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flash vectorial graphics in a layer git-svn-id: svn://dyne.org/rastasoft/freej/freej@621 383723c8-4afa-0310-b8a8-b1afb83214fc
39 lines
1.4 KiB
C++
39 lines
1.4 KiB
C++
/////////////////////////////////////////////////////////////
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// Flash Plugin and Player
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// Copyright (C) 1998 Olivier Debon
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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//
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///////////////////////////////////////////////////////////////
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#ifndef _SPRITE_H_
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#define _SPRITE_H_
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class Sprite : public Character {
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public:
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Program *program;
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Sprite(FlashMovie *movie, long id, long frameCount);
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~Sprite();
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Program *getProgram();
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int execute(GraphicDevice *gd, Matrix *matrix, Cxform *cxform);
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int hasEventHandler();
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void reset();
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ActionRecord *eventHandler(GraphicDevice *, FlashEvent *);
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int isSprite(void);
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void getBoundingBox(Rect *bb, DisplayListEntry *de);
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};
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#endif /* _SPRITE_H_ */
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