Files
2019-03-08 14:12:12 -08:00

1048 lines
33 KiB
C++
Executable File

/*
* Software written by Jared Bruni https://github.com/lostjared
This software is dedicated to all the people that experience mental illness.
Website: http://lostsidedead.com
YouTube: http://youtube.com/LostSideDead
Instagram: http://instagram.com/jaredbruni
Twitter: http://twitter.com/jaredbruni
Facebook: http://facebook.com/LostSideDead0x
You can use this program free of charge and redistrubute it online as long
as you do not charge anything for this program. This program is meant to be
100% free.
BSD 2-Clause License
Copyright (c) 2019, Jared Bruni
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "ac.h"
void ac::SlideUpDown(cv::Mat &frame) {
static const int speed = 40;
static int start_1 = 0, start_2 = frame.rows-1;
static int direction_1 = 1, direction_2 = 0;
static double alpha = 1.0, alpha_max = 3.0;
for(int i = 0; i < frame.cols; ++i) {
for(int z = 0; z < start_1; ++z) {
cv::Vec3b &pixel = frame.at<cv::Vec3b>(z, i);
for(int j = 0; j < 3; ++j) {
pixel[j] = static_cast<unsigned char>(pixel[j]*(alpha+1));
}
}
for(int z =(frame.rows-1); z > start_2; --z) {
cv::Vec3b &pixel = frame.at<cv::Vec3b>(z, i);
for(int j = 0; j < 3; ++j)
pixel[j] = static_cast<unsigned char>(pixel[j]*(alpha+1));
}
}
if(direction_1 == 1) {
start_1 += speed;
if(start_1 > (frame.rows-1)) {
direction_1 = 0;
start_1 = (frame.rows-1);
}
} else {
start_1 -= speed;
if(start_1 <= 0) {
direction_1 = 1;
start_1 = 0;
}
}
if(direction_2 == 1) {
start_2 += speed;
if(start_2 >= (frame.rows-1)) {
direction_2 = 0;
start_2 = (frame.rows-1);
}
} else {
start_2 -= speed;
if(start_2 <= 0) {
direction_2 = 1;
start_2 = 0;
}
}
static int dir = 1;
procPos(dir, alpha, alpha_max, 9.0, 0.005);
AddInvert(frame);
}
void ac::SlideUpDownXor(cv::Mat &frame) {
static const int speed = 40;
static int start_1 = 0, start_2 = frame.rows-1;
static int direction_1 = 1, direction_2 = 0;
static double alpha = 1.0, alpha_max = 3.0;
for(int i = 0; i < frame.cols; ++i) {
for(int z = 0; z < start_1; ++z) {
cv::Vec3b &pixel = frame.at<cv::Vec3b>(z, i);
for(int j = 0; j < 3; ++j) {
pixel[j] ^= static_cast<unsigned char>(pixel[j]*(alpha+1));
}
}
for(int z =(frame.rows-1); z > start_2; --z) {
cv::Vec3b &pixel = frame.at<cv::Vec3b>(z, i);
for(int j = 0; j < 3; ++j)
pixel[j] ^= static_cast<unsigned char>(pixel[j]*(alpha+1));
}
}
if(direction_1 == 1) {
start_1 += speed;
if(start_1 > (frame.rows-1)) {
direction_1 = 0;
start_1 = (frame.rows-1);
}
} else {
start_1 -= speed;
if(start_1 <= 0) {
direction_1 = 1;
start_1 = 0;
}
}
if(direction_2 == 1) {
start_2 += speed;
if(start_2 >= (frame.rows-1)) {
direction_2 = 0;
start_2 = (frame.rows-1);
}
} else {
start_2 -= speed;
if(start_2 <= 0) {
direction_2 = 1;
start_2 = 0;
}
}
static int dir = 1;
procPos(dir, alpha, alpha_max, 9.0, 0.005);
AddInvert(frame);
}
void ac::SlideUpDownRandom(cv::Mat &frame) {
if(testSize(frame) == false)
return;
DrawFunction f1, f2;
static int index[2];
f1 = getRandomFilter(index[0]);
f2 = getRandomFilter(index[1]);
