Files
FreeJ/lib/flash/button.h
jaromil c8d6e69756 gplflash library is now included for playback of
flash vectorial graphics in a layer



git-svn-id: svn://dyne.org/rastasoft/freej/freej@621 383723c8-4afa-0310-b8a8-b1afb83214fc
2005-08-05 19:29:26 +00:00

89 lines
2.5 KiB
C++

/////////////////////////////////////////////////////////////
// Flash Plugin and Player
// Copyright (C) 1998 Olivier Debon
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
///////////////////////////////////////////////////////////////
#ifndef _BUTTON_H_
#define _BUTTON_H_
struct ButtonRecord {
ButtonState state;
Character *character;
long layer;
Matrix buttonMatrix;
Cxform *cxform;
struct ButtonRecord *next;
};
struct Condition {
long transition;
ActionRecord *actions;
Condition *next;
};
class Button : public Character {
public:
long defLevel;
ButtonRecord *buttonRecords;
ActionRecord *actionRecords;
Condition *conditionList;
long isMenu;
Sound *sound[4];
Button(long id, int level = 1);
~Button();
void addActionRecord( ActionRecord *ar );
void addButtonRecord( ButtonRecord *br );
void addCondition( long transition );
int execute(GraphicDevice *gd, Matrix *matrix,
Cxform *cxform, ButtonState renderState);
ActionRecord *getActionFromTransition(ButtonState currentState,
ButtonState old);
void getRegion(GraphicDevice *gd, Matrix *matrix,
void *id, ScanLineFunc scan_line_func);
ButtonRecord *getButtonRecords();
void setButtonSound(Sound *, int);
void setButtonMenu(int);
ActionRecord *getActionRecords();
Condition *getConditionList();
Sound **getSounds();
void getBoundingBox(Rect *bb, DisplayListEntry *);
void updateButtonState(DisplayListEntry *);
Character *getRenderCharacter(ButtonState state);
// Builtin
int isButton() {
return 1;
};
#ifdef DUMP
void dump(BitStream *);
void dumpButtonRecords(BitStream *, int putCxform = 0);
void dumpButtonConditions(BitStream *);
#endif
};
#endif /* _BUTTON_H_ */