Files
vimix/Source.cpp
2020-04-29 00:20:38 +02:00

266 lines
7.2 KiB
C++

#include <algorithm>
#include <glm/gtc/matrix_transform.hpp>
#include "Source.h"
#include "defines.h"
#include "FrameBuffer.h"
#include "ImageShader.h"
#include "ImageProcessingShader.h"
#include "Resource.h"
#include "Primitives.h"
#include "Mesh.h"
#include "MediaPlayer.h"
#include "SearchVisitor.h"
// gobal static list of all sources
SourceList Source::sources_;
Source::Source(std::string name) : name_(""), initialized_(false)
{
// set a name
rename(name);
// create groups for each view
// default rendering node
groups_[View::RENDERING] = new Group;
// default mixing nodes
groups_[View::MIXING] = new Group;
Frame *frame = new Frame(Frame::ROUND_THIN);
frame->translation_.z = 0.1;
frame->color = glm::vec4( 0.8f, 0.8f, 0.0f, 0.9f);
groups_[View::MIXING]->addChild(frame);
groups_[View::MIXING]->scale_ = glm::vec3(0.15f, 0.15f, 1.f);
// default geometry nodes
groups_[View::GEOMETRY] = new Group;
// will be associated to nodes later
mixingshader_ = new ImageShader();
rendershader_ = new ImageProcessingShader();
renderbuffer_ = nullptr;
rendersurface_ = nullptr;
// add source to the list
sources_.push_front(this);
}
Source::~Source()
{
// delete render objects
delete rendershader_;
if (renderbuffer_)
delete renderbuffer_;
// delete groups and their children
delete groups_[View::RENDERING];
delete groups_[View::MIXING];
delete groups_[View::GEOMETRY];
groups_.clear();
// remove this source from the list
sources_.remove(this);
}
bool hasNode::operator()(const Source* elem) const
{
if (elem)
{
SearchVisitor sv(_n);
elem->group(View::MIXING)->accept(sv);
if (sv.found())
return true;
elem->group(View::GEOMETRY)->accept(sv);
if (sv.found())
return true;
elem->group(View::RENDERING)->accept(sv);
return sv.found();
}
return false;
}
std::string Source::rename (std::string newname)
{
// tentative new name
std::string tentativename = newname;
// refuse to rename to an empty name
if ( newname.empty() )
tentativename = "source";
// trivial case : same name as current
if ( tentativename == name_ )
return name_;
// search for a source of the name 'tentativename'
std::string basename = tentativename;
int count = 1;
while ( std::find_if(sources_.begin(), sources_.end(), hasName(tentativename)) != sources_.end() ) {
tentativename = basename + std::to_string(++count);
}
// ok to rename
name_ = tentativename;
return name_;
}
SourceList::iterator Source::begin()
{
return sources_.begin();
}
SourceList::iterator Source::end()
{
return sources_.end();
}
SourceList::iterator Source::find(Source *s)
{
return std::find(sources_.begin(), sources_.end(), s);
}
SourceList::iterator Source::find(std::string namesource)
{
return std::find_if(Source::begin(), Source::end(), hasName(namesource));
}
SourceList::iterator Source::find(Node *node)
{
return std::find_if(Source::begin(), Source::end(), hasNode(node));
}
uint Source::numSource()
{
return sources_.size();
}
MediaSource::MediaSource(std::string name, std::string uri) : Source(name), uri_(uri)
{
// create media player
mediaplayer_ = new MediaPlayer;
mediaplayer_->open(uri_);
mediaplayer_->play(true);
// create media surface:
// - textured with original texture from media player
// - crop & repeat UV can be managed here
// - additional custom shader can be associated
mediasurface_ = new Surface(rendershader_);
// extra overlay for mixing view
mixingoverlay_ = new Frame(Frame::ROUND_LARGE);
mixingoverlay_->overlay_ = new Mesh("mesh/icon_video.ply");
mixingoverlay_->translation_.z = 0.1;
mixingoverlay_->color = glm::vec4( 0.8f, 0.8f, 0.0f, 1.f);
mixingoverlay_->visible_ = false;
groups_[View::MIXING]->addChild(mixingoverlay_);
}
MediaSource::~MediaSource()
{
delete mediasurface_;
delete mediaplayer_;
// TODO verify that all surfaces and node is deleted in Source destructor
}
std::string MediaSource::uri() const
{
return uri_;
}
MediaPlayer *MediaSource::mediaplayer() const
{
return mediaplayer_;
}
void MediaSource::init()
{
if ( mediaplayer_->isOpen() ) {
// update video
mediaplayer_->update();
// once the texture of media player is created
if (mediaplayer_->texture() != Resource::getTextureBlack()) {
// get the texture index from media player, apply it to the media surface
mediasurface_->setTextureIndex( mediaplayer_->texture() );
// create Frame buffer matching size of media player
renderbuffer_ = new FrameBuffer(mediaplayer()->width(), mediaplayer()->height());
// // setup shader resolution for texture 0
// rendershader_->iChannelResolution[0] = glm::vec3(mediaplayer()->width(), mediaplayer()->height(), 0.f);
// create the surfaces to draw the frame buffer in the views
// TODO Provide the source specific effect shader
rendersurface_ = new FrameBufferSurface(renderbuffer_, mixingshader_);
groups_[View::RENDERING]->addChild(rendersurface_);
groups_[View::GEOMETRY]->addChild(rendersurface_);
groups_[View::MIXING]->addChild(rendersurface_);
// for mixing view, add another surface to overlay (for stippled view in transparency)
Surface *surfacemix = new FrameBufferSurface(renderbuffer_);
ImageShader *is = static_cast<ImageShader *>(surfacemix->shader());
if (is) is->stipple = 1.0;
groups_[View::MIXING]->addChild(surfacemix);
// scale all mixing nodes to match aspect ratio of the media
for (NodeSet::iterator node = groups_[View::MIXING]->begin();
node != groups_[View::MIXING]->end(); node++) {
(*node)->scale_.x = mediaplayer_->aspectRatio();
}
// mixingshader_->mask = ImageShader::mask_presets["Halo"];
// done init once and for all
initialized_ = true;
}
}
}
void MediaSource::render(bool current)
{
if (!initialized_)
init();
else {
// update video
mediaplayer_->update();
// render the media player into frame buffer
static glm::mat4 projection = glm::ortho(-1.f, 1.f, 1.f, -1.f, -1.f, 1.f);
renderbuffer_->begin();
mediasurface_->draw(glm::identity<glm::mat4>(), projection);
renderbuffer_->end();
// read position of the mixing node and interpret this as transparency of render output
float alpha = 1.0 - CLAMP( SQUARE( glm::length(groups_[View::MIXING]->translation_) ), 0.f, 1.f );
mixingshader_->color.a = alpha;
// TODO modify geometry
groups_[View::RENDERING]->translation_ = groups_[View::GEOMETRY]->translation_;
// make Overlay visible if it is current source
mixingoverlay_->visible_ = current;
}
}
FrameBuffer *MediaSource::frame() const
{
if (initialized_ && renderbuffer_)
{
return renderbuffer_;
}
else {
static FrameBuffer *black = new FrameBuffer(640,480);
return black;
}
}