diff --git a/src/RenderView.cpp b/src/RenderView.cpp index ab42ded..699a6c9 100644 --- a/src/RenderView.cpp +++ b/src/RenderView.cpp @@ -64,7 +64,7 @@ glm::ivec2 RenderView::presetFromResolution(glm::vec3 resolution) // get aspect ratio parameter float myratio = resolution.x / resolution.y; for(int ar = 0; ar < num_ar; ar++) { - if ( ABS_DIFF( myratio, RenderView::ratio_preset_value[ar].x / RenderView::ratio_preset_value[ar].y ) < EPSILON){ + if ( ABS_DIFF( myratio, RenderView::ratio_preset_value[ar].x / RenderView::ratio_preset_value[ar].y ) < 0.01f){ ret.x = ar; break; }