#ifndef __SETTINGS_H_ #define __SETTINGS_H_ #include "defines.h" #include #include namespace Settings { struct Window { std::string name; int x,y,w,h; bool fullscreen; Window() : name(APP_TITLE), x(15), y(15), w(1280), h(720), fullscreen(false) { } }; struct Application { // Verification std::string name; // Global settings Application interface float scale; int accent_color; bool preview; bool media_player; bool shader_editor; // multiple windows handling std::list windows; Application() : name(APP_NAME){ scale = 1.f; accent_color = 0; preview = true; media_player = false; shader_editor = false; windows.push_back(Window()); } }; // minimal implementation of settings // Can be accessed r&w anywhere extern Application application; // Save and Load store settings in XML file void Save(); void Load(); void Check(); } #endif /* __SETTINGS_H_ */