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processing-js 0.4 has been merged in some relevant parts basic and topic scripts added for test color handling fixed, more scripts show up now
198 lines
4.3 KiB
Plaintext
198 lines
4.3 KiB
Plaintext
int res = 2;
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int penSize = 30;
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int lwidth;
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int lheight;
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int pnum = 30000;
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vsquare[][] v;
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vbuffer[][] vbuf;
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particle[] p = new particle[pnum];
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int pcount = 0;
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int mouseXvel = 0;
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int mouseYvel = 0;
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void setup()
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{
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size(200,200);
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noStroke();
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frameRate(30);
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lwidth = width/res;
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lheight = height/res;
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v = new vsquare[lwidth+1][lheight+1];
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vbuf = new vbuffer[lwidth+1][lheight+1];
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for (int i = 0; i < pnum; i++) {
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p[i] = new particle(random(res,width-res),random(res,height-res));
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}
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for (int i = 0; i <= lwidth; i++) {
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for (int u = 0; u <= lheight; u++) {
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v[i][u] = new vsquare(i*res,u*res);
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vbuf[i][u] = new vbuffer(i*res,u*res);
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}
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}
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}
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void draw()
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{
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background(#666666);
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int axvel = mouseX-pmouseX;
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int ayvel = mouseY-pmouseY;
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mouseXvel = (axvel != mouseXvel) ? axvel : 0;
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mouseYvel = (ayvel != mouseYvel) ? ayvel : 0;
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for (int i = 0; i < lwidth; i++) {
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for (int u = 0; u < lheight; u++) {
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vbuf[i][u].updatebuf(i,u);
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v[i][u].col = 32;
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}
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}
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for (int i = 0; i < pnum-1; i++) {
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p[i].updatepos();
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}
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for (int i = 0; i < lwidth; i++) {
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for (int u = 0; u < lheight; u++) {
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v[i][u].addbuffer(i, u);
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v[i][u].updatevels(mouseXvel, mouseYvel);
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v[i][u].display(i, u);
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}
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}
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}
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class particle {
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float x;
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float y;
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float xvel;
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float yvel;
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int pos;
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particle(float xIn, float yIn) {
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x = xIn;
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y = yIn;
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}
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void updatepos() {
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float col1;
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if (x > 0 && x < width && y > 0 && y < height) {
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int vi = (int)(x/res);
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int vu = (int)(y/res);
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vsquare o = v[vi][vu];
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float ax = (x%res)/res;
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float ay = (y%res)/res;
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xvel += (1-ax)*v[vi][vu].xvel*0.05;
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yvel += (1-ay)*v[vi][vu].yvel*0.05;
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xvel += ax*v[vi+1][vu].xvel*0.05;
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yvel += ax*v[vi+1][vu].yvel*0.05;
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xvel += ay*v[vi][vu+1].xvel*0.05;
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yvel += ay*v[vi][vu+1].yvel*0.05;
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o.col += 4;
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x += xvel;
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y += yvel;
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}
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else {
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x = random(0,width);
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y = random(0,height);
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xvel = 0;
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yvel = 0;
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}
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xvel *= 0.5;
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yvel *= 0.5;
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}
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}
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class vbuffer {
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int x;
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int y;
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float xvel;
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float yvel;
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float pressurex = 0;
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float pressurey = 0;
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float pressure = 0;
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vbuffer(int xIn,int yIn) {
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x = xIn;
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y = yIn;
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pressurex = 0;
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pressurey = 0;
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}
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void updatebuf(int i, int u) {
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if (i>0 && i<lwidth && u>0 && u<lheight) {
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pressurex = (v[i-1][u-1].xvel*0.5 + v[i-1][u].xvel + v[i-1][u+1].xvel*0.5 - v[i+1][u-1].xvel*0.5 - v[i+1][u].xvel - v[i+1][u+1].xvel*0.5);
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pressurey = (v[i-1][u-1].yvel*0.5 + v[i][u-1].yvel + v[i+1][u-1].yvel*0.5 - v[i-1][u+1].yvel*0.5 - v[i][u+1].yvel - v[i+1][u+1].yvel*0.5);
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pressure = (pressurex + pressurey)*0.25;
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}
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}
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}
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class vsquare {
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int x;
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int y;
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float xvel;
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float yvel;
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float col;
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vsquare(int xIn,int yIn) {
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x = xIn;
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y = yIn;
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}
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void addbuffer(int i, int u) {
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if (i>0 && i<lwidth && u>0 && u<lheight) {
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xvel += (vbuf[i-1][u-1].pressure*0.5
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+vbuf[i-1][u].pressure
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+vbuf[i-1][u+1].pressure*0.5
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-vbuf[i+1][u-1].pressure*0.5
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-vbuf[i+1][u].pressure
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-vbuf[i+1][u+1].pressure*0.5
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)*0.25;
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yvel += (vbuf[i-1][u-1].pressure*0.5
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+vbuf[i][u-1].pressure
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+vbuf[i+1][u-1].pressure*0.5
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-vbuf[i-1][u+1].pressure*0.5
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-vbuf[i][u+1].pressure
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-vbuf[i+1][u+1].pressure*0.5
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)*0.25;
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}
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}
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void updatevels(int mvelX, int mvelY) {
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if (mousePressed) {
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float adj = x - mouseX;
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float opp = y - mouseY;
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float dist = sqrt(opp*opp + adj*adj);
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if (dist < penSize) {
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if (dist < 4) dist = penSize;
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float mod = penSize/dist;
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xvel += mvelX*mod;
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yvel += mvelY*mod;
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}
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}
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xvel *= 0.99;
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yvel *= 0.99;
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}
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void display(int i, int u) {
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float tcol = 0;
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if (col > 255) col = 255;
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if (i>0 && i<lwidth-1 && u>0 && u<lheight-1) {
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tcol = (+ v[i][u+1].col
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+ v[i+1][u].col
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+ v[i+1][u+1].col*0.5
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)*0.4;
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tcol = (int)(tcol+col*0.5);
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}
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else {
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tcol = (int)col;
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}
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fill(tcol, tcol, tcol);
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rect(x,y,res,res);
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}
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}
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