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164 lines
3.7 KiB
Plaintext
164 lines
3.7 KiB
Plaintext
/* FreeJ
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* (c) Copyright 2009 Andrea Guzzo <xant@dyne.org>
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*
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* This source code is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Public License as published
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* by the Free Software Foundation; either version 3 of the License,
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* or (at your option) any later version.
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*
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* This source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* Please refer to the GNU Public License for more details.
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*
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* You should have received a copy of the GNU Public License along with
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* this source code; if not, write to:
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* Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*
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*/
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#include <CVLayer.h>
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CVLayer::CVLayer() : CVCocoaLayer(this), Layer()
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{
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type = Layer::GL_COCOA;
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buffer = NULL;
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frame = NULL;
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pixelBuffer = NULL;
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}
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CVLayer::CVLayer(CVLayerController *vin) : Layer(), CVCocoaLayer(this, vin)
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{
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type = Layer::GL_COCOA;
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buffer = NULL;
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frame = NULL;
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pixelBuffer = NULL;
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set_name([input name]);
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[input setLayer:this];
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}
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CVLayer::~CVLayer()
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{
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stop();
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close();
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if (frame)
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free(frame);
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}
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bool
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CVLayer::open(const char *path)
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{
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// must be overridden if providing open() to upper layers
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return false;
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}
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void
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CVLayer::close()
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{
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//[input release];
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}
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bool
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CVLayer::forward()
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{
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if ([input respondsToSelector:@selector(stepForward)])
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[(id)input stepForward];
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return true;
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}
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bool
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CVLayer::backward()
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{
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if ([input respondsToSelector:@selector(stepForward)])
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[(id)input stepBackward];
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return true;
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}
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bool
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CVLayer::backward_one_keyframe()
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{
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return backward();
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}
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bool
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CVLayer::set_mark_in()
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{
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return false;
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}
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bool
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CVLayer::set_mark_out()
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{
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return false;
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}
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void
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CVLayer::pause()
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{
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if ([input respondsToSelector:@selector(pause)])
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[(id)input pause];
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}
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bool
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CVLayer::relative_seek(double increment)
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{
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return false;
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}
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void *
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CVLayer::feed()
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{
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void *output = NULL;
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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CVPixelBufferRef newPixelBuffer = [input currentFrame];
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if (newPixelBuffer) {
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if (pixelBuffer)
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CVPixelBufferRelease(pixelBuffer);
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pixelBuffer = newPixelBuffer;
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CVPixelBufferLockBaseAddress(pixelBuffer, 0);
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output = CVPixelBufferGetBaseAddress(pixelBuffer);
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CVPixelBufferUnlockBaseAddress(pixelBuffer, 0);
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}
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[pool release];
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return output;
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}
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void *CVLayer::do_filters(void *buf) {
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bool no_opt = false;
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if( filters.len() ) {
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// If we have filters to apply , we don't need to copy the frame
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// since we will get a different buffer out of the filter chain
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FilterInstance *filt;
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filters.lock();
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filt = (FilterInstance *)filters.begin();
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while(filt) {
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if(filt->active) {
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buf = filt->process(fps.fps, (uint32_t *)buf);
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}
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filt = (FilterInstance *)filt->next;
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}
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filters.unlock();
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} else {
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// We are now at the end of video pipeline for a layer
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// if there is no filter to apply we are still referencing
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// the storage from the underlying CVLayerController.
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// Note that the controller could reuse the buffer to render
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// next frame and we need to make a copy here.
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// TODO - we really need an internal buffer pool to keep track
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// of referenced video-buffers provided by the layers
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if (!frame)
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frame = malloc(geo.bytesize);
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// XXX - remove this copy as soon as we have a proper video-buffer pool
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memcpy(frame, buf, geo.bytesize);
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buf = frame;
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}
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if ([input respondsToSelector:@selector(frameFiltered:)])
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[input frameFiltered:(void *)buf];
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return buf;
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}
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