don't use alpha blitting in simple star.js example script

This commit is contained in:
Jaromil
2009-05-15 20:32:54 +02:00
parent f36cd8ac06
commit b8cd88e7b5
+3 -3
View File
@@ -41,14 +41,14 @@ function drawStar(lay, s_mul, s2_mul) {
running = true;
kbd = new KeyboardController();
kbd.pressed_esc = function() { running = false; }
kbd.pressed_esc = function() { quit(); }
register_controller( kbd );
star = new GeometryLayer();
star.color(255,255,255,255);
star.set_blit("alpha");
//star.set_blit("alpha");
//star.set_name("star.js");
star.set_blit_value(0.1);
//star.set_blit_value(0.1);
//star.start();
star.activate(true);
add_layer(star);