#include "ImGuiVisitor.h" #include #include #include #include #include #include "Log.h" #include "Scene.h" #include "Primitives.h" #include "ImageShader.h" #include "ImageProcessingShader.h" #include "MediaPlayer.h" #include "imgui.h" #include "ImGuiToolkit.h" #define RIGHT_ALIGN -100 ImGuiVisitor::ImGuiVisitor() { } void ImGuiVisitor::visit(Node &n) { } void ImGuiVisitor::visit(Group &n) { std::string id = std::to_string(n.id()); if (ImGui::TreeNode(id.c_str(), "Group %d", n.id())) { // MODEL VIEW if (ImGuiToolkit::ButtonIcon(6, 15)) { n.translation_.x = 0.f; n.translation_.y = 0.f; } ImGui::SameLine(0, 10); float translation[2] = { n.translation_.x, n.translation_.y}; if ( ImGui::SliderFloat2("position", translation, -5.0, 5.0) ) { n.translation_.x = translation[0]; n.translation_.y = translation[1]; } if (ImGuiToolkit::ButtonIcon(4, 15)) n.rotation_.z = 0.f; ImGui::SameLine(0, 10); ImGui::SliderAngle("angle", &(n.rotation_.z), -180.f, 180.f) ; if (ImGuiToolkit::ButtonIcon(3, 15)) { n.scale_.x = 1.f; n.scale_.y = 1.f; } ImGui::SameLine(0, 10); float scale = n.scale_.y; if ( ImGui::SliderFloat("scale", &scale, 0.1f, 10.f, "%.3f", 3.f) ) { n.scale_.x = scale; n.scale_.y = scale; } // loop over members of a group for (NodeSet::iterator node = n.begin(); node != n.end(); node++) { (*node)->accept(*this); } ImGui::TreePop(); } } void ImGuiVisitor::visit(Switch &n) { // TODO : display selection of active child (*n.activeChild())->accept(*this); } void ImGuiVisitor::visit(Animation &n) { // TODO : display group and animation parameters } void ImGuiVisitor::visit(Primitive &n) { ImGui::PushID(n.id()); ImGui::Text("Primitive %d", n.id()); n.shader()->accept(*this); ImGui::PopID(); } void ImGuiVisitor::visit(FrameBufferSurface &n) { ImGui::Text("Framebuffer"); } void ImGuiVisitor::visit(MediaSurface &n) { ImGui::Text("%s", n.uri().c_str()); if (n.mediaPlayer()) n.mediaPlayer()->accept(*this); } void ImGuiVisitor::visit(MediaPlayer &n) { ImGui::Text("Media Player"); } void ImGuiVisitor::visit(Shader &n) { ImGui::PushID(n.id()); if (ImGuiToolkit::ButtonIcon(10, 2)) { n.blending = Shader::BLEND_OPACITY; n.color = glm::vec4(1.f, 1.f, 1.f, 1.f); } ImGui::SameLine(0, 10); ImGui::ColorEdit3("Color", glm::value_ptr(n.color), ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_NoLabel ) ; ImGui::SameLine(0, 5); ImGui::SetNextItemWidth(RIGHT_ALIGN); int mode = n.blending; if (ImGui::Combo("Blending", &mode, "Normal\0Screen\0Inverse\0Addition\0Subtract\0") ) n.blending = Shader::BlendMode(mode); ImGui::PopID(); } void ImGuiVisitor::visit(ImageShader &n) { ImGui::PushID(n.id()); // get index of the mask used in this ImageShader int item_current = 9; // default to Custom mask (i.e. not in the list) auto it{ find(ImageShader::mask_presets.begin(), ImageShader::mask_presets.end(), n.mask) }; if ( it != std::end(ImageShader::mask_presets)) { item_current = std::distance(ImageShader::mask_presets.begin(), it); } if (ImGuiToolkit::ButtonIcon(10, 3)) n.mask = ImageShader::mask_presets[0];; ImGui::SameLine(0, 10); ImGui::SetNextItemWidth(RIGHT_ALIGN); // combo list of masks if ( ImGui::Combo("Mask", &item_current, ImageShader::mask_names, IM_ARRAYSIZE(ImageShader::mask_names) ) ) { if (item_current < (int) ImageShader::mask_presets.size()) n.mask = ImageShader::mask_presets[item_current]; else { // TODO ask for custom mask } } ImGui::PopID(); } void ImGuiVisitor::visit(ImageProcessingShader &n) { ImGui::PushID(n.id()); if (ImGuiToolkit::ButtonIcon(4, 1)) { n.brightness = 0.f; n.contrast = 0.f; } ImGui::SameLine(0, 10); ImGui::SetNextItemWidth(RIGHT_ALIGN); float bc[2] = { n.brightness, n.contrast}; if ( ImGui::SliderFloat2("B & C", bc, -1.0, 1.0) ) { n.brightness = bc[0]; n.contrast = bc[1]; } if (ImGuiToolkit::ButtonIcon(2, 1)) n.saturation = 0.f; ImGui::SameLine(0, 10); ImGui::SetNextItemWidth(RIGHT_ALIGN); ImGui::SliderFloat("Saturation", &n.saturation, -1.0, 1.0); if (ImGuiToolkit::ButtonIcon(12, 4)) n.hueshift = 0.f; ImGui::SameLine(0, 10); ImGui::SetNextItemWidth(RIGHT_ALIGN); ImGui::SliderFloat("Hue shift", &n.hueshift, 0.0, 1.0); if (ImGuiToolkit::ButtonIcon(8, 1)) n.threshold = 0.f; ImGui::SameLine(0, 10); ImGui::SetNextItemWidth(RIGHT_ALIGN); ImGui::SliderFloat("Threshold", &n.threshold, 0.0, 1.0); if (ImGuiToolkit::ButtonIcon(3, 1)) n.lumakey = 0.f; ImGui::SameLine(0, 10); ImGui::SetNextItemWidth(RIGHT_ALIGN); ImGui::SliderFloat("Lumakey", &n.lumakey, 0.0, 1.0); if (ImGuiToolkit::ButtonIcon(18, 1)) n.nbColors = 0; ImGui::SameLine(0, 10); ImGui::SetNextItemWidth(RIGHT_ALIGN); ImGui::SliderInt("Posterize", &n.nbColors, 0, 16, "%d colors"); if (ImGuiToolkit::ButtonIcon(1, 7)) n.filterid = 0; ImGui::SameLine(0, 10); ImGui::SetNextItemWidth(RIGHT_ALIGN); ImGui::Combo("Filter", &n.filterid, ImageProcessingShader::filter_names, IM_ARRAYSIZE(ImageProcessingShader::filter_names) ); if (ImGuiToolkit::ButtonIcon(7, 1)) n.invert = 0; ImGui::SameLine(0, 10); ImGui::SetNextItemWidth(RIGHT_ALIGN); ImGui::Combo("Invert", &n.invert, "None\0Invert Color\0Invert Luminance\0"); if (ImGuiToolkit::ButtonIcon(13, 4)) { n.chromakey = glm::vec4(0.f, 1.f, 0.f, 1.f); n.chromadelta = 0.f; } ImGui::SameLine(0, 10); ImGui::ColorEdit3("Chroma color", glm::value_ptr(n.chromakey), ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_NoLabel ) ; ImGui::SameLine(0, 5); ImGui::SetNextItemWidth(RIGHT_ALIGN); ImGui::SliderFloat("Chromakey", &n.chromadelta, 0.0, 1.0, "%.2f tolerance"); ImGui::PopID(); } void ImGuiVisitor::visit(Scene &n) { ImGui::SetNextItemOpen(true, ImGuiCond_Once); if (ImGui::CollapsingHeader("Scene Property Tree")) { n.root()->accept(*this); } }