#ifndef SESSIONSOURCE_H #define SESSIONSOURCE_H #include #include "Source.h" class SessionSource : public Source { public: SessionSource(); ~SessionSource(); // implementation of source API void update (float dt) override; void setActive (bool on) override; void render() override; bool failed() const override; uint texture() const override; void accept (Visitor& v) override; // Session Source specific interface void load(const std::string &p); Session *detach(); inline std::string path() const { return path_; } inline Session *session() const { return session_; } protected: void init() override; static void loadSession(const std::string& filename, SessionSource *source); Surface *sessionsurface_; std::string path_; Session *session_; std::atomic loadFailed_; std::atomic loadFinished_; }; class RenderSource : public Source { public: RenderSource(Session *session); ~RenderSource(); // implementation of source API void render() override; bool failed() const override; uint texture() const override; void accept (Visitor& v) override; protected: void init() override; Surface *sessionsurface_; Session *session_; }; #endif // SESSIONSOURCE_H