#ifndef __IMGUI_TOOLKIT_H_ #define __IMGUI_TOOLKIT_H_ #include #include #include #include #include #include "rsc/fonts/IconsFontAwesome5.h" namespace ImGuiToolkit { // Icons from resource icon.dds void Icon(int i, int j); void ShowIconsWindow(bool* p_open); // utility buttons bool ButtonIcon (int i, int j); bool ButtonIconToggle (int i, int j, int i_toggle, int j_toggle, bool* toggle); bool ButtonIconMultistate (std::vector > icons, int* state); void ButtonToggle (const char* label, bool* toggle); void ButtonSwitch (const char* label, bool* toggle , const char *help = nullptr); bool IconToggle (int i, int j, int i_toggle, int j_toggle, bool* toggle, const char *tooltips[] = nullptr); void ButtonOpenUrl (const char* url, const ImVec2& size_arg = ImVec2(0,0)); void HelpMarker (const char* desc); // utility sliders void Bar (float value, float in, float out, float min, float max, const char* title, bool expand); bool TimelineSlider (const char* label, guint64 *time, guint64 duration, guint64 step); bool TimelineSliderEdit (const char* label, guint64 *time, guint64 duration, guint64 step, std::list >& segments); // fonts from ressources 'fonts/' typedef enum { FONT_DEFAULT =0, FONT_BOLD, FONT_ITALIC, FONT_MONO, FONT_LARGE } font_style; void SetFont (font_style type, const std::string &ttf_font_name, int pointsize, int oversample = 2); void PushFont (font_style type); void WindowText(const char* window_name, ImVec2 window_pos, const char* text); bool WindowButton(const char* window_name, ImVec2 window_pos, const char* text); void WindowDragFloat(const char* window_name, ImVec2 window_pos, float* v, float v_speed, float v_min, float v_max, const char* format); // color of gui items typedef enum { ACCENT_BLUE =0, ACCENT_ORANGE, ACCENT_GREY } accent_color; void SetAccentColor (accent_color color); struct ImVec4 GetHighlightColor (); void ShowStats (bool* p_open, int* p_corner); } #endif // __IMGUI_TOOLKIT_H_