Files
vimix/DrawVisitor.cpp
2021-01-15 23:22:51 +01:00

91 lines
1.9 KiB
C++

#include <glm/gtc/matrix_transform.hpp>
#include "defines.h"
#include "DrawVisitor.h"
#include "Scene.h"
DrawVisitor::DrawVisitor(Node *nodetodraw, glm::mat4 projection, bool force): force_(force)
{
target_ = nodetodraw;
modelview_ = glm::identity<glm::mat4>();
projection_ = projection;
done_ = false;
num_duplicat_ = 1;
transform_duplicat_ = glm::identity<glm::mat4>();
}
void DrawVisitor::loop(int num, glm::mat4 transform)
{
num_duplicat_ = CLAMP(num, 1, 10000);
transform_duplicat_ = transform;
}
void DrawVisitor::visit(Node &n)
{
// force visible status if required
bool v = n.visible_;
if (force_)
n.visible_ = true;
// draw the target
if ( target_ && n.id() == target_->id()) {
for (int i = 0; i < num_duplicat_; ++i) {
// draw multiple copies if requested
n.draw(modelview_, projection_);
modelview_ *= transform_duplicat_;
}
done_ = true;
}
// restore visibility
n.visible_ = v;
if (done_) return;
// update transform
modelview_ *= n.transform_;
}
void DrawVisitor::visit(Group &n)
{
// no need to traverse deeper if this node was drawn already
if (done_) return;
// traverse children
glm::mat4 mv = modelview_;
for (NodeSet::iterator node = n.begin(); !done_ && node != n.end(); node++) {
if ( (*node)->visible_ || force_)
(*node)->accept(*this);
modelview_ = mv;
}
}
void DrawVisitor::visit(Scene &n)
{
done_ = false;
modelview_ = glm::identity<glm::mat4>();
n.root()->accept(*this);
}
void DrawVisitor::visit(Switch &n)
{
// no need to traverse deeper if this node was drawn already
if (done_) return;
// traverse acive child
glm::mat4 mv = modelview_;
if ( n.activeChild()->visible_ || force_)
n.activeChild()->accept(*this);
modelview_ = mv;
}
void DrawVisitor::visit(Primitive &n)
{
}