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flash vectorial graphics in a layer git-svn-id: svn://dyne.org/rastasoft/freej/freej@621 383723c8-4afa-0310-b8a8-b1afb83214fc
92 lines
2.0 KiB
C++
92 lines
2.0 KiB
C++
/////////////////////////////////////////////////////////////
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// Flash Plugin and Player
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// Copyright (C) 1998,1999 Olivier Debon
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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//
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///////////////////////////////////////////////////////////////
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// Author : Olivier Debon <odebon@club-internet.fr>
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//
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#include "swf.h"
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#ifdef RCSID
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static char *rcsid = "$Id: sprite.cc,v 1.1.1.1 2004/06/04 21:16:57 tgc Exp $";
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#endif
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Sprite::Sprite(FlashMovie *movie, long id, long frameCount) : Character(SpriteType, id)
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{
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program = new Program(movie, frameCount);
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if (program == NULL) return;
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if (program->totalFrames == 0) {
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delete program;
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program = NULL;
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return;
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}
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program->dl->isSprite = 1;
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}
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Sprite::~Sprite()
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{
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delete program;
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}
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void
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Sprite::reset()
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{
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program->rewindMovie();
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}
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int
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Sprite::isSprite(void)
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{
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return 1;
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}
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Program *
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Sprite::getProgram()
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{
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return program;
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}
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int
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Sprite::execute(GraphicDevice *gd, Matrix *matrix, Cxform *cxform)
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{
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return program->dl->render(gd,matrix,cxform);
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}
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ActionRecord *
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Sprite::eventHandler(GraphicDevice *gd, FlashEvent *event)
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{
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#if 0
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DisplayList *dl;
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ActionRecord *actions;
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dl = program->getDisplayList();
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actions = dl->processEvent(gd, event);
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if (actions) {
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program->doAction(actions,0);
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}
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return actions;
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#endif
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return NULL;
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}
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void
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Sprite::getBoundingBox(Rect *bb, DisplayListEntry *e)
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{
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program->dl->getBoundary(bb);
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}
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