#ifndef RENDERSOURCE_H #define RENDERSOURCE_H #include "Source.h" class RenderSource : public Source { public: RenderSource(uint64_t id = 0); ~RenderSource(); // implementation of source API void update (float dt) override; // void setActive (bool on) override; bool playing () const override { return !paused_; } void play (bool) override; void replay () override; bool playable () const override { return true; } bool failed () const override; uint texture() const override; void accept (Visitor& v) override; inline Session *session () const { return session_; } inline void setSession (Session *se) { session_ = se; } glm::vec3 resolution() const; glm::ivec2 icon() const override; std::string info() const override; typedef enum { RENDER_TEXTURE = 0, RENDER_EXCLUSIVE } RenderSourceMode; static const char* render_mode_label[2]; void setRenderMode(RenderSourceMode m) { render_mode_ = m; } RenderSourceMode renderMode() const { return render_mode_; } protected: void init() override; Session *session_; FrameBuffer *rendered_output_; Surface *rendered_surface_; // control bool paused_; RenderSourceMode render_mode_; }; #endif // RENDERSOURCE_H