if(ac::draw_strings[index[0]] == "SlideUpDownRandom") return;
if(ac::draw_strings[index[1]] == "SlideUpDownRandom") return;
cv::Mat frames[2];
frames[0] = frame.clone();
frames[1] = frame.clone();
f1(frames[0]);
f2(frames[1]);
static const int speed = 40;
static int start_1 = 0, start_2 = frame.rows-1;
static int direction_1 = 1, direction_2 = 0;
static double alpha = 1.0, alpha_max = 3.0;
for(int i = 0; i < frame.cols; ++i) {
for(int z = 0; z < start_1; ++z) {
cv::Vec3b &pixel = frame.at<cv::Vec3b>(z, i);
cv::Vec3b pix = frames[0].at<cv::Vec3b>(z, i);
for(int j = 0; j < 3; ++j) {
pixel[j] ^= static_cast<unsigned char>(pix[j]*alpha);
}
}
for(int z =(frame.rows-1); z > start_2; --z) {
cv::Vec3b &pixel = frame.at<cv::Vec3b>(z, i);
cv::Vec3b pix = frames[1].at<cv::Vec3b>(z, i);
for(int j = 0; j < 3; ++j)
pixel[j] ^= static_cast<unsigned char>(pix[j]*alpha);
}
}
if(direction_1 == 1) {
start_1 += speed;
if(start_1 > (frame.rows-1)) {
direction_1 = 0;
start_1 = (frame.rows-1);
}
} else {
start_1 -= speed;
if(start_1 <= 0) {
direction_1 = 1;
start_1 = 0;
}
}
if(direction_2 == 1) {
start_2 += speed;
if(start_2 >= (frame.rows-1)) {
direction_2 = 0;
start_2 = (frame.rows-1);
}
} else {
start_2 -= speed;
if(start_2 <= 0) {
direction_2 = 1;
start_2 = 0;
}
}
static int dir = 1;
procPos(dir, alpha, alpha_max, 9.0, 0.005);
AddInvert(frame);
}
void ac::SlideSubFilter(cv::Mat &frame) {
static const int speed = 40;
static int start_1 = 0, start_2 = frame.cols-1;
static int direction_1 = 1, direction_2 = 0;
static double alpha = 1.0, alpha_max = 7.0;
if(subfilter == -1 || ac::draw_strings[subfilter] == "SlideSubFilter") return;
cv::Mat frame_x;
frame_x = frame.clone();
if(ac::subfilter != -1) {
CallFilter(subfilter, frame_x);
} else return;
for(int z = 0; z < frame.rows; ++z) {
for(int i = 0; i < start_1; ++i) {
cv::Vec3b &pixel = frame.at<cv::Vec3b>(z, i);
cv::Vec3b pix = frame_x.at<cv::Vec3b>(z, i);
for(int j = 0; j < 3; ++j) {
pixel[j] ^= static_cast<unsigned char>(pix[j]*alpha);
}
}
for(int i =(frame.cols-1); i > start_2; --i) {
cv::Vec3b &pixel = frame.at<cv::Vec3b>(z, i);
cv::Vec3b pix = frame_x.at<cv::Vec3b>(z, i);
for(int j = 0; j < 3; ++j)
pixel[j] ^= static_cast<unsigned char>(pix[j]*alpha);
}
}
if(direction_1 == 1) {
start_1 += speed;
if(start_1 > (frame.cols-1)) {
direction_1 = 0;
start_1 = (frame.cols-1);
}
} else {
start_1 -= speed;
if(start_1 <= 0) {
direction_1 = 1;
start_1 = 0;
}
}
if(direction_2 == 1) {
start_2 += speed;
if(start_2 >= (frame.cols-1)) {
direction_2 = 0;
start_2 = (frame.cols-1);
}
} else {
start_2 -= speed;
if(start_2 <= 0) {
direction_2 = 1;
start_2 = 0;
}
}
static int dir = 1;
procPos(dir, alpha, alpha_max);
AddInvert(frame);
}
void ac::SlideSubUpDownFilter(cv::Mat &frame) {
static const int speed = 40;
static int start_1 = 0, start_2 = frame.rows-1;
static int direction_1 = 1, direction_2 = 0;
static double alpha = 1.0, alpha_max = 3.0;
if(subfilter == -1 || ac::draw_strings[subfilter] == "SlideSubUpDownFilter") return;
cv::Mat frame_x;
frame_x = frame.clone();
if(ac::subfilter != -1) {
CallFilter(subfilter, frame_x);
