#include "PickingVisitor.h" #include "Log.h" #include "Primitives.h" #include "Mesh.h" #include #include #include #include PickingVisitor::PickingVisitor(glm::vec2 coordinates) : Visitor(), point_(coordinates) { modelview_ = glm::mat4(1.f); } void PickingVisitor::visit(Node &n) { modelview_ *= n.transform_; // modelview_ = modelview_ * transform(n.translation_, n.rotation_, n.scale_); // Log::Info("Node %d", n.id()); // Log::Info("%s", glm::to_string(modelview_).c_str()); } void PickingVisitor::visit(Group &n) { glm::mat4 mv = modelview_; //Log::Info("Group %d", n.id()); for (NodeSet::iterator node = n.begin(); node != n.end(); node++) { (*node)->accept(*this); modelview_ = mv; } } void PickingVisitor::visit(Switch &n) { glm::mat4 mv = modelview_; (*n.activeChild())->accept(*this); modelview_ = mv; } void PickingVisitor::visit(Animation &n) { } void PickingVisitor::visit(Primitive &n) { } void PickingVisitor::visit(Surface &n) { // Log::Info("Surface %d", n.id()); // apply inverse transform to the point of interest glm::vec4 P = glm::inverse(modelview_) * glm::vec4( point_, 0.f, 1.f ); // lower left corner glm::vec3 LL = glm::vec3( -1.f, -1.f, 0.f ); // up right corner glm::vec3 UR = glm::vec3( 1.f, 1.f, 0.f ); // if P is inside [LL UR] rectangle: if ( P.x > LL.x && P.x < UR.x && P.y > LL.y && P.y < UR.y ) // add this surface to the nodes picked nodes_.push_back(&n); } void PickingVisitor::visit(LineSquare &) { // apply inverse transform to the point of interest glm::vec4 P = glm::inverse(modelview_) * glm::vec4( point_, 0.f, 1.f ); // lower left corner glm::vec3 LL = glm::vec3( -1.f, -1.f, 0.f ); // up right corner glm::vec3 UR = glm::vec3( 1.f, 1.f, 0.f ); // if P is over a line [LL UR] rectangle: // TODO } void PickingVisitor::visit(LineCircle &n) { // apply inverse transform to the point of interest glm::vec4 P = glm::inverse(modelview_) * glm::vec4( point_, 0.f, 1.f ); float r = glm::length( glm::vec2(P) ); if ( r < 1.02 && r > 0.98) nodes_.push_back(&n); } void PickingVisitor::visit(Scene &n) { // TODO : maybe pick only foreground ? n.root()->accept(*this); }