#ifndef IMAGEPROCESSINGSHADER_H #define IMAGEPROCESSINGSHADER_H #include "Shader.h" class ImageProcessingShader : public Shader { public: ImageProcessingShader(); void use() override; void reset() override; void accept(Visitor& v) override; void copy(ImageProcessingShader const& S); // color effects float brightness; // [-1 1] float contrast; // [-1 1] float saturation; // [-1 1] float hueshift; // [0 1] float threshold; // [0 1] float lumakey; // [0 1] // gamma glm::vec4 gamma; glm::vec4 levels; // discrete operations int nbColors; int invert; // chroma key glm::vec4 chromakey; float chromadelta; }; #endif // IMAGEPROCESSINGSHADER_H