#ifndef __UI_MANAGER_H_ #define __UI_MANAGER_H_ #include #include using namespace std; #define NAV_COUNT 68 #define NAV_MAX 64 #define NAV_NEW 65 #define NAV_MENU 66 #define NAV_TRANS 67 struct ImVec2; class Source; class SourcePreview { Source *source_; std::string label_; public: SourcePreview(); void setSource(Source *s = nullptr, std::string label = ""); Source *getSource(); void draw(float width); inline bool ready() const { return source_ != nullptr; } }; class Navigator { // geometry left bar & pannel float width_; float height_; float pannel_width_; float sourcelist_height_; float padding_width_; // behavior pannel bool pannel_visible_; bool selected_button[NAV_COUNT]; void clearButtonSelection(); void applyButtonSelection(int index); // side pannels void RenderSourcePannel(Source *s); void RenderMainPannel(); void RenderTransitionPannel(); void RenderNewPannel(); int new_source_type_; char file_browser_path_[2048]; SourcePreview new_source_preview_; public: Navigator(); bool pannelVisible() { return pannel_visible_; } void hidePannel(); void showPannelSource(int index); void togglePannelMenu(); void togglePannelNew(); void Render(); }; class ToolBox { bool show_demo_window; bool show_icons_window; public: ToolBox(); void Render(); }; class UserInterface { friend class Navigator; Navigator navigator; ToolBox toolbox; bool keyboard_modifier_active; bool show_about; bool show_imgui_about; bool show_gst_about; bool show_opengl_about; unsigned int screenshot_step; // typedef enum { // FILE_DIALOG_INACTIVE = 0, // FILE_DIALOG_ACTIVE, // FILE_DIALOG_FINISHED // } FileDialogStatus; // FileDialogStatus filestatus_; // std::string filename_; // void startOpenFileDialog(); // Private Constructor UserInterface(); UserInterface(UserInterface const& copy); // Not Implemented UserInterface& operator=(UserInterface const& copy); // Not Implemented public: static UserInterface& manager() { // The only instance static UserInterface _instance; return _instance; } // pre-loop initialization bool Init(); // loop update start new frame void NewFrame(); // loop update rendering void Render(); // Post-loop termination void Terminate(); // status querries inline bool keyboardModifier() { return keyboard_modifier_active; } void StartScreenshot(); void showPannel(int id = 0); // TODO implement the shader editor std::string currentTextEdit; void fillShaderEditor(std::string text); protected: void showMenuFile(); void showMenuOptions(); void RenderPreview(); void RenderMediaPlayer(); void RenderShaderEditor(); void handleKeyboard(); void handleMouse(); void handleScreenshot(); }; #endif /* #define __UI_MANAGER_H_ */