} else return;
for(int i = 0; i < frame.cols; ++i) {
for(int z = 0; z < start_1; ++z) {
cv::Vec3b &pixel = frame.at<cv::Vec3b>(z, i);
cv::Vec3b pix = frame_x.at<cv::Vec3b>(z, i);
for(int j = 0; j < 3; ++j) {
pixel[j] ^= static_cast<unsigned char>(pix[j]*alpha);
}
}
for(int z =(frame.rows-1); z > start_2; --z) {
cv::Vec3b &pixel = frame.at<cv::Vec3b>(z, i);
cv::Vec3b pix = frame_x.at<cv::Vec3b>(z, i);
for(int j = 0; j < 3; ++j)
pixel[j] ^= static_cast<unsigned char>(pix[j]*alpha);
}
}
if(direction_1 == 1) {
start_1 += speed;
if(start_1 > (frame.rows-1)) {
direction_1 = 0;
start_1 = (frame.rows-1);
}
} else {
start_1 -= speed;
if(start_1 <= 0) {
direction_1 = 1;
start_1 = 0;
}
}
if(direction_2 == 1) {
start_2 += speed;
if(start_2 >= (frame.rows-1)) {
direction_2 = 0;
start_2 = (frame.rows-1);
}
} else {
start_2 -= speed;
if(start_2 <= 0) {
direction_2 = 1;
start_2 = 0;
}
}
static int dir = 1;
procPos(dir, alpha, alpha_max, 9.0, 0.005);
AddInvert(frame);
}
void ac::BlendInAndOut(cv::Mat &frame) {
static cv::Scalar color(rand()%255, rand()%255, rand()%255);
static int step[3] = {1,1,1};
for(int z = 0; z < frame.rows; ++z) {
for(int i = 0; i < frame.cols; ++i) {
cv::Vec3b &pixel = frame.at<cv::Vec3b>(z, i);
for(int j = 0; j < 3; ++j) {
pixel[j] ^= static_cast<unsigned char>(color[j]);
}
swapColors(frame, z, i);
if(isNegative) invert(frame, z, i);
}
}
static int dir[3] = {1,1,1};
for(int j = 0; j < 3; ++j) {
if(dir[j] == 1) {
color[j] += step[j];
if(color[j] >= 255) {
dir[j] = 0;
}
} else if(dir[j] == 0) {
color[j] -= step[j];
if(color[j] <= 0) {
step[j] = 1+(rand()%10);
dir[j] = 1;
color[j] = rand()%255;
}
}
}
}
void ac::BlendScaleInAndOut(cv::Mat &frame) {
static cv::Scalar color(rand()%255, rand()%255, rand()%255);
static double alpha = 1.0, alpha_max = 6.0;
static int step[3] = {1,1,1};
for(int z = 0; z < frame.rows; ++z) {
for(int i = 0; i < frame.cols; ++i) {
cv::Vec3b &pixel = frame.at<cv::Vec3b>(z, i);
for(int j = 0; j < 3; ++j) {
pixel[j] ^= static_cast<unsigned char>(color[j]*alpha);
}
swapColors(frame, z, i);
if(isNegative) invert(frame, z, i);
}
}
static int dir[3] = {1,1,1};
for(int j = 0; j < 3; ++j) {
if(dir[j] == 1) {
color[j] += step[j];
if(color[j] >= 255) {
dir[j] = 0;
}
} else if(dir[j] == 0) {
color[j] -= step[j];
if(color[j] <= 0) {
step[j] = 1+(rand()%10);
dir[j] = 1;
color[j] = rand()%255;
}
}
}
static int alpha_direction = 1;
procPos(alpha_direction, alpha, alpha_max, 10, 0.09);
}
void ac::AcidGlitch(cv::Mat &frame) {
static double alpha = 1.0, alpha_max = 6.0;
static int step[3] = {1,1,1};
static cv::Scalar color(rand()%255, rand()%255, rand()%255);
for(int z = 0; z < frame.rows; ++z) {
for(int i = 0; i < frame.cols; ++i) {
cv::Vec3b &pixel = frame.at<cv::Vec3b>(z, i);
cv::Vec3b pix_copy = pixel;
for(int j = 0; j < 3; ++j) {
pixel[j] += (((pix_copy[3-j-1] ^ static_cast<unsigned char>(color[j]))) * alpha);
}
swapColors(frame, z, i);
if(isNegative) invert(frame, z, i);
}
}
static int dir[3] = {1,1,1};
for(int j = 0; j < 3; ++j) {
if(dir[j] == 1) {
color[j] += step[j];
if(color[j] >= 255) {
