#ifndef SESSIONCREATOR_H #define SESSIONCREATOR_H #include #include "Visitor.h" #include class Session; class SessionLoader : public Visitor { public: SessionLoader(Session *session); inline Session *session() const { return session_; } void load(tinyxml2::XMLElement *sessionNode); inline std::list getIdList() const { return sources_id_; } // Elements of Scene void visit(Node& n) override; void visit(Scene& n) override {} void visit(Group& n) override {} void visit(Switch& n) override {} void visit(Primitive& n) override {} void visit(Surface& n) override {} void visit(ImageSurface& n) override {} void visit(MediaSurface& n) override {} void visit(FrameBufferSurface& n) override {} void visit(LineStrip& n) override {} void visit(LineSquare&) override {} void visit(LineCircle& n) override {} void visit(Mesh& n) override {} // Elements with attributes void visit(MediaPlayer& n) override; void visit(Shader& n) override; void visit(ImageShader& n) override; void visit(ImageProcessingShader& n) override; // Sources void visit (Source& s) override; void visit (MediaSource& s) override; void visit (SessionSource& s) override; void visit (PatternSource& s) override; void visit (DeviceSource& s) override; protected: tinyxml2::XMLElement *xmlCurrent_; Session *session_; std::list sources_id_; static void XMLToNode(tinyxml2::XMLElement *xml, Node &n); }; class SessionCreator : public SessionLoader { tinyxml2::XMLDocument xmlDoc_; void loadConfig(tinyxml2::XMLElement *viewsNode); public: SessionCreator(); void load(const std::string& filename); static std::string info(const std::string& filename); }; #endif // SESSIONCREATOR_H