#ifndef SESSION_H #define SESSION_H #include "View.h" #include "Source.h" class Session { public: Session(); ~Session(); // add or remove sources SourceList::iterator addSource(Source *s); SourceList::iterator deleteSource(Source *s); // management of list of sources SourceList::iterator begin(); SourceList::iterator end(); SourceList::iterator find(int index); SourceList::iterator find(Source *s); SourceList::iterator find(std::string name); SourceList::iterator find(Node *node); uint numSource() const; // update all sources void update(float dt); // result of render inline FrameBuffer *frame() const { return render_.frameBuffer(); } protected: RenderView render_; SourceList sources_; }; #endif // SESSION_H