dir[j] = 0;
}
} else if(dir[j] == 0) {
color[j] -= step[j];
if(color[j] <= 0) {
step[j] = 1+(rand()%10);
dir[j] = 1;
color[j] = rand()%255;
}
}
}
static int alpha_direction = 1;
procPos(alpha_direction, alpha, alpha_max, 10, 0.09);
}
void ac::XorBackwards(cv::Mat &frame) {
static double alpha = 1.0, alpha_max = 6.0;
static cv::Mat frame_copy = frame.clone();
cv::Mat orig = frame.clone();
if(frame_copy.size()!=frame.size()) {
frame_copy = frame.clone();
}
for(int z = 0; z < frame.rows; ++z) {
for(int i = 0; i < frame.cols; ++i) {
cv::Vec3b &pixel = frame.at<cv::Vec3b>(z, i);
cv::Vec3b pix = frame_copy.at<cv::Vec3b>(z, i);
for(int j = 0; j < 3; ++j) {
double val = 0;
val = (pixel[j]^pix[3-j-1])*alpha;
pixel[j] += static_cast<unsigned char>(val);
}
swapColors(frame, z, i);
if(isNegative) invert(frame, z, i);
}
}
static int dir = 1;
procPos(dir, alpha, alpha_max);
frame_copy = orig;
}
void ac::LiquidFilter(cv::Mat &frame) {
static double alpha = 1.0, alpha_max = 7.0;
static MatrixCollection<3> collection;
collection.shiftFrames(frame);
for(int z = 0; z < frame.rows; ++z) {
for(int i = 0; i < frame.cols; ++i) {
cv::Vec3b &pixel = frame.at<cv::Vec3b>(z, i);
cv::Vec3b frame_pix[3];
for(int j = 0; j < 3; ++j) {
frame_pix[j] = collection.frames[j].at<cv::Vec3b>(z, i);
}
for(int j = 0; j < 3; ++j) {
double value = 0;
for(int q = 0; q < 3; ++q) {
value += frame_pix[j][q] * alpha;
}
pixel[j] = pixel[j]^static_cast<unsigned char>(value);
}
swapColors(frame, z, i);
if(isNegative) invert(frame, z, i);
}
}
static int dir = 1;
procPos(dir, alpha, alpha_max);
}
void ac::MatrixXorAnd(cv::Mat &frame) {
static MatrixCollection<3> collection;
static double alpha = 1.0, alpha_max = 7.0;
collection.shiftFrames(frame);
for(int z = 0; z < frame.rows; ++z) {
for(int i = 0; i < frame.cols; ++i) {
cv::Vec3b &pixel = frame.at<cv::Vec3b>(z, i);
cv::Vec3b frame_pix[3];
for(int j = 0; j < 3; ++j)
frame_pix[j] = collection.frames[j].at<cv::Vec3b>(z, i);
for(int j = 0; j < 3; ++j) {
static bool dir = true;
double value = 0;
for(int q = 0; q < 3; ++q) {
if(dir == true)
value += frame_pix[j][q] * alpha;
else
value += frame_pix[3-j-1][q] * alpha;
dir = (dir == true) ? false : true;
}
pixel[j] = (cv::saturate_cast<unsigned char>(pixel[j]&(static_cast<unsigned char>(value))))^static_cast<unsigned char>(alpha);
}
swapColors(frame, z, i);
if(isNegative) invert(frame, z, i);
}
}
static int dir = 1;
procPos(dir, alpha, alpha_max, 8.0, 0.1);
}
void ac::XorAlpha(cv::Mat &frame) {
static cv::Scalar color_value(rand()%255, rand()%255, rand()%255);
static int index = 0;
static double alpha = 1.0, alpha_max = 7.0;
for(int z = 0; z < frame.rows; ++z) {
for(int i = 0; i < frame.cols; ++i) {
cv::Vec3b &pixel = frame.at<cv::Vec3b>(z, i);
for(int j = 0; j < 3; ++j)
pixel[j] ^= static_cast<unsigned char>(color_value[j]*alpha);
swapColors(frame, z, i);
if(isNegative) invert(frame, z, i);
}
}
if(color_value[index] >= 255) {
color_value[index] = rand()%255;
++index;
if(index > 2)
index = 0;
} else {
color_value[index] += 5;
}
static int dir = 1;
procPos(dir, alpha, alpha_max);
