#ifndef __UI_MANAGER_H_ #define __UI_MANAGER_H_ #include #include #define NAV_COUNT 68 #define NAV_MAX 64 #define NAV_NEW 65 #define NAV_MENU 66 #define NAV_TRANS 67 #include "SourceList.h" #include "InfoVisitor.h" struct ImVec2; class MediaPlayer; class FrameBufferImage; class FrameGrabber; class SourcePreview { Source *source_; std::string label_; bool reset_; public: SourcePreview(); void setSource(Source *s = nullptr, const std::string &label = ""); Source *getSource(); void Render(float width, bool controlbutton = false); bool ready() const; inline bool filled() const { return source_ != nullptr; } }; class Thumbnail { float aspect_ratio_; uint texture_; public: Thumbnail(); ~Thumbnail(); void reset(); void set (const FrameBufferImage *image); void Render(float width); }; class Navigator { // geometry left bar & pannel float width_; float height_; float pannel_width_; float padding_width_; // behavior pannel bool show_config_; bool pannel_visible_; bool view_pannel_visible; bool selected_button[NAV_COUNT]; int pattern_type; std::list _selectedFiles; void clearButtonSelection(); void applyButtonSelection(int index); // side pannels void RenderSourcePannel(Source *s); void RenderMainPannel(); void RenderMainPannelVimix(); void RenderMainPannelSettings(); void RenderTransitionPannel(); void RenderNewPannel(); void RenderViewPannel(ImVec2 draw_pos, ImVec2 draw_size); SourcePreview new_source_preview_; public: Navigator(); bool pannelVisible() { return pannel_visible_; } void hidePannel(); void showPannelSource(int index); void togglePannelMenu(); void togglePannelNew(); void Render(); }; class ToolBox { bool show_demo_window; bool show_icons_window; bool show_sandbox; public: ToolBox(); void Render(); }; class SourceController { float min_width_; float h_space_; float v_space_; float buttons_width_; float buttons_height_; float timeline_height_; float scrollbar_; float mediaplayer_height_; std::string active_label_; int active_selection_; InfoVisitor info_; SourceList selection_; // re-usable ui parts void DrawButtonBar(ImVec2 bottom, float width); const char *SourcePlayIcon(Source *s); bool SourceButton(Source *s, ImVec2 framesize); // Render the sources dynamically selected void RenderSelectedSources(); // Render a stored selection bool selection_context_menu_; MediaPlayer *selection_mediaplayer_; double selection_target_slower_; double selection_target_faster_; void RenderSelectionContextMenu(); void RenderSelection(size_t i); // Render a single source void RenderSingleSource(Source *s); // Render a single media player MediaPlayer *mediaplayer_active_; bool mediaplayer_mode_; bool mediaplayer_slider_pressed_; float mediaplayer_timeline_zoom_; void RenderMediaPlayer(MediaPlayer *mp); public: SourceController(); void resetActiveSelection(); void Render(); }; class UserInterface { friend class Navigator; Navigator navigator; ToolBox toolbox; SourceController sourcecontrol; bool ctrl_modifier_active; bool alt_modifier_active; bool shift_modifier_active; bool show_vimix_about; bool show_imgui_about; bool show_gst_about; bool show_opengl_about; int show_view_navigator; int target_view_navigator; unsigned int screenshot_step; // frame grabbers FrameGrabber *video_recorder_; #if defined(LINUX) FrameGrabber *webcam_emulator_; #endif // Private Constructor UserInterface(); UserInterface(UserInterface const& copy) = delete; UserInterface& operator=(UserInterface const& copy) = delete; public: static UserInterface& manager() { // The only instance static UserInterface _instance; return _instance; } // pre-loop initialization bool Init(); // loop update start new frame void NewFrame(); // loop update rendering void Render(); // Post-loop termination void Terminate(); // status querries inline bool ctrlModifier() const { return ctrl_modifier_active; } inline bool altModifier() const { return alt_modifier_active; } inline bool shiftModifier() const { return shift_modifier_active; } void showPannel(int id = 0); void showSourceEditor(Source *s); // TODO implement the shader editor std::string currentTextEdit; void fillShaderEditor(const std::string &text); void StartScreenshot(); protected: void showMenuFile(); void showMenuEdit(); void selectSaveFilename(); void selectOpenFilename(); void RenderMetrics (bool* p_open, int* p_corner, int *p_mode); void RenderPreview(); void RenderHistory(); void RenderShaderEditor(); int RenderViewNavigator(int* shift); void RenderAbout(bool* p_open); void RenderNotes(); void handleKeyboard(); void handleMouse(); void handleScreenshot(); }; #endif /* #define __UI_MANAGER_H_ */