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3.7 KiB
3.7 KiB
frame_delay_pro1
Description
Applies an advanced frame-delay effect using a customizable number of delayed frames and weighted blending.
This produces echoing motion trails, temporal smearing, ghosted motion artifacts, and stylized feedback-like delay effects.
Purpose
frame_delay_pro1 is designed for creators who want:
- multi-frame echo trails,
- weighted motion smears,
- ghosting and afterimage effects,
- rhythmic temporal pulses,
- experimental or abstract motion distortion.
How It Works
- Frame Buffering
A buffer of past frames is maintained according toframe_quantity. - Weighted Blending
frame_weightsdetermines how strongly each delayed frame contributes to the output.- Higher weights = stronger visibility
- Lower weights = subtle fading trails
- Temporal Synthesis
The module blends the weighted frames to create:- motion smears
- streaking
- ghost trails
- rhythmic pulses resembling analog video feedback
- Encoding
Output is written using global Videobeaux settings (codec, CRF, pixel format).
Program Template
videobeaux -P frame_delay_pro1 \
-i input.mp4 \
-o output.mp4 \
--frame_quantity VALUE \
--frame_weights VALUE
Arguments
- frame_quantity — Number of delayed frames to include in the temporal buffer. Larger values produce longer trails or more complex smears.
- frame_weights — Comma-separated list of blend weights (e.g.,
1,0.8,0.5,0.2).
The number of weights should matchframe_quantity, and values determine the intensity of each delay layer.
Real World Example
videobeaux -P frame_delay_pro1 \
-i myvideo.mp4 \
-o frame_delay_pro1_styled.mp4 \
--frame_quantity EXAMPLE \
--frame_weights EXAMPLE
Program Output
Technical Notes
- Weight values can exceed 1.0 for extreme ghosting or bloom-like smearing.
- Uneven or irregular weight lists produce unpredictable but interesting temporal textures.
- Using very high
frame_quantitymay increase render time depending on resolution and codec. - Works exceptionally well on footage with fast motion, strobing lights, or repetitive movement patterns.
Recommended Usage
- Music video trails and rhythmic pulse effects.
- Rotoscoped animations requiring smeared or echoed movement.
- Live VJ feedback systems and performance visuals.
- Psychedelic edits and temporal collage art.
- Slow-motion sequences where motion trails add emotional or surreal tone.
Quality Tips
- Normalize weights so the sum stays below ~2.0 if you want clean blending without clipping.
- Use descending weights (e.g.,
1,0.8,0.6,0.4) for smooth decays. - Use chaotic weights (e.g.,
1,0,1,0.2) for glitchy motion inconsistencies. - Combine with
double_cuporbad_animationfor hallucination-like layered visuals. - Pair with a clean source and low CRF to preserve subtle trail gradations.