}
void ac::AlphaAcidTrails(cv::Mat &frame) {
XorAlpha(frame);
MedianBlend(frame);
}
void ac::SelfXorAverage(cv::Mat &frame) {
static MatrixCollection<4> collection;
collection.shiftFrames(frame);
static double alpha = 1.0, alpha_max = 7.0;
for(int z = 0; z < frame.rows; ++z) {
for(int i = 0; i < frame.cols; ++i) {
cv::Vec3b &pixel = frame.at<cv::Vec3b>(z, i);
cv::Vec3b pix[3];
for(int j = 0; j < 3; ++j) {
pix[j] = collection.frames[j].at<cv::Vec3b>(z, i);
}
for(int j = 0; j < 3; ++j) {
double value = ((pix[0][j] ^ pix[1][j] ^ pix[2][j])/3) * alpha;
pixel[j] ^= static_cast<unsigned char>(value) ^ static_cast<unsigned char>(alpha);
}
swapColors(frame, z, i);
if(isNegative) invert(frame, z, i);
}
}
static int dir = 1;
procPos(dir, alpha, alpha_max);
}
void ac::RandomXorBlend(cv::Mat &frame) {
cv::Vec3b pix(rand()%255, rand()%255, rand()%255);
for(int z = 0; z < frame.rows; ++z) {
for(int i = 0; i < frame.cols; ++i) {
cv::Vec3b &pixel = frame.at<cv::Vec3b>(z, i);
for(int j = 0; j < 3; ++j) {
pixel[j] = cv::saturate_cast<unsigned char>(pixel[j]^pix[j]);
}
swapColors(frame, z, i);
if(isNegative) invert(frame, z, i);
}
}
}
void ac::RGBVerticalXor(cv::Mat &frame) {
static int pos[3] = {0, 0, 0};
static cv::Size old_size;
if(frame.size() != old_size) {
pos[0] = pos[1] = pos[2] = 0;
old_size = frame.size();
}
static int index = 0;
static double alpha = 1.0, alpha_max = 6.0;
for(int i = 0; i < frame.cols; ++i) {
for(int z = 0; z < pos[index]; ++z) {
cv::Vec3b &pixel = frame.at<cv::Vec3b>(z, i);
pixel[3-index-1] ^= static_cast<unsigned char>(pixel[index]*alpha);
swapColors(frame, z, i);
if(isNegative) invert(frame, z, i);
}
for(int z = pos[index]; z < frame.rows; ++z) {
cv::Vec3b &pixel = frame.at<cv::Vec3b>(z, i);
pixel[index] ^= static_cast<unsigned char>(pixel[index]*alpha);
swapColors(frame, z, i);
if(isNegative) invert(frame, z, i);
}
}
pos[index] += 100;
if(pos[index] > frame.rows) {
pos[index] = 0;
++index;
if(index > 2)
index = 0;
}
static int dir = 1;
procPos(dir, alpha, alpha_max);
}
void ac::RGBVerticalXorScale(cv::Mat &frame) {
RGBVerticalXor(frame);
BlendScaleInAndOut(frame);
}
void ac::RGBHorizontalXor(cv::Mat &frame) {
static int pos[3] = {0, 0, 0};
static cv::Size old_size;
if(frame.size() != old_size) {
pos[0] = pos[1] = pos[2] = 0;
old_size = frame.size();
}
static int index = 0;
static double alpha = 1.0, alpha_max = 6.0;
for(int z = 0; z < frame.rows; ++z) {
for(int i = 0; i < pos[index]; ++i) {
cv::Vec3b &pixel = frame.at<cv::Vec3b>(z, i);
pixel[3-index-1] ^= static_cast<unsigned char>(pixel[index]*alpha);
swapColors(frame, z, i);
if(isNegative) invert(frame, z, i);
}
for(int i = pos[index]; i < frame.cols; ++i) {
cv::Vec3b &pixel = frame.at<cv::Vec3b>(z, i);
pixel[index] ^= static_cast<unsigned char>(pixel[index]*alpha);
swapColors(frame, z, i);
if(isNegative) invert(frame, z, i);
}
}
pos[index] += 100;
if(pos[index] > frame.cols) {
pos[index] = 0;
++index;
if(index > 2)
index = 0;
}
static int dir = 1;
procPos(dir, alpha, alpha_max);
}
void ac::RGBHorizontalXorScale(cv::Mat &frame) {
