#include #include "MediaSource.h" #include "defines.h" #include "ImageShader.h" #include "ImageProcessingShader.h" #include "Resource.h" #include "Primitives.h" #include "MediaPlayer.h" #include "Visitor.h" #include "Log.h" MediaSource::MediaSource() : Source(), path_("") { // create media player mediaplayer_ = new MediaPlayer; // create media surface: // - textured with original texture from media player // - crop & repeat UV can be managed here // - additional custom shader can be associated mediasurface_ = new Surface(rendershader_); } MediaSource::~MediaSource() { // TODO delete media surface with visitor delete mediasurface_; delete mediaplayer_; // TODO verify that all surfaces and node is deleted in Source destructor } void MediaSource::setPath(const std::string &p) { path_ = p; mediaplayer_->open(path_); mediaplayer_->play(true); Log::Notify("Opening %s", p.c_str()); } std::string MediaSource::path() const { return path_; } MediaPlayer *MediaSource::mediaplayer() const { return mediaplayer_; } bool MediaSource::failed() const { return mediaplayer_->failed(); } void MediaSource::init() { if ( mediaplayer_->isOpen() ) { // update video mediaplayer_->update(); // once the texture of media player is created if (mediaplayer_->texture() != Resource::getTextureBlack()) { // get the texture index from media player, apply it to the media surface mediasurface_->setTextureIndex( mediaplayer_->texture() ); // create Frame buffer matching size of media player float height = float(mediaplayer()->width()) / mediaplayer()->aspectRatio(); renderbuffer_ = new FrameBuffer(mediaplayer()->width(), (uint)height); // create the surfaces to draw the frame buffer in the views // TODO Provide the source custom effect shader rendersurface_ = new FrameBufferSurface(renderbuffer_, blendingshader_); groups_[View::RENDERING]->attach(rendersurface_); groups_[View::GEOMETRY]->attach(rendersurface_); groups_[View::MIXING]->attach(rendersurface_); groups_[View::LAYER]->attach(rendersurface_); // for mixing view, add another surface to overlay (for stippled view in transparency) Surface *surfacemix = new FrameBufferSurface(renderbuffer_); ImageShader *is = static_cast(surfacemix->shader()); if (is) is->stipple = 1.0; groups_[View::MIXING]->attach(surfacemix); groups_[View::LAYER]->attach(surfacemix); if (mediaplayer_->duration() == GST_CLOCK_TIME_NONE) overlays_[View::MIXING]->attach( new Mesh("mesh/icon_image.ply") ); else overlays_[View::MIXING]->attach( new Mesh("mesh/icon_video.ply") ); // scale all mixing nodes to match aspect ratio of the media for (NodeSet::iterator node = groups_[View::MIXING]->begin(); node != groups_[View::MIXING]->end(); node++) { (*node)->scale_.x = mediaplayer_->aspectRatio(); } for (NodeSet::iterator node = groups_[View::GEOMETRY]->begin(); node != groups_[View::GEOMETRY]->end(); node++) { (*node)->scale_.x = mediaplayer_->aspectRatio(); } for (NodeSet::iterator node = groups_[View::LAYER]->begin(); node != groups_[View::LAYER]->end(); node++) { (*node)->scale_.x = mediaplayer_->aspectRatio(); } // done init once and for all initialized_ = true; // make visible groups_[View::RENDERING]->visible_ = true; groups_[View::MIXING]->visible_ = true; groups_[View::GEOMETRY]->visible_ = true; groups_[View::LAYER]->visible_ = true; } } } void MediaSource::render() { if (!initialized_) init(); else { // update video mediaplayer_->update(); // render the media player into frame buffer static glm::mat4 projection = glm::ortho(-1.f, 1.f, 1.f, -1.f, -1.f, 1.f); renderbuffer_->begin(); mediasurface_->draw(glm::identity(), projection); renderbuffer_->end(); } } FrameBuffer *MediaSource::frame() const { if (initialized_ && renderbuffer_) { return renderbuffer_; } else { static FrameBuffer *black = new FrameBuffer(640,480); return black; } } void MediaSource::accept(Visitor& v) { Source::accept(v); v.visit(*this); }