#ifndef OVERLAY_H #define OVERLAY_H #include "View.h" class Overlay { public: Overlay(); virtual void update (float dt) = 0; virtual void draw () = 0; virtual std::pair pick(glm::vec2) { return { nullptr, glm::vec2(0.f) }; } virtual View::Cursor grab (Source*, glm::vec2, glm::vec2, std::pair) { return View::Cursor (); } virtual View::Cursor over (glm::vec2) { return View::Cursor (); } }; class SnapshotOverlay: public Overlay { public: SnapshotOverlay(); void draw () override; void update (float dt) override; }; #endif // OVERLAY_H