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flash vectorial graphics in a layer git-svn-id: svn://dyne.org/rastasoft/freej/freej@621 383723c8-4afa-0310-b8a8-b1afb83214fc
91 lines
2.4 KiB
C++
91 lines
2.4 KiB
C++
/////////////////////////////////////////////////////////////
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// Flash Plugin and Player
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// Copyright (C) 1998 Olivier Debon
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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//
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///////////////////////////////////////////////////////////////
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#ifndef _CHARACTER_H_
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#define _CHARACTER_H_
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enum ObjectType {
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ShapeType,
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TextType,
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FontType,
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SoundType,
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BitmapType,
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SpriteType,
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ButtonType
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};
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class DisplayListEntry;
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// Character definition
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class Character {
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long tagId;
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ObjectType type;
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char *name;
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public:
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Character(ObjectType type, long tagId);
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virtual ~Character();
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virtual int execute(GraphicDevice *, Matrix *, Cxform *); // Display, play or whatever
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virtual int isButton(void); // True if Character is a button
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virtual int isSprite(void);
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virtual ActionRecord *eventHandler(GraphicDevice *, FlashEvent *);
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virtual void getRegion(GraphicDevice *gd, Matrix *matrix, void *id, ScanLineFunc scan_line_func);
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virtual void reset(); // Reset internal state of object
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virtual void getBoundingBox(Rect *bb, DisplayListEntry *de);
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#ifdef DUMP
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virtual void dump(BitStream *main);
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int saved;
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#endif
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long getTagId(); // Return tagId
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ObjectType getType();
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char *getTypeString();
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char *getName();
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void setName(char *);
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};
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struct sCharCell {
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Character *elt;
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struct sCharCell *next;
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};
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class Dict {
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struct sCharCell *head;
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struct sCharCell *currentCell; // Iteration variable for dictNextCharacter
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public:
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Dict();
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~Dict();
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void addCharacter(Character *character);
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void nameCharacter(long id, char *string);
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Character *getCharacter(long id);
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void dictRewind();
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Character *dictNextCharacter();
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#ifdef DUMP
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void dictSetUnsaved();
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#endif
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};
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#endif /* _CHARACTER_H_ */
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