mirror of
https://github.com/dyne/FreeJ.git
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151 lines
3.6 KiB
JavaScript
151 lines
3.6 KiB
JavaScript
// sample script for wiimote controller
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kbd = new KeyboardController();
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register_controller(kbd);
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kbd.released_q = function() { quit(); }
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kbd.released_1 = function() { wii.toggle_led(1); }
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kbd.released_2 = function() { wii.toggle_led(2); }
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kbd.released_3 = function() { wii.toggle_led(3); }
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kbd.released_4 = function() { wii.toggle_led(4); }
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wii = new WiiController();
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wii.geo = new GeometryLayer(300,100);
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wii.geo.set_position(0,0);
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add_layer(wii.geo);
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echo("connecting wii");
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wii.connect();
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register_controller(wii);
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wii.acceleration = function(x,y,z) {
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draw_accel(this.geo,x,y,z);
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}
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wii.toggle_accel(true);
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function draw_accel(geo, x,y,z) {
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// echo("accel x" + x + " y " + y + " z " + z);
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geo.color(0,0,0,0);
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geo.clear();
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// geo.rectangle_fill(0,0,300,300);
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geo.color(255,0,0);
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geo.hline(0,x*2,10);
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geo.hline(0,x*2,11);
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geo.hline(0,x*2,12);
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geo.color(0,255,0);
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geo.hline(0,y*2,20);
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geo.hline(0,y*2,21);
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geo.hline(0,y*2,22);
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geo.color(0,0,255);
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geo.hline(0,z*2,30);
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geo.hline(0,z*2,31);
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geo.hline(0,z*2,32);
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}
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function butt(b) {
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echo("wii button " + b);
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}
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// echo("wii script finish 1");
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// wii2 = new WiiController();
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// echo("connecting wii2");
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// wii2.connect("00:19:1D:66:91:D3");
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// echo("connected wii2");
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// controllers.add(wii2);
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// wii2.toggle_accel(true);
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// wii2.toggle_buttons(true);
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// wii2.acceleration = function(x,y,z) {
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// draw_accel(this.geo,x,y,z);
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// }
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// wii2.button = function(button_no, state, mask, old_mask) {
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// echo("wii2 button " + button_no + " " + state + " " + mask + " " + old_mask);
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// }
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// wii2.geo = new GeometryLayer(300,100);
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// wii2.geo.set_position(0,100);
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// layers.add(wii2.geo);
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function wiiup(w) {
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w.active(true);
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w.toggle_accel(true);
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w.toggle_buttons(true);
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}
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//echo("wii2 script finish 2");
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/*
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JSCall("button_1", 0, NULL, &res);
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JSCall("button_2", 0, NULL, &res);
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JSCall("button_A", 0, NULL, &res);
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JSCall("button_B", 0, NULL, &res);
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JSCall("button_minus", 0, NULL, &res);
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JSCall("button_plus", 0, NULL, &res);
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JSCall("button_home", 0, NULL, &res);
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JSCall("button_left", 0, NULL, &res);
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JSCall("button_right", 0, NULL, &res);
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JSCall("button_up", 0, NULL, &res);
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JSCall("button_down", 0, NULL, &res);
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*/
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/*
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JSCall("acceleration", 3, "uuu",
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input->accel.x, input->accel.y, input->accel.z );
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*/
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/*
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[F] JSCall calling method released_w()
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[*] WII test
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[F] 592:context_js.cpp:include_javascript
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[F] 294:jsparser.cpp:open
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[*] int JsParser::open(JSContext*, JSObject*, const char*) eval: 0x1023e3c8
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[F] 52:wiimote_ctrl.cpp:js_wii_ctrl_constructor
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[F] Controller::Controller() this=0x10296808
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[*] WiiMote controller attached
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[*] connecting wii
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[F] 81:wiimote_ctrl.cpp:js_wii_ctrl_connect argc: 0
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. Detecting WiiMote (press A+B on it to handshake) << inv. in console
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Wiimote: Connecting to 00:00:00:00:00:00...
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Wiimote: Allocated command socket 5.
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HANG HERE
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Wiimote: Command connection failed (-1).
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Wiimote: init
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Wiimote: Request STATUS
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Wiimote: Command write failed: -1 (expected 3)
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Wiimote: Set MODE 0x37 CONTINUOUS
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Wiimote: Command write failed: -1 (expected 4)
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Wiimote: Turning ON IR
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Wiimote: Command write failed: -1 (expected 3)
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Wiimote: Set LEDs 0x60
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Wiimote: Command write failed: -1 (expected 3)
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[*] connected wii
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[F] 185:context_js.cpp:register_controller
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[F] 410:context.cpp:register_controller
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. registered WiiCtrl controller
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[F] JSvalcmp: 0x10262a48 / (nil)
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[*] wii script finish
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[F] open evalres: 1
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[F] JS: include scripts/wiimote.js
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Wiimote: error receiving report: -1 (max 32)
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[!] error processing wiimote reports
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Wiimote: error receiving report: -1 (max 32)
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.....
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*/
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