Pedantic GUI aligment and color corrections

This commit is contained in:
brunoherbelin
2026-05-09 00:01:08 +02:00
parent e6b1859825
commit 0dddd3c7c6
+10 -5
View File
@@ -2521,7 +2521,9 @@ void Navigator::RenderMainPannelSession()
// path display + folder choose button
std::string label = BaseToolkit::truncated(Settings::application.recentExportFolder.path, 23);
ImGui::SetNextItemWidth(IMGUI_RIGHT_ALIGN);
ImGuiToolkit::InputText("##export_path", &label, ImGuiInputTextFlags_ReadOnly);
ImGui::PushStyleColor(ImGuiCol_FrameBg, ImGui::GetColorU32(ImGuiCol_FrameBgHovered));
ImGuiToolkit::InputText("##session_export_path", &label, ImGuiInputTextFlags_ReadOnly);
ImGui::PopStyleColor();
if (ImGui::IsItemHovered())
ImGui::SetTooltip("%s", Settings::application.recentExportFolder.path.c_str());
ImVec2 pos_bottom = ImGui::GetCursorPos();
@@ -3006,7 +3008,10 @@ void Navigator::RenderMainPannelPlaylist()
// path display + folder choose button
std::string label = BaseToolkit::truncated(Settings::application.recentExportFolder.path, 23);
ImGui::SetNextItemWidth(IMGUI_RIGHT_ALIGN);
ImGui::PushStyleColor(ImGuiCol_FrameBg, ImGui::GetColorU32(ImGuiCol_FrameBgHovered));
ImGuiToolkit::InputText("##export_path", &label, ImGuiInputTextFlags_ReadOnly);
ImGui::PopStyleColor();
if (ImGui::IsItemHovered())
ImGui::SetTooltip("%s", Settings::application.recentExportFolder.path.c_str());
pos_bottom = ImGui::GetCursorPos();
@@ -3592,9 +3597,9 @@ void Navigator::RenderMainPannelSettings()
const float w = IMGUI_RIGHT_ALIGN - ImGui::GetFrameHeightWithSpacing();
ImGuiToolkit::ButtonOpenUrl( "Edit", Settings::application.control.osc_filename.c_str(), ImVec2(w, 0) );
ImGui::SameLine(0, 6);
if ( ImGuiToolkit::IconButton(15, 12, "Reload") )
if ( ImGuiToolkit::IconButton(5, 15, "Reload") )
Control::manager().init();
ImGui::SameLine();
ImGui::SameLine(0, 3);
ImGui::Text("Translator");
ImGuiToolkit::Spacing();
}
@@ -3679,9 +3684,9 @@ void Navigator::RenderMainPannelSettings()
gamepadmappingdialog.open();
}
ImGui::SameLine(0, 6);
if ( ImGuiToolkit::IconButton(15, 12, "Reload") )
if ( ImGuiToolkit::IconButton(5, 15, "Reload") )
Control::manager().loadGamepadMappings();
ImGui::SameLine();
ImGui::SameLine(0, 3);
if ( ImGuiToolkit::IconButton(ICON_FA_EXTERNAL_LINK_ALT, "Search online") )
SystemToolkit::open("https://github.com/mdqinc/SDL_GameControllerDB");