Files
FreeJ/lib/flash/sprite.h
jaromil c8d6e69756 gplflash library is now included for playback of
flash vectorial graphics in a layer



git-svn-id: svn://dyne.org/rastasoft/freej/freej@621 383723c8-4afa-0310-b8a8-b1afb83214fc
2005-08-05 19:29:26 +00:00

39 lines
1.4 KiB
C++

/////////////////////////////////////////////////////////////
// Flash Plugin and Player
// Copyright (C) 1998 Olivier Debon
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
///////////////////////////////////////////////////////////////
#ifndef _SPRITE_H_
#define _SPRITE_H_
class Sprite : public Character {
public:
Program *program;
Sprite(FlashMovie *movie, long id, long frameCount);
~Sprite();
Program *getProgram();
int execute(GraphicDevice *gd, Matrix *matrix, Cxform *cxform);
int hasEventHandler();
void reset();
ActionRecord *eventHandler(GraphicDevice *, FlashEvent *);
int isSprite(void);
void getBoundingBox(Rect *bb, DisplayListEntry *de);
};
#endif /* _SPRITE_H_ */