#ifndef TRANSITIONVIEW_H #define TRANSITIONVIEW_H #include "View.h" class TransitionView : public View { public: TransitionView(); // non assignable class TransitionView(TransitionView const&) = delete; TransitionView& operator=(TransitionView const&) = delete; void draw () override; void update (float dt) override; void zoom (float factor) override; bool canSelect(Source *) override; std::pair pick(glm::vec2 P) override; Cursor grab (Source *s, glm::vec2 from, glm::vec2 to, std::pair pick) override; void arrow (glm::vec2) override; Cursor drag (glm::vec2, glm::vec2) override; void attach(SessionFileSource *ts); Session *detach(); void play(bool open); void open(); void cancel(); private: Surface *output_surface_; Mesh *mark_100ms_, *mark_1s_; Switch *gradient_; SessionFileSource *transition_source_; }; #endif // TRANSITIONVIEW_H