mirror of
https://github.com/brunoherbelin/vimix.git
synced 2025-12-09 01:09:59 +01:00
Improved Geometry view source manipulation; added cursor change and
fixed-size handles on frame.
This commit is contained in:
41
Mesh.cpp
41
Mesh.cpp
@@ -9,6 +9,7 @@
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#include <glad/glad.h>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtx/vector_angle.hpp>
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#include "RenderingManager.h"
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#include "Primitives.h"
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@@ -474,8 +475,8 @@ Handles::Handles(Type type) : Node(), type_(type)
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}
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else {
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// handle_ = new LineSquare(color, int ( 2.1f * Rendering::manager().DPIScale()) );
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handle_ = new Mesh("mesh/border_handles_sharp.ply");
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handle_->scale_ = glm::vec3( 0.05f, 0.05f, 1.f);
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handle_ = new Mesh("mesh/border_handles_overlay.ply");
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// handle_->scale_ = glm::vec3( 0.05f, 0.05f, 1.f);
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}
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}
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@@ -506,35 +507,55 @@ void Handles::draw(glm::mat4 modelview, glm::mat4 projection)
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handle_->shader()->color = color;
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glm::mat4 ctm;
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glm::vec3 rot(0.f);
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glm::vec4 vec = modelview * glm::vec4(1.f, 0.f, 0.f, 0.f);
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rot.z = glm::orientedAngle( glm::vec3(1.f, 0.f, 0.f), glm::normalize(glm::vec3(vec)), glm::vec3(0.f, 0.f, 1.f) );
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if ( type_ == RESIZE ) {
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// 4 corners
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ctm = modelview * glm::translate(glm::identity<glm::mat4>(), glm::vec3(1.f, -1.f, 0.f) ) ;
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// ctm = modelview * glm::translate(glm::identity<glm::mat4>(), glm::vec3(1.f, -1.f, 0.f));
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vec = modelview * glm::vec4(1.f, -1.f, 0.f, 1.f);
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ctm = GlmToolkit::transform(vec, rot, glm::vec3(1.f));
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handle_->draw( ctm, projection );
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ctm = modelview * glm::translate(glm::identity<glm::mat4>(), glm::vec3(1.f, +1.f, 0.f));
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// ctm = modelview * glm::translate(glm::identity<glm::mat4>(), glm::vec3(1.f, +1.f, 0.f));
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vec = modelview * glm::vec4(1.f, 1.f, 0.f, 1.f);
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ctm = GlmToolkit::transform(vec, rot, glm::vec3(1.f));
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handle_->draw( ctm, projection );
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ctm = modelview * glm::translate(glm::identity<glm::mat4>(), glm::vec3(-1.f, -1.f, 0.f));
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// ctm = modelview * glm::translate(glm::identity<glm::mat4>(), glm::vec3(-1.f, -1.f, 0.f));
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vec = modelview * glm::vec4(-1.f, -1.f, 0.f, 1.f);
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ctm = GlmToolkit::transform(vec, rot, glm::vec3(1.f));
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handle_->draw( ctm, projection );
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ctm = modelview * glm::translate(glm::identity<glm::mat4>(), glm::vec3(-1.f, +1.f, 0.f));
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// ctm = modelview * glm::translate(glm::identity<glm::mat4>(), glm::vec3(-1.f, +1.f, 0.f));
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vec = modelview * glm::vec4(-1.f, 1.f, 0.f, 1.f);
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ctm = GlmToolkit::transform(vec, rot, glm::vec3(1.f));
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handle_->draw( ctm, projection );
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}
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else if ( type_ == RESIZE_H ){
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// left and right
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ctm = modelview * glm::translate(glm::identity<glm::mat4>(), glm::vec3(1.f, 0.f, 0.f) );
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// ctm = modelview * glm::translate(glm::identity<glm::mat4>(), glm::vec3(1.f, 0.f, 0.f));
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vec = modelview * glm::vec4(1.f, 0.f, 0.f, 1.f);
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ctm = GlmToolkit::transform(vec, rot, glm::vec3(1.f));
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handle_->draw( ctm, projection );
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ctm = modelview * glm::translate(glm::identity<glm::mat4>(), glm::vec3(-1.f, 0.f, 0.f));
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// ctm = modelview * glm::translate(glm::identity<glm::mat4>(), glm::vec3(-1.f, 0.f, 0.f));
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vec = modelview * glm::vec4(-1.f, 0.f, 0.f, 1.f);
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ctm = GlmToolkit::transform(vec, rot, glm::vec3(1.f));
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handle_->draw( ctm, projection );
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}
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else if ( type_ == RESIZE_V ){
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// top and bottom
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ctm = modelview * glm::translate(glm::identity<glm::mat4>(), glm::vec3(0.f, +1.f, 0.f) );
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// ctm = modelview * glm::translate(glm::identity<glm::mat4>(), glm::vec3(0.f, +1.f, 0.f));
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vec = modelview * glm::vec4(0.f, 1.f, 0.f, 1.f);
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ctm = GlmToolkit::transform(vec, rot, glm::vec3(1.f));
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handle_->draw( ctm, projection );
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ctm = modelview * glm::translate(glm::identity<glm::mat4>(), glm::vec3(0.f, -1.f, 0.f));
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// ctm = modelview * glm::translate(glm::identity<glm::mat4>(), glm::vec3(0.f, -1.f, 0.f));
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vec = modelview * glm::vec4(0.f, -1.f, 0.f, 1.f);
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ctm = GlmToolkit::transform(vec, rot, glm::vec3(1.f));
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handle_->draw( ctm, projection );