RGBHorizontalXor(frame);
BlendScaleInAndOut(frame);
}
void ac::FadeStrobe(cv::Mat &frame) {
static cv::Scalar colorval(rand()%255, rand()%255, rand()%255);
if(frames_released == true || reset_alpha == true) {
colorval = cv::Scalar(rand()%255, rand()%255, rand()%255);
}
for(int z = 0; z < frame.rows; ++z) {
for(int i = 0; i < frame.cols; ++i) {
cv::Vec3b &pixel = frame.at<cv::Vec3b>(z, i);
for(int j = 0; j < 3; ++j) {
pixel[j] = (pixel[j]^static_cast<unsigned char>(1+colorval[j]));
}
swapColors(frame, z, i);
if(isNegative) invert(frame, z, i);
}
}
for(int j = 0; j < 3; ++j) {
colorval[j] += 20;
if(colorval[j] >= 255) {
colorval[j] = 0;
}
}
}
void ac::RGBMirror(cv::Mat &frame) {
cv::Mat f_copy = frame.clone();
for(int z = 0; z < frame.rows; ++z) {
for(int i = 0; i < frame.cols; ++i) {
cv::Vec3b &pixel = frame.at<cv::Vec3b>(z, i);
cv::Vec3b f_pixel[4];
f_pixel[0] = f_copy.at<cv::Vec3b>(frame.rows-z-1, frame.cols-i-1);
f_pixel[1] = f_copy.at<cv::Vec3b>(frame.rows-z-1, i);
f_pixel[2] = f_copy.at<cv::Vec3b>(z, frame.cols-i-1);
for(int j = 0; j < 3; ++j) {
pixel[j] = (pixel[j]^f_pixel[j][j]);
}
swapColors(frame, z, i);
if(isNegative) invert(frame, z, i);
}
}
}
void ac::MirrorStrobe(cv::Mat &frame) {
cv::Mat copy_f = frame.clone();
static cv::Scalar value(rand()%255, rand()%255, rand()%255);
static int index = 0;
for(int z = 0; z < frame.rows; ++z) {
for(int i = 0; i < frame.cols; ++i) {
cv::Vec3b &pixel = frame.at<cv::Vec3b>(z, i);
cv::Vec3b pix = copy_f.at<cv::Vec3b>(copy_f.rows-z-1, copy_f.cols-i-1);
pixel[index] = cv::saturate_cast<unsigned char>((pixel[index]^pix[index])+value[index]);
swapColors(frame, z, i);
if(isNegative) invert(frame, z, i);
}
}
value[index] += 50;
if(value[index] > 255)
value[index] = 0;
++index;
if(index > 2)
index = 0;
}
void ac::AndStrobe(cv::Mat &frame) {
cv::Vec3b colorval(rand()%255, rand()%255, rand()%255);
for(int z = 0; z < frame.rows; ++z) {
for(int i = 0; i < frame.cols; ++i) {
cv::Vec3b &pixel = frame.at<cv::Vec3b>(z, i);
for(int j = 0; j < 3; ++j) {
pixel[j] = pixel[j]&colorval[j];
}
swapColors(frame, z, i);
if(isNegative) invert(frame, z, i);
}
}
}
void ac::AndStrobeScale(cv::Mat &frame) {
static double alpha = 1.0, pos_max = 7.0;
cv::Vec3b colorval(rand()%255, rand()%255, rand()%255);
for(int z = 0; z < frame.rows; ++z) {
for(int i = 0; i < frame.cols; ++i) {
cv::Vec3b &pixel = frame.at<cv::Vec3b>(z, i);
for(int j = 0; j < 3; ++j) {
pixel[j] = static_cast<unsigned char>((pixel[j]&colorval[j])*alpha);
}
}
}
static int dir = 1;
procPos(dir, alpha, pos_max);
}
void ac::AndPixelStrobe(cv::Mat &frame) {
static cv::Scalar colorval(rand()%255, rand()%255, rand()%255);
static int index = 0;
for(int z = 0; z < frame.rows; ++z) {
for(int i = 0; i < frame.cols; ++i) {
cv::Vec3b &pixel = frame.at<cv::Vec3b>(z, i);
for(int j = 0; j < 3; ++j) {
pixel[j] = pixel[j] & static_cast<unsigned char>(colorval[j]);
pixel[j] = pixel[j] ^ static_cast<unsigned char>(colorval[j]);
}
swapColors(frame, z, i);
if(isNegative) invert(frame, z, i);
}
}
colorval[index] += 50;
if(colorval[index] > 255) {
colorval[index] = rand()%255;
