Files
FreeJ/xcode/CVLayer.mm
xant ffddbd0b64 refactoring the internal CVLayerController api
- the video-pipeline in cocoa layers now goes through Layer::feed() and Layer::do_filters()
- image parameters are applied by the layer controller when a new frame is provided
  by the underlying CVLayer through feedFrame
2010-08-07 00:54:00 +02:00

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/* FreeJ
* (c) Copyright 2009 Andrea Guzzo <xant@dyne.org>
*
* This source code is free software; you can redistribute it and/or
* modify it under the terms of the GNU Public License as published
* by the Free Software Foundation; either version 3 of the License,
* or (at your option) any later version.
*
* This source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* Please refer to the GNU Public License for more details.
*
* You should have received a copy of the GNU Public License along with
* this source code; if not, write to:
* Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
*/
#include <CVLayer.h>
CVLayer::CVLayer() : CVCocoaLayer(this), Layer()
{
type = Layer::GL_COCOA;
buffer = NULL;
memset(texture, 0, sizeof(CVTexture *) * 2);
//texture = NULL;
num = 0;
frame = NULL;
}
CVLayer::CVLayer(CVLayerController *vin) : Layer(), CVCocoaLayer(this, vin)
{
type = Layer::GL_COCOA;
buffer = NULL;
frame = NULL;
memset(texture, 0, sizeof(CVTexture *) * 2);
num = 0;
//texture = (CVTexture **)calloc(1, sizeof(CVTexture *) * 2);
set_name([input name]);
[input setLayer:this];
}
CVLayer::~CVLayer()
{
stop();
close();
if (frame)
free(frame);
// release the double buffer if present
for (int i = 0; i < 2; i++) {
if (texture[i]) {
[texture[i] release];
texture[i] = NULL;
}
}
}
bool
CVLayer::open(const char *path)
{
// must be overridden if providing open() to upper layers
return false;
}
void
CVLayer::close()
{
//[input release];
}
bool
CVLayer::forward()
{
if ([input respondsToSelector:@selector(stepForward)])
[(id)input stepForward];
return true;
}
bool
CVLayer::backward()
{
if ([input respondsToSelector:@selector(stepForward)])
[(id)input stepBackward];
return true;
}
bool
CVLayer::backward_one_keyframe()
{
return backward();
}
bool
CVLayer::set_mark_in()
{
return false;
}
bool
CVLayer::set_mark_out()
{
return false;
}
void
CVLayer::pause()
{
if ([input respondsToSelector:@selector(pause)])
[(id)input pause];
}
bool
CVLayer::relative_seek(double increment)
{
return false;
}
void *
CVLayer::feed()
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
[input renderFrame];
CVTexture *tx = [input getTexture];
if (tx) {
num++;
//lock();
if (texture[num%2])
[(CVTexture *)texture[num%2] release];
texture[num%2] = [tx retain];
// ensure providing the pixelbuffer to upper cocoa-related layers
CVPixelBufferRef pixelBuffer = [texture[num%2] pixelBuffer];
CVPixelBufferLockBaseAddress(pixelBuffer, 0);
//void *frame = CVPixelBufferGetBaseAddress(pixelBuffer);
if (!frame)
frame = malloc(CVPixelBufferGetDataSize(pixelBuffer));
// TODO - try to avoid this copy!!
memcpy(frame, CVPixelBufferGetBaseAddress(pixelBuffer), CVPixelBufferGetDataSize(pixelBuffer));
CVPixelBufferUnlockBaseAddress(pixelBuffer, 0);
//unlock();
}
[pool release];
return frame;
}
void *CVLayer::do_filters(void *buf) {
bool no_opt = false;
if( filters.len() ) {
FilterInstance *filt;
filters.lock();
filt = (FilterInstance *)filters.begin();
while(filt) {
if(filt->active) {
buf = filt->process(fps.fps, (uint32_t *)buf);
}
filt = (FilterInstance *)filt->next;
}
filters.unlock();
}
// now that we have applied filters (if any)
// we can render the preview (if needed)
[input renderPreview];
return buf;
}