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}
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else if ( type_ == ROTATE ){
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@@ -293,7 +293,6 @@ void Mixer::insertSource(Source *s)
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// update view to show source created
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current_view_->update(0);
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// current_view_->makeVisible(s);
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current_view_->restoreSettings();
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}
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}
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@@ -78,7 +78,7 @@ void PickingVisitor::visit(Handles &n)
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glm::vec4 P = glm::inverse(modelview_) * glm::vec4( point_, 0.f, 1.f );
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// get the bounding box of a handle
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GlmToolkit::AxisAlignedBoundingBox bb = n.handle()->bbox().scaled(n.handle()->scale_);
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GlmToolkit::AxisAlignedBoundingBox bb = n.handle()->bbox();
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// test picking depending on type of handle
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bool picked = false;
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@@ -113,7 +113,6 @@ void ImageSurface::init()
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textureindex_ = Resource::getTextureImage(resource_, &ar);
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scale_.x = ar;
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}
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}
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void ImageSurface::accept(Visitor& v)
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@@ -139,7 +138,6 @@ void MediaSurface::init()
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mediaplayer_->open(path_);
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mediaplayer_->play(true);
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}
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void MediaSurface::draw(glm::mat4 modelview, glm::mat4 projection)
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@@ -153,7 +151,6 @@ void MediaSurface::draw(glm::mat4 modelview, glm::mat4 projection)
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textureindex_ = mediaplayer_->texture();
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Surface::draw(modelview, projection);
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}
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void MediaSurface::update( float dt )
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11
Scene.cpp
11
Scene.cpp
@@ -409,19 +409,20 @@ void Animation::accept(Visitor& v)
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v.visit(*this);
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}
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Scene::Scene(): root_(nullptr), foreground_(nullptr), background_(nullptr)
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Scene::Scene()
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{
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root_ = new Group;
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background_ = new Group;
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background_->translation_.z = 0.f;
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root_->attach(background_);
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workspace_ = new Group;
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workspace_->translation_.z = 1.f;
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root_->attach(workspace_);
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foreground_ = new Group;
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foreground_->translation_.z = SCENE_DEPTH -0.1f;
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root_->attach(background_);
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root_->attach(workspace_);
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root_->attach(foreground_);
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}
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@@ -446,7 +447,7 @@ void Scene::clearForeground()
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void Scene::clearWorkspace()
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{
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foreground_->clear();
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workspace_->clear();
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}
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void Scene::clearBackground()
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4
Scene.h
4
Scene.h
@@ -51,7 +51,7 @@ public:
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inline int id () const { return id_; }
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// must initialize the node before draw
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virtual void init() { initialized_ = true; }
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virtual void init () { initialized_ = true; }
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virtual bool initialized () { return initialized_; }
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// pure virtual draw : to be instanciated to define node behavior
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@@ -63,7 +63,7 @@ public:
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// accept all kind of visitors
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virtual void accept (Visitor& v);
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void copyTransform(Node *other);
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void copyTransform (Node *other);
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// public members, to manipulate with care
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bool visible_;
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@@ -309,9 +309,9 @@ void UserInterface::handleMouse()
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if ( ImGui::IsMouseDragging(ImGuiMouseButton_Right, 10.0f) )
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{
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// right mouse drag => drag current view
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Mixer::manager().currentView()->drag( mouseclic[ImGuiMouseButton_Right], mousepos);
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int c = Mixer::manager().currentView()->drag( mouseclic[ImGuiMouseButton_Right], mousepos);
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ImGui::SetMouseCursor(ImGuiMouseCursor_ResizeAll);
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ImGui::SetMouseCursor(c);
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}
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else {
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ImGui::SetMouseCursor(ImGuiMouseCursor_Arrow);
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@@ -335,7 +335,8 @@ void UserInterface::handleMouse()
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if (current)