++index;
if(index > 2)
index = 0;
}
}
void ac::AndOrXorStrobe(cv::Mat &frame) {
static int index = 0;
cv::Scalar colorval(rand()%255, rand()%255, rand()%255);
for(int z = 0; z < frame.rows; ++z) {
for(int i = 0; i < frame.cols; ++i) {
cv::Vec3b &pixel = frame.at<cv::Vec3b>(z, i);
for(int j = 0; j < 3; ++j) {
switch(index) {
case 0:
pixel[j] = pixel[j] & static_cast<unsigned char>(colorval[j]);
break;
case 1:
pixel[j] = pixel[j] | static_cast<unsigned char>(colorval[j]);
break;
case 2:
pixel[j] = pixel[j] ^ static_cast<unsigned char>(colorval[j]);
break;
}
}
swapColors(frame, z, i);
if(isNegative) invert(frame, z, i);
}
}
++index;
if(index > 2)
index = 0;
}
void ac::AndOrXorStrobeScale(cv::Mat &frame) {
static int index = 0;
static double alpha = 1.0, alpha_max = 7.0;
cv::Scalar colorval(rand()%255, rand()%255, rand()%255);
for(int z = 0; z < frame.rows; ++z) {
for(int i = 0; i < frame.cols; ++i) {
cv::Vec3b &pixel = frame.at<cv::Vec3b>(z, i);
for(int j = 0; j < 3; ++j) {
switch(index) {
case 0:
pixel[j] = (pixel[j] & static_cast<unsigned char>(colorval[j]))*static_cast<unsigned char>(1+alpha);
break;
case 1:
pixel[j] = (pixel[j] | static_cast<unsigned char>(colorval[j]))*static_cast<unsigned char>(1+alpha);
break;
case 2:
pixel[j] = (pixel[j] ^ static_cast<unsigned char>(colorval[j]))*static_cast<unsigned char>(1+alpha);
break;
}
}
swapColors(frame, z, i);
if(isNegative) invert(frame, z, i);
}
}
++index;
if(index > 2)
index = 0;
static int dir = 1;
procPos(dir, alpha, alpha_max);
}
void ac::FadeInAndOut(cv::Mat &frame) {
static int speed[3] = {5+rand()%10, 5+rand()%10, 5+rand()%10};
static cv::Scalar colorval(rand()%255, rand()%255, rand()%255);
static int dir[3] = {rand()%2, rand()%2, rand()%2};
if(frames_released == true || reset_alpha == true) {
colorval = cv::Scalar(rand()%255, rand()%255, rand()%255);
for(int j = 0; j < 3; ++j) {
dir[j] = rand()%2;
speed[j] = 5+rand()%10;
}
}
for(int z = 0; z < frame.rows; ++z) {
for(int i = 0; i < frame.cols; ++i) {
cv::Vec3b &pixel = frame.at<cv::Vec3b>(z, i);
for(int j = 0; j < 3; ++j)
pixel[j] ^= cv::saturate_cast<unsigned char>(colorval[j]);
swapColors(frame, z, i);
if(isNegative) invert(frame, z, i);
}
}
for(int j = 0; j < 3; ++j) {
if(dir[j] == 1) {
colorval[j] += speed[j];
if(colorval[j] > 255) {
colorval[j] = 255;
dir[j] = 0;
speed[j] = 5+rand()%10;
}
} else if(dir[j] == 0) {
colorval[j] -= speed[j];
if(colorval[j] <= 0) {
colorval[j] = 0;
dir[j] = 1;
speed[j] = 5+rand()%10;
}
}
}
}
void ac::BrightStrobe(cv::Mat &frame) {
static int speed[3] = {1,6,13};
static int dir[3] = {1,1,1};
cv::Scalar colorval(rand()%255, rand()%255, rand()%255);
for(int z = 0; z < frame.rows; ++z) {
for(int i = 0; i < frame.cols; ++i) {
cv::Vec3b &pixel = frame.at<cv::Vec3b>(z, i);
for(int j = 0; j < 3; ++j) {
pixel[j] ^= static_cast<unsigned char>((colorval[j]*speed[j]));
}
swapColors(frame, z, i);
if(isNegative) invert(frame, z, i);
}
}
for(int j = 0; j < 3; ++j) {
if(dir[j] == 1) {
colorval[j] += speed[j];
if(colorval[j] > 255) {
dir[j] = 0;
}
++speed[j];
if(speed[j] > 25) {
