#ifndef CLONESOURCE_H #define CLONESOURCE_H #include #include "Source.h" class CloneSource : public Source { friend class Source; public: ~CloneSource(); // implementation of source API void update (float dt) override; void setActive (bool on) override; bool playing () const override { return !paused_; } void play (bool on) override; bool playable () const override; void replay () override; guint64 playtime () const override; uint texture() const override; bool failed() const override { return origin_ == nullptr; } void accept (Visitor& v) override; // implementation of cloning mechanism inline void detach() { origin_ = nullptr; } inline Source *origin() const { return origin_; } // Clone properties void setDelay(double second); double delay() const { return delay_; } glm::ivec2 icon() const override; std::string info() const override; protected: // only Source class can create new CloneSource via clone(); CloneSource(Source *origin, uint64_t id = 0); void init() override; Source *origin_; // cloning & queue of past frames std::queue images_; Surface *cloningsurface_; FrameBuffer *garbage_image_; // time management GTimer *timer_; bool timer_reset_; std::queue elapsed_; std::queue timestamps_; double delay_; // control bool paused_; // connecting line class DotLine *connection_; }; #endif // CLONESOURCE_H