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{
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// drag current source
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Mixer::manager().currentView()->grab( mouseclic[ImGuiMouseButton_Left], mousepos, current, pick);
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int c = Mixer::manager().currentView()->grab( mouseclic[ImGuiMouseButton_Left], mousepos, current, pick);
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ImGui::SetMouseCursor(c);
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}
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else {
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// Log::Info("Mouse drag (%.1f,%.1f)(%.1f,%.1f)", io.MouseClickedPos[0].x, io.MouseClickedPos[0].y, io.MousePos.x, io.MousePos.y);
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37
View.cpp
37
View.cpp
@@ -58,7 +58,7 @@ void View::update(float dt)
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}
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}
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void View::drag (glm::vec2 from, glm::vec2 to)
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View::Cursor View::drag (glm::vec2 from, glm::vec2 to)
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{
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static glm::vec3 start_translation = glm::vec3(0.f);
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static glm::vec2 start_position = glm::vec2(0.f);
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@@ -74,6 +74,8 @@ void View::drag (glm::vec2 from, glm::vec2 to)
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// compute delta translation
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scene.root()->translation_ = start_translation + gl_Position_to - gl_Position_from;
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return Cursor_ResizeAll;
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}
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MixingView::MixingView() : View(MIXING)
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@@ -106,10 +108,10 @@ void MixingView::zoom( float factor )
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scene.root()->scale_.y = z;
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}
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void MixingView::grab (glm::vec2 from, glm::vec2 to, Source *s, std::pair<Node *, glm::vec2>)
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View::Cursor MixingView::grab (glm::vec2 from, glm::vec2 to, Source *s, std::pair<Node *, glm::vec2>)
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{
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if (!s)
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return;
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return Cursor_Arrow;
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Group *sourceNode = s->group(mode_);
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@@ -130,6 +132,8 @@ void MixingView::grab (glm::vec2 from, glm::vec2 to, Source *s, std::pair<Node *
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// request update
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s->touch();
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return Cursor_ResizeAll;
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}
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uint MixingView::textureMixingQuadratic()
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@@ -262,11 +266,13 @@ void GeometryView::zoom( float factor )
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scene.root()->scale_.y = z;
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}
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void GeometryView::grab (glm::vec2 from, glm::vec2 to, Source *s, std::pair<Node *, glm::vec2> pick)
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View::Cursor GeometryView::grab (glm::vec2 from, glm::vec2 to, Source *s, std::pair<Node *, glm::vec2> pick)
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{
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View::Cursor ret = Cursor_Arrow;
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// work on the given source
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if (!s)
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return;
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return ret;
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Group *sourceNode = s->group(mode_);
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// remember source transform at moment of clic at position 'from'
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@@ -303,7 +309,7 @@ void GeometryView::grab (glm::vec2 from, glm::vec2 to, Source *s, std::pair<Node
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S_resize.y = S_resize.x;
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sourceNode->scale_ = start_scale * S_resize;
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Log::Info(" resize ( %.1f, %.1f ) ", S_resize.x, S_resize.y);
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// Log::Info(" resize ( %.1f, %.1f ) ", S_resize.x, S_resize.y);
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// glm::vec3 factor = S_resize * glm::vec3(0.5f, 0.5f, 1.f);
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//// glm::vec3 factor = S_resize * glm::vec3(1.f, 1.f, 1.f);
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//// factor *= glm::sign( glm::vec3(pick.second, 1.f) );
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@@ -312,32 +318,45 @@ void GeometryView::grab (glm::vec2 from, glm::vec2 to, Source *s, std::pair<Node
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// sourceNode->translation_ = start_translation + factor;
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//// sourceNode->translation_ = start_translation + S_resize * factor;
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// select cursor depending on diagonal
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glm::vec2 axis = glm::sign(pick.second);
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ret = axis.x * axis.y > 0.f ? Cursor_ResizeNESW : Cursor_ResizeNWSE;
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}
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// picking on the resizing handles left or right
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else if ( pick.first == s->handleNode(Handles::RESIZE_H) ) {
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sourceNode->scale_ = start_scale * glm::vec3(S_resize.x, 1.f, 1.f);
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ret = Cursor_ResizeEW;
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}
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// picking on the resizing handles top or bottom
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else if ( pick.first == s->handleNode(Handles::RESIZE_V) ) {
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sourceNode->scale_ = start_scale * glm::vec3(1.f, S_resize.y, 1.f);
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ret = Cursor_ResizeNS;
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}
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// picking on the rotating handle
