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191 lines
5.7 KiB
Plaintext
191 lines
5.7 KiB
Plaintext
/* FreeJ
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* (c) Copyright 2009 Andrea Guzzo <xant@dyne.org>
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*
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* This source code is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Public License as published
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* by the Free Software Foundation; either version 3 of the License,
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* or (at your option) any later version.
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*
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* This source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* Please refer to the GNU Public License for more details.
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*
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* You should have received a copy of the GNU Public License along with
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* this source code; if not, write to:
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* Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*
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*/
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#import <CVPreview.h>
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#include <QuartzCore/QuartzCore.h>
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#include <OpenGL/OpenGL.h>
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@implementation CVPreview
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- (id)init {
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[self setNeedsDisplay:NO];
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// Initialization code here.
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lock = [[NSRecursiveLock alloc] init];
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needsReshape = YES;
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[lock retain];
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return self;
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}
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- (void)awakeFromNib
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{
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[self init];
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}
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- (void)dealloc
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{
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[lock release];
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[super dealloc];
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}
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- (void)drawRect:(NSRect)theRect
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{
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NSRect frame = [self frame];
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NSRect bounds = [self bounds];
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@synchronized(self) {
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if( kCGLNoError != CGLLockContext((CGLContextObj)[[self openGLContext] CGLContextObj]) )
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return;
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[[self openGLContext] makeCurrentContext];
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if(needsReshape) // if the view has been resized, reset the OpenGL coordinate system
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{
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GLfloat minX, minY, maxX, maxY;
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minX = NSMinX(bounds);
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minY = NSMinY(bounds);
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maxX = NSMaxX(bounds);
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maxY = NSMaxY(bounds);
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//[self update];
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if(NSIsEmptyRect([self visibleRect]))
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{
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glViewport(0, 0, 1, 1);
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} else {
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glViewport(0, 0, frame.size.width ,frame.size.height);
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}
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(minX, maxX, minY, maxY, -1.0, 1.0);
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glDisable(GL_DITHER);
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glDisable(GL_ALPHA_TEST);
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glDisable(GL_BLEND);
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glDisable(GL_STENCIL_TEST);
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glDisable(GL_FOG);
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//glDisable(GL_TEXTURE_2D);
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glDisable(GL_DEPTH_TEST);
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glPixelZoom(1.0,1.0);
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// clean the OpenGL context
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glClearColor(0.0, 0.0, 0.0, 0.0);
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glClear(GL_COLOR_BUFFER_BIT);
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needsReshape = NO;
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}
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// flush our output to the screen - this will render with the next beamsync
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//glFlush();
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[[self openGLContext] flushBuffer];
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//[super drawRect:theRect];
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[self setNeedsDisplay:NO];
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CGLUnlockContext((CGLContextObj)[[self openGLContext] CGLContextObj]);
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}
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}
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- (void)update
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{
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if( kCGLNoError != CGLLockContext((CGLContextObj)[[self openGLContext] CGLContextObj]) )
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return;
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[super update];
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CGLUnlockContext((CGLContextObj)[[self openGLContext] CGLContextObj]);
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}
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- (void)prepareOpenGL
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{
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NSAutoreleasePool *pool;
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pool = [[NSAutoreleasePool alloc] init];
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// Create CGColorSpaceRef
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CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
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// Create CIContext
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#if MAC_OS_X_VERSION_10_6
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// Create CIContext
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ciContext = [[CIContext contextWithCGLContext:(CGLContextObj)[[self openGLContext] CGLContextObj]
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pixelFormat:(CGLPixelFormatObj)[[self pixelFormat] CGLPixelFormatObj]
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colorSpace:colorSpace
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options:nil] retain];
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#else
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ciContext = [[CIContext contextWithCGLContext:(CGLContextObj)[[self openGLContext] CGLContextObj]
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pixelFormat:(CGLPixelFormatObj)[[self pixelFormat] CGLPixelFormatObj]
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options:[NSDictionary dictionaryWithObjectsAndKeys:
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(id)colorSpace,kCIContextOutputColorSpace,
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(id)colorSpace,kCIContextWorkingColorSpace,nil]] retain];
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#endif
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CGColorSpaceRelease(colorSpace);
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[pool release];
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}
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- (void)renderFrame:(CVPixelBufferRef)pixelBufferIn
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{
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NSRect frame = [self frame];
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NSRect bounds = [self bounds];
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float scaleFactor;
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//CVTexture *textureToRelease = nil;
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Context *ctx = (Context *)[freej getContext];
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CIImage *ciImage;
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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@synchronized(self) {
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CIImage *inputImage = [CIImage imageWithCVImageBuffer:pixelBufferIn];
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NSAffineTransform *scaleTransform = [NSAffineTransform transform];
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scaleFactor = frame.size.height/ctx->screen->geo.h;
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[scaleTransform scaleBy:scaleFactor];
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CIFilter *scaleFilter = [CIFilter filterWithName:@"CIAffineTransform"];
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[scaleFilter setDefaults]; // set the filter to its default values
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[scaleFilter setValue:scaleTransform forKey:@"inputTransform"];
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[scaleFilter setValue:inputImage forKey:@"inputImage"];
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CIImage *previewImage = [scaleFilter valueForKey:@"outputImage"];
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// output the downscaled frame in the preview window
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// XXX - I'm not sure we really need locking here
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CGRect imageRect = CGRectMake(NSMinX(bounds), NSMinY(bounds),
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NSWidth(bounds), NSHeight(bounds));
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if( kCGLNoError != CGLLockContext((CGLContextObj)[[self openGLContext] CGLContextObj]) )
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return;
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CGPoint origin;
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origin.x = (frame.size.width-(ctx->screen->geo.w * scaleFactor))/2;
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origin.y = (frame.size.height-(ctx->screen->geo.h * scaleFactor))/2;
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[ciContext drawImage:previewImage
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atPoint: origin
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fromRect: imageRect];
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//[self drawRect:NSZeroRect];
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CGLUnlockContext((CGLContextObj)[[self openGLContext] CGLContextObj]);
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[self setNeedsDisplay:YES];
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}
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[pool release];
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}
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- (void)clear
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{
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needsReshape = YES;
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[self drawRect:NSZeroRect];
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}
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@end
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