear to distort the grade itself.</li>
<li>Up-scaling beforehand using <code class="language-plaintext highlighter-rouge">convert_dims</code> can produce smoother brush-like textures.</li>
</ul>
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