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else if ( pick.first == s->handleNode(Handles::ROTATE) ) {
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float angle = glm::orientedAngle( glm::normalize(glm::vec2(S_from)), glm::normalize(glm::vec2(S_to)));
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if (UserInterface::manager().keyboardModifier())
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angle = float ( int(angle * 30.f) ) / 30.f;
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sourceNode->rotation_ = start_rotation + glm::vec3(0.f, 0.f, angle);
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ret = Cursor_Hand;
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}
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// picking anywhere but on a handle: user wants to move the source
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else {
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sourceNode->translation_ = start_translation + gl_Position_to - gl_Position_from;
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ret = Cursor_ResizeAll;
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}
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}
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// don't have a handle, we can only move the source
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else {
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sourceNode->translation_ = start_translation + gl_Position_to - gl_Position_from;
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ret = Cursor_ResizeAll;
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}
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// request update
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s->touch();
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return ret;
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}
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LayerView::LayerView() : View(LAYER), aspect_ratio(1.f)
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@@ -428,10 +447,10 @@ void LayerView::setDepth (Source *s, float d)
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View::need_deep_update_ = true;
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}
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void LayerView::grab (glm::vec2 from, glm::vec2 to, Source *s, std::pair<Node *, glm::vec2> pick)
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View::Cursor LayerView::grab (glm::vec2 from, glm::vec2 to, Source *s, std::pair<Node *, glm::vec2> pick)
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{
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if (!s)
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return;
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return Cursor_Arrow;
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static glm::vec3 start_translation = glm::vec3(0.f);
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static glm::vec2 start_position = glm::vec2(0.f);
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@@ -450,5 +469,7 @@ void LayerView::grab (glm::vec2 from, glm::vec2 to, Source *s, std::pair<Node *,
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// apply change
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setDepth( s, MAX( -dest_translation.x, 0.f) );
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return Cursor_ResizeAll;
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}
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25
View.h
25
View.h
@@ -21,8 +21,23 @@ public:
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virtual void update (float dt);
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virtual void draw ();
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virtual void zoom (float) {}
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virtual void drag (glm::vec2, glm::vec2);
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virtual void grab (glm::vec2, glm::vec2, Source*, std::pair<Node *, glm::vec2>) {}
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typedef enum {
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Cursor_Arrow = 0,
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Cursor_TextInput,
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Cursor_ResizeAll,
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Cursor_ResizeNS,
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Cursor_ResizeEW,
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Cursor_ResizeNESW,
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Cursor_ResizeNWSE,
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Cursor_Hand,
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Cursor_NotAllowed
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} Cursor;
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virtual Cursor drag (glm::vec2, glm::vec2);
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virtual Cursor grab (glm::vec2, glm::vec2, Source*, std::pair<Node *, glm::vec2>) {
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return Cursor_Arrow;
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}
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virtual void restoreSettings();
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virtual void saveSettings();
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@@ -43,7 +58,7 @@ public:
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MixingView();
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void zoom (float factor) override;
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void grab (glm::vec2 from, glm::vec2 to, Source *s, std::pair<Node *, glm::vec2>) override;
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Cursor grab (glm::vec2 from, glm::vec2 to, Source *s, std::pair<Node *, glm::vec2>) override;
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private:
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uint textureMixingQuadratic();
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@@ -72,7 +87,7 @@ public:
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void update (float dt) override;
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void zoom (float factor) override;
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void grab (glm::vec2 from, glm::vec2 to, Source *s, std::pair<Node *, glm::vec2> pick) override;
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Cursor grab (glm::vec2 from, glm::vec2 to, Source *s, std::pair<Node *, glm::vec2> pick) override;
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};
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@@ -83,7 +98,7 @@ public:
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void update (float dt) override;
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void zoom (float factor) override;
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void grab (glm::vec2 from, glm::vec2 to, Source *s, std::pair<Node *, glm::vec2> pick) override;
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Cursor grab (glm::vec2 from, glm::vec2 to, Source *s, std::pair<Node *, glm::vec2> pick) override;
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void setDepth (Source *, float d = -1.f);
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Block a user