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Implementation of source frame buffer; rendering of source and scene
integration
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@@ -136,6 +136,7 @@ bool Rendering::Init()
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// Antialiasing
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glEnable(GL_LINE_SMOOTH);
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glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
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glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST);
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// This hint can improve the speed of texturing when perspective-correct texture coordinate interpolation isn't needed
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glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
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// This hint can improve the speed of shading when dFdx dFdy aren't needed in GLSL
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