#include #include #include "StreamSource.h" #include "defines.h" #include "ImageShader.h" #include "Resource.h" #include "Decorations.h" #include "Stream.h" #include "Visitor.h" #include "Log.h" GenericStreamSource::GenericStreamSource() : StreamSource() { // create stream stream_ = new Stream; // set symbol symbol_ = new Symbol(Symbol::EMPTY, glm::vec3(0.75f, 0.75f, 0.01f)); symbol_->scale_.y = 1.5f; } void GenericStreamSource::setDescription(const std::string &desc) { Log::Notify("Creating Source with Stream description '%s'", desc.c_str()); stream_->open(desc); stream_->play(true); } void GenericStreamSource::accept(Visitor& v) { Source::accept(v); if (!failed()) v.visit(*this); } StreamSource::StreamSource() : Source(), stream_(nullptr) { } StreamSource::~StreamSource() { // delete stream if (stream_) delete stream_; } bool StreamSource::failed() const { return (stream_ != nullptr && stream_->failed() ); } uint StreamSource::texture() const { if (stream_ == nullptr) return Resource::getTextureBlack(); else return stream_->texture(); } void StreamSource::init() { if ( stream_ && stream_->isOpen() ) { // update video stream_->update(); // once the texture of media player is created if (stream_->texture() != Resource::getTextureBlack()) { // get the texture index from media player, apply it to the media surface texturesurface_->setTextureIndex( stream_->texture() ); // create Frame buffer matching size of media player float height = float(stream_->width()) / stream_->aspectRatio(); FrameBuffer *renderbuffer = new FrameBuffer(stream_->width(), (uint)height, true); // set the renderbuffer of the source and attach rendering nodes attach(renderbuffer); // deep update to reorder View::need_deep_update_++; // force update of activation mode active_ = true; // done init initialized_ = true; Log::Info("Source '%s' linked to Stream %s", name().c_str(), std::to_string(stream_->id()).c_str()); } } } void StreamSource::setActive (bool on) { bool was_active = active_; Source::setActive(on); // change status of media player (only if status changed) if ( active_ != was_active ) { if (stream_) stream_->enable(active_); } } void StreamSource::update(float dt) { Source::update(dt); // update stream if (stream_) stream_->update(); }