speed[j] = 25;
}
} else {
colorval[j] -= speed[j];
if(colorval[j] <= 0) {
colorval[j] = speed[j]--;
dir[j] = 1;
}
--speed[j];
if(speed[j] <= 0) {
speed[j] = 1;
}
}
}
}
void ac::DarkStrobe(cv::Mat &frame) {
static double alpha = 1.0, alpha_max = 7.0;
cv::Scalar colorval(rand()%255, rand()%255, rand()%255);
for(int z = 0; z < frame.rows; ++z) {
for(int i = 0; i < frame.cols; ++i ){
cv::Vec3b &pixel = frame.at<cv::Vec3b>(z, i);
for(int j = 0; j < 3; ++j) {
pixel[j] &= static_cast<unsigned char>((pixel[j]%(1+static_cast<unsigned char>(colorval[j])))*alpha);
}
swapColors(frame, z, i);
if(isNegative) invert(frame, z, i);
}
}
static int dir = 1;
procPos(dir, alpha, alpha_max);
}
void ac::RandomXorOpposite(cv::Mat &frame) {
cv::Vec3b colorval(rand()%255, rand()%255, rand()%255);
cv::Vec3b colorval2(rand()%255, rand()%255, rand()%255);
for(int z = 0; z < frame.rows; ++z){
for(int i = 0; i < frame.cols; ++i) {
cv::Vec3b &pixel = frame.at<cv::Vec3b>(z, i);
for(int j = 0; j < 3; ++j) {
pixel[j] = ~pixel[j] ^ colorval[j] ^ ~colorval2[j];
}
swapColors(frame, z, i);
if(isNegative) invert(frame, z, i);
}
}
}
void ac::StrobeTransform(cv::Mat &frame) {
cv::Vec3b colorval(rand()%255, rand()%255, rand()%255);
static double value = 25.0, alpha = 1.0, alpha_max = 7.0;
static int dir = 1, speed_dir = 1;
static int speed = 2, speed_increase = 5;
for(int z = 0; z < frame.rows; ++z) {
for(int i = 0; i < frame.cols; ++i) {
cv::Vec3b &pixel = frame.at<cv::Vec3b>(z, i);
for(int j = 0; j < 3; ++j) {
pixel[j] += ((pixel[j] + (static_cast<unsigned char>(value))) ^ static_cast<unsigned char>(alpha)) ^ colorval[j];
}
}
}
if(dir == 1)
value += speed;
else
value -= speed;
if(dir == 1) {
if(value > (255)) {
dir = 0;
if(speed_dir == 1) {
speed += speed_increase;
if(speed > 25)
speed_dir = 0;
} else if(speed_dir == 0) {
speed -= speed_increase;
if(speed <= 1)
speed_dir = 1;
}
}
} else if(dir == 0) {
if(value <= 25) {
dir = 1;
}
}
static int cdir = 1;
procPos(cdir, alpha, alpha_max);
}
void ac::InitBlend(cv::Mat &frame) {
static cv::Vec3b colorval(rand()%255, rand()%255, rand()%255);
static double value = 25.0, alpha = 1.0, alpha_max = 7.0;
static int dir = 1, speed_dir = 1;
static int speed = 2, speed_increase = 5;
if(reset_alpha == true || frames_released == true) {
colorval = cv::Vec3b(rand()%255, rand()%255, rand()%255);
value = 25.0;
alpha = 1.0;
alpha_max = 7.0;
dir = 1;
speed_dir = 1;
speed = 2;
speed_increase = 5;
}
for(int z = 0; z < frame.rows; ++z) {
for(int i = 0; i < frame.cols; ++i) {
cv::Vec3b &pixel = frame.at<cv::Vec3b>(z, i);
for(int j = 0; j < 3; ++j) {
pixel[j] += ((pixel[j] + (static_cast<unsigned char>(value))) ^ static_cast<unsigned char>(alpha)) ^ colorval[j];
}
}
}
if(dir == 1)
value += speed;
else
value -= speed;
if(dir == 1) {
if(value > (255)) {
dir = 0;
if(speed_dir == 1) {
speed += speed_increase;
if(speed > 25)
speed_dir = 0;
} else if(speed_dir == 0) {
speed -= speed_increase;
if(speed <= 1)
speed_dir = 1;
}
}
} else if(dir == 0) {
if(value <= 25) {
dir = 1;
}
}
static int cdir = 1;
procPos(cdir, alpha, alpha_max);
}