#include "Primitives.h" #include "ImageShader.h" #include "Resource.h" #include "MediaPlayer.h" #include "Visitor.h" #include "Log.h" #include #include #include #include #include #include #include #include #define GLM_ENABLE_EXPERIMENTAL #include static const std::vector square_points { glm::vec3( -1.f, -1.f, 0.f ), glm::vec3( -1.f, 1.f, 0.f ), glm::vec3( 1.f, 1.f, 0.f ), glm::vec3( 1.f, -1.f, 0.f ) }; static uint square_vao = 0; static uint circle_vao = 0; static const std::string default_texture = "images/busy.png"; ImageSurface::ImageSurface(const std::string& path) : Primitive() { filename_ = path; float ar = 1.0; textureindex_ = Resource::getTextureImage(filename_, &ar); transform_ = glm::scale(glm::identity(), glm::vec3(ar, 1.f, 1.f)); // geometry points_ = std::vector { glm::vec3( -1.f, -1.f, 0.f ), glm::vec3( -1.f, 1.f, 0.f ), glm::vec3( 1.f, -1.f, 0.f ), glm::vec3( 1.f, 1.f, 0.f ) }; colors_ = std::vector { glm::vec3( 1.f, 1.f, 1.f ), glm::vec3( 1.f, 1.f, 1.f ), glm::vec3( 1.f, 1.f, 1.f ), glm::vec3( 1.f, 1.f, 1.f ) }; texCoords_ = std::vector { glm::vec2( 0.f, 1.f ), glm::vec2( 0.f, 0.f ), glm::vec2( 1.f, 1.f ), glm::vec2( 1.f, 0.f ) }; indices_ = std::vector { 0, 1, 2, 3 }; // setup shader for textured image shader_ = new ImageShader(); drawingPrimitive_ = GL_TRIANGLE_STRIP; } void ImageSurface::init() { // use static global vertex array object if (square_vao) // if set, use the global vertex array object vao_ = square_vao; else { // 1. init as usual (only once) Primitive::init(); // 2. remember global vao square_vao = vao_; // 3. vao_ will not be deleted because deleteGLBuffers_() is empty } visible_ = true; } void ImageSurface::draw(glm::mat4 modelview, glm::mat4 projection) { glBindTexture(GL_TEXTURE_2D, textureindex_); Primitive::draw(modelview, projection); glBindTexture(GL_TEXTURE_2D, 0); } void ImageSurface::accept(Visitor& v) { Primitive::accept(v); v.visit(*this); } MediaSurface::MediaSurface(const std::string& path) : ImageSurface(default_texture) { filename_ = path; mediaplayer_ = new MediaPlayer; mediaplayer_->open(filename_); mediaplayer_->play(true); } MediaSurface::~MediaSurface() { delete mediaplayer_; } void MediaSurface::draw(glm::mat4 modelview, glm::mat4 projection) { if ( mediaplayer_->isOpen() ) mediaplayer_->bind(); else glBindTexture(GL_TEXTURE_2D, textureindex_); Primitive::draw(modelview, projection); glBindTexture(GL_TEXTURE_2D, 0); } void MediaSurface::update( float dt ) { if ( mediaplayer_->isOpen() ) mediaplayer_->update(); transform_ = glm::scale(glm::identity(), glm::vec3(mediaplayer_->aspectRatio(), 1.f, 1.f)); Primitive::update( dt ); } void MediaSurface::accept(Visitor& v) { ImageSurface::accept(v); v.visit(*this); } LineStrip::LineStrip(std::vector points, glm::vec3 color, uint linewidth) : Primitive() { for(size_t i = 0; i < points.size(); ++i) { points_.push_back( points[i] ); colors_.push_back( color ); indices_.push_back ( i ); } shader_ = new Shader(); drawingPrimitive_ = GL_LINE_LOOP; linewidth_ = linewidth; } void LineStrip::draw(glm::mat4 modelview, glm::mat4 projection) { glLineWidth(linewidth_); Primitive::draw(modelview, projection); } void LineStrip::accept(Visitor& v) { Primitive::accept(v); v.visit(*this); } LineSquare::LineSquare(glm::vec3 color, uint linewidth) : LineStrip(square_points, color, linewidth) { } LineCircle::LineCircle(glm::vec3 color, uint linewidth) : LineStrip(square_points, color, linewidth) { points_.clear(); colors_.clear(); indices_.clear(); int N = 72; float a = glm::two_pi() / static_cast(N); glm::vec3 P(1.f, 0.f, 0.f); for (int i = 0; i < N ; i++ ){ points_.push_back( glm::vec3(P) ); colors_.push_back( color ); indices_.push_back ( i ); P = glm::rotateZ(P, a); } } void LineCircle::init() { // use static global vertex array object if (circle_vao) // if set, use the global vertex array object vao_ = square_vao; else { // 1. init as usual (only once) Primitive::init(); // 2. remember global vao circle_vao = vao_; // 3. vao_ will not be deleted because deleteGLBuffers_() is empty } visible_ = true; } void LineCircle::accept(Visitor& v) { Primitive::accept(v); v.visit(*this); }