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168 lines
5.9 KiB
JavaScript
168 lines
5.9 KiB
JavaScript
/*
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* Check that only JS_REQUIRES_STACK/JS_FORCES_STACK functions, and functions
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* that have called a JS_FORCES_STACK function, access cx->fp directly or
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* indirectly.
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*/
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require({ after_gcc_pass: 'cfg' });
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include('gcc_util.js');
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include('unstable/adts.js');
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include('unstable/analysis.js');
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include('unstable/lazy_types.js');
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include('unstable/esp.js');
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var Zero_NonZero = {};
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include('unstable/zero_nonzero.js', Zero_NonZero);
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// Tell MapFactory we don't need multimaps (a speed optimization).
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MapFactory.use_injective = true;
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/*
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* There are two regions in the program: RED and GREEN. Functions and member
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* variables may be declared RED in the C++ source. GREEN is the default.
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*
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* RED signals danger. A GREEN part of a function must not call a RED function
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* or access a RED member.
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*
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* The body of a RED function is all red. The body of a GREEN function is all
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* GREEN by default, but parts dominated by a call to a TURN_RED function are
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* red. This way GREEN functions can safely access RED stuff by calling a
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* TURN_RED function as preparation.
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*
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* The analysis does not attempt to prove anything about the body of a TURN_RED
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* function. (Both annotations are trusted; only unannotated code is checked
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* for errors.)
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*/
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const RED = 'JS_REQUIRES_STACK';
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const TURN_RED = 'JS_FORCES_STACK';
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function attrs(tree) {
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let a = DECL_P(tree) ? DECL_ATTRIBUTES(tree) : TYPE_ATTRIBUTES(TREE_TYPE(tree));
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return translate_attributes(a);
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}
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function hasUserAttribute(tree, attrname) {
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let attributes = attrs(tree);
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if (attributes) {
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for (let i = 0; i < attributes.length; i++) {
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let attr = attributes[i];
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if (attr.name == 'user' && attr.value.length == 1 && attr.value[0] == attrname)
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return true;
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}
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}
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return false;
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}
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/*
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* x is an expression or decl. These functions assume that
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*/
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function isRed(x) { return hasUserAttribute(x, RED); }
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function isTurnRed(x) { return hasUserAttribute(x, TURN_RED); }
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function process_tree(fndecl)
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{
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if (!(isRed(fndecl) || isTurnRed(fndecl))) {
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// Ordinarily a user of ESP runs the analysis, then generates output based
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// on the results. But in our case (a) we need sub-basic-block resolution,
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// which ESP doesn't keep; (b) it so happens that even though ESP can
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// iterate over blocks multiple times, in our case that won't cause
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// spurious output. (It could cause us to the same error message each time
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// through--but that's easily avoided.) Therefore we generate the output
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// while the ESP analysis is running.
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let a = new RedGreenCheck(fndecl, 0);
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if (a.hasRed)
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a.run();
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}
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}
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function RedGreenCheck(fndecl, trace) {
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//print("RedGreenCheck: " + fndecl.toCString());
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this._fndecl = fndecl;
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// Tell ESP that fndecl is a "property variable". This makes ESP track it in
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// a flow-sensitive way. The variable will be 1 in RED regions and "don't
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// know" in GREEN regions. (We are technically lying to ESP about fndecl
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// being a variable--what we really want is a synthetic variable indicating
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// RED/GREEN state, but ESP operates on GCC decl nodes.)
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this._state_var_decl = fndecl;
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let state_var = new ESP.PropVarSpec(this._state_var_decl, true, undefined);
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// Call base class constructor.
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let cfg = function_decl_cfg(fndecl);
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ESP.Analysis.apply(this, [cfg, [state_var], Zero_NonZero.meet, trace]);
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this.join = Zero_NonZero.join;
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// Preprocess all instructions in the cfg to determine whether this analysis
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// is necessary and gather some information we'll use later.
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//
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// Each isn may include a function call, an assignment, and/or some reads.
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// Using walk_tree to walk the isns is a little crazy but robust.
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//
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this.hasRed = false;
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for (let bb in cfg_bb_iterator(cfg)) {
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for (let isn in bb_isn_iterator(bb)) {
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walk_tree(isn, function(t, stack) {
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switch (TREE_CODE(t)) {
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case FIELD_DECL:
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if (isRed(t)) {
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let varName = dehydra_convert(t).name;
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// location_of(t) is the location of the declaration.
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isn.redInfo = ["cannot access JS_REQUIRES_STACK variable " + varName,
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location_of(stack[stack.length - 1])];
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this.hasRed = true;
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}
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break;
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case CALL_EXPR:
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{
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let callee = call_function_decl(t);
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if (callee) {
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if (isRed(callee)) {
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let calleeName = dehydra_convert(callee).name;
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isn.redInfo = ["cannot call JS_REQUIRES_STACK function " + calleeName,
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location_of(t)];
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this.hasRed = true;
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} else if (isTurnRed(callee)) {
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isn.turnRed = true;
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}
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}
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}
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break;
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}
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});
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}
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}
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// Initialize mixin for infeasible-path elimination.
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this._zeroNonzero = new Zero_NonZero.Zero_NonZero();
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}
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RedGreenCheck.prototype = new ESP.Analysis;
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RedGreenCheck.prototype.flowStateCond = function(isn, truth, state) {
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// forward event to mixin
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this._zeroNonzero.flowStateCond(isn, truth, state);
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};
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RedGreenCheck.prototype.flowState = function(isn, state) {
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// forward event to mixin
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//try { // The try/catch here is a workaround for some baffling bug in zero_nonzero.
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this._zeroNonzero.flowState(isn, state);
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//} catch (exc) {
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// warning(exc, location_of(isn));
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// warning("(Remove the workaround in jsstack.js and recompile to get a JS stack trace.)",
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// location_of(isn));
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//}
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let green = (state.get(this._state_var_decl) != 1);
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let redInfo = isn.redInfo;
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if (green && redInfo) {
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error(redInfo[0], redInfo[1]);
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delete isn.redInfo; // avoid duplicate messages about this instruction
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}
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// If we call a TURNS_RED function, it doesn't take effect until after the
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// whole isn finishes executing (the most conservative rule).
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if (isn.turnRed)
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state.assignValue(this._state_var_decl, 1, isn);
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};
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