#ifndef VIEW_H #define VIEW_H #include #include "Scene.h" #include "FrameBuffer.h" class Session; class SessionFileSource; class Surface; class Symbol; class Mesh; class Frame; class Disk; class Handles; class Source; typedef std::list SourceList; SourceList depthSorted(SourceList); class View { public: typedef enum { RENDERING = 0, MIXING = 1, GEOMETRY = 2, LAYER = 3, TEXTURE = 4, TRANSITION = 5, INVALID = 6 } Mode; inline Mode mode() const { return mode_; } virtual void update (float dt); virtual void draw (); virtual void zoom (float); virtual void resize (int) {} virtual int size () { return 50; } virtual void recenter(); virtual void centerSource(Source *) {} typedef enum { Cursor_Arrow = 0, Cursor_TextInput, Cursor_ResizeAll, Cursor_ResizeNS, Cursor_ResizeEW, Cursor_ResizeNESW, Cursor_ResizeNWSE, Cursor_Hand, Cursor_NotAllowed } CursorType; typedef struct Cursor { CursorType type; std::string info; Cursor() { type = Cursor_Arrow; info = "";} Cursor(CursorType t, std::string i = "") { type = t; info = i;} } Cursor; // picking of nodes in a view provided a point coordinates in screen coordinates virtual std::pair pick(glm::vec2); // select sources provided a start and end selection points in screen coordinates virtual void select(glm::vec2, glm::vec2); virtual void selectAll(); virtual bool canSelect(Source *); // drag the view provided a start and an end point in screen coordinates virtual Cursor drag (glm::vec2, glm::vec2); // grab a source provided a start and an end point in screen coordinates and the picking point virtual void initiate(); virtual void terminate(); virtual Cursor grab (Source*, glm::vec2, glm::vec2, std::pair) { return Cursor(); } // test mouse over provided a point in screen coordinates virtual Cursor over (glm::vec2) { return Cursor(); } // left-right [-1 1] and up-down [1 -1] action from arrow keys virtual void arrow (glm::vec2) {} // accessible scene Scene scene; // reordering scene when necessary static uint need_deep_update_; protected: View(Mode m); virtual ~View() {} virtual void restoreSettings(); virtual void saveSettings(); std::string current_action_; uint64_t current_id_; Mode mode_; // selection Group *overlay_selection_; Frame *overlay_selection_frame_; Handles *overlay_selection_icon_; virtual void updateSelectionOverlay(); // contex menu typedef enum { MENU_NONE = 0, MENU_SOURCE = 1, MENU_SELECTION = 2 } ContextMenu; ContextMenu show_context_menu_; inline void openContextMenu(ContextMenu m) { show_context_menu_ = m; } }; #endif // VIEW_H