#ifndef VIEW_H #define VIEW_H #include #include "Scene.h" #include "FrameBuffer.h" class Source; class View { public: typedef enum {RENDERING = 0, MIXING=1, GEOMETRY=2, LAYER=3, INVALID=4 } Mode; View(Mode m); virtual ~View() {} inline Mode mode() const { return mode_; } virtual void update (float dt); virtual void draw (); virtual void zoom (float) {} virtual void drag (glm::vec2, glm::vec2); virtual void grab (glm::vec2, glm::vec2, Source*, std::pair) {} virtual void restoreSettings(); virtual void saveSettings(); Scene scene; // hack to avoid reordering scene of view if not necessary static bool need_deep_update_; protected: Mode mode_; }; class MixingView : public View { public: MixingView(); void zoom (float factor) override; void grab (glm::vec2 from, glm::vec2 to, Source *s, std::pair) override; private: uint textureMixingQuadratic(); }; class RenderView : public View { FrameBuffer *frame_buffer_; public: RenderView (); ~RenderView (); void draw () override; void setResolution (glm::vec3 resolution = glm::vec3(0.f)); glm::vec3 resolution() const { return frame_buffer_->resolution(); } inline FrameBuffer *frame () const { return frame_buffer_; } }; class GeometryView : public View { public: GeometryView(); void update (float dt) override; void zoom (float factor) override; void grab (glm::vec2 from, glm::vec2 to, Source *s, std::pair pick) override; }; class LayerView : public View { public: LayerView(); void update (float dt) override; void zoom (float factor) override; void grab (glm::vec2 from, glm::vec2 to, Source *s, std::pair pick) override; void setDepth (Source *, float d = -1.f); private: float aspect_ratio; }; #endif // VIEW_H