#include #include "defines.h" #include "Settings.h" #include "FrameBuffer.h" #include "Session.h" #include "GarbageVisitor.h" #include "Log.h" Session::Session() : filename_(""), failedSource_(nullptr) { config_[View::RENDERING] = new Group; config_[View::RENDERING]->scale_ = render_.resolution(); config_[View::GEOMETRY] = new Group; config_[View::GEOMETRY]->scale_ = Settings::application.views[View::GEOMETRY].default_scale; config_[View::GEOMETRY]->translation_ = Settings::application.views[View::GEOMETRY].default_translation; config_[View::LAYER] = new Group; config_[View::LAYER]->scale_ = Settings::application.views[View::LAYER].default_scale; config_[View::LAYER]->translation_ = Settings::application.views[View::LAYER].default_translation; config_[View::MIXING] = new Group; config_[View::MIXING]->scale_ = Settings::application.views[View::MIXING].default_scale; config_[View::MIXING]->translation_ = Settings::application.views[View::MIXING].default_translation; } Session::~Session() { // delete all sources for(auto it = sources_.begin(); it != sources_.end(); ) { // erase this source from the list it = deleteSource(*it); } } // update all sources void Session::update(float dt) { failedSource_ = nullptr; // pre-render of all sources for( SourceList::iterator it = sources_.begin(); it != sources_.end(); it++){ if ( (*it)->failed() ) { failedSource_ = (*it); } else { // render the source (*it)->render(); // update the source (*it)->update(dt); } } // update the scene tree render_.update(dt); // draw render view in Frame Buffer render_.draw(); } SourceList::iterator Session::addSource(Source *s) { // insert the source in the rendering render_.scene.ws()->attach(s->group(View::RENDERING)); // insert the source to the beginning of the list sources_.push_front(s); // return the iterator to the source created at the beginning return sources_.begin(); } SourceList::iterator Session::deleteSource(Source *s) { // find the source SourceList::iterator its = find(s); // ok, its in the list ! if (its != sources_.end()) { // remove Node from the rendering scene render_.scene.ws()->detatch( s->group(View::RENDERING) ); // erase the source from the update list & get next element its = sources_.erase(its); // delete the source : safe now delete s; } // return end of next element return its; } Source *Session::popSource() { Source *s = nullptr; SourceList::iterator its = sources_.begin(); if (its != sources_.end()) { s = *its; // remove Node from the rendering scene render_.scene.ws()->detatch( s->group(View::RENDERING) ); // erase the source from the update list & get next element sources_.erase(its); } return s; } void Session::setResolution(glm::vec3 resolution) { render_.setResolution(resolution); config_[View::RENDERING]->scale_ = resolution; } SourceList::iterator Session::begin() { return sources_.begin(); } SourceList::iterator Session::end() { return sources_.end(); } SourceList::iterator Session::find(int index) { if (index<0) return sources_.end(); int i = 0; SourceList::iterator it = sources_.begin(); while ( i < index && it != sources_.end() ){ i++; it++; } return it; } SourceList::iterator Session::find(Source *s) { return std::find(sources_.begin(), sources_.end(), s); } SourceList::iterator Session::find(std::string namesource) { return std::find_if(sources_.begin(), sources_.end(), hasName(namesource)); } SourceList::iterator Session::find(Node *node) { return std::find_if(sources_.begin(), sources_.end(), hasNode(node)); } uint Session::numSource() const { return sources_.size(); } bool Session::empty() const { return sources_.empty(); } int Session::index(SourceList::iterator it) const { int index = -1; int count = 0; for(auto i = sources_.begin(); i != sources_.end(); i++, count++) { if ( i == it ) { index = count; break; } } return index; }