- moving filter-related code out of the layercontroller
by creating a Filter subclass : CVFilter
- making coreimage filters available to javascript when running on osx
Note : this is a work in progress and implementation is still unfinished
(coreimage filters won't work in this revision)
any subclass of CVCocoaLayer with a controller associated to it can now
be controlled through the filterpanel.
The filter panel for a specific layer can now be opened by
double-clicking on the layer name in the listview.
a bit of refactoring in CVFilterPanel/CVLayerView/CVLayerController
has been done to allow viewless layers to be created and eventually
controlled through a filterpanel
- correct framerate calculation
- switching to a default screensize of 512x384 instead of 400x300
- reorganizing gui controls
- introduced icons for both the capture and generator layers
- saving/restoring per-layer state of both filter and image parameters
- FilterPanel now updates correctly with layer-specific parameters
- better initialization of the videocapture device in CVGrabber
- (something else I don't remember right now)
running on slower systems (rendering the preview someway wastes
both cpu and gpu and can be 'undesired' if doing intensive video-mixing
using filters and such)
- Better lock management within cocoa objects
- CVScreen is now able to blit foreign frames (coming from not-cocoa
layers)
- support for loading/execution of javascript sripts is back