#include "ImGuiVisitor.h" #include #include #include #include "Log.h" #include "Scene.h" #include "Primitives.h" #include "ImageShader.h" #include "MediaPlayer.h" #include "imgui.h" #include "ImGuiToolkit.h" ImGuiVisitor::ImGuiVisitor() { } void ImGuiVisitor::visit(Node &n) { } void ImGuiVisitor::visit(Group &n) { std::string id = std::to_string(n.id()); if (ImGui::TreeNode(id.c_str(), "Group %d", n.id())) { // MODEL VIEW if (ImGuiToolkit::ButtonIcon(6, 15)) { n.translation_.x = 0.f; n.translation_.y = 0.f; } ImGui::SameLine(0, 10); float translation[2] = { n.translation_.x, n.translation_.y}; if ( ImGui::SliderFloat2("position", translation, -5.0, 5.0) ) { n.translation_.x = translation[0]; n.translation_.y = translation[1]; } if (ImGuiToolkit::ButtonIcon(4, 15)) n.rotation_.z = 0.f; ImGui::SameLine(0, 10); ImGui::SliderAngle("angle", &(n.rotation_.z), -180.f, 180.f) ; if (ImGuiToolkit::ButtonIcon(3, 15)) { n.scale_.x = 1.f; n.scale_.y = 1.f; } ImGui::SameLine(0, 10); float scale = n.scale_.y; if ( ImGui::SliderFloat("scale", &scale, 0.1f, 10.f, "%.3f", 3.f) ) { n.scale_.x = scale; n.scale_.y = scale; } // loop over members of a group for (NodeSet::iterator node = n.begin(); node != n.end(); node++) { (*node)->accept(*this); } ImGui::TreePop(); } } void ImGuiVisitor::visit(Switch &n) { // TODO : display selection of active child (*n.activeChild())->accept(*this); } void ImGuiVisitor::visit(Animation &n) { // TODO : display group and animation parameters } void ImGuiVisitor::visit(Primitive &n) { ImGui::PushID(n.id()); ImGui::Text("Primitive %d", n.id()); n.shader()->accept(*this); ImGui::PopID(); } void ImGuiVisitor::visit(FrameBufferSurface &n) { ImGui::Text("Framebuffer"); } void ImGuiVisitor::visit(MediaSurface &n) { ImGui::Text("%s", n.uri().c_str()); if (n.mediaPlayer()) n.mediaPlayer()->accept(*this); } void ImGuiVisitor::visit(MediaPlayer &n) { ImGui::Text("Media Player"); } void ImGuiVisitor::visit(Shader &n) { ImGui::PushID(n.id()); ImGui::ColorEdit3("color", glm::value_ptr(n.color) ) ; ImGui::PopID(); } void ImGuiVisitor::visit(ImageShader &n) { ImGui::PushID(n.id()); if (ImGuiToolkit::ButtonIcon(2, 1)) { n.brightness = 0.f; n.contrast = 0.f; } ImGui::SameLine(0, 10); float bc[2] = { n.brightness, n.contrast}; if ( ImGui::SliderFloat2("filter", bc, -1.0, 1.0) ) { n.brightness = bc[0]; n.contrast = bc[1]; } ImGui::PopID(); } void ImGuiVisitor::visit(Scene &n) { ImGui::SetNextItemOpen(true, ImGuiCond_Once); if (ImGui::CollapsingHeader("Scene Property Tree")) { n.root()->accept(*this); } }