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https://github.com/dyne/FreeJ.git
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refactoring the feedFrame/renderFrame/getTexture flow to make a more clever use of memory and autorelease pools started implementing CVFilter (on the way of having CoreImage filters usable from javascript)
44 lines
1.3 KiB
C++
44 lines
1.3 KiB
C++
/* FreeJ
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* (c) Copyright 2009 Andrea Guzzo <xant@dyne.org>
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*
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* This source code is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Public License as published
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* by the Free Software Foundation; either version 3 of the License,
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* or (at your option) any later version.
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*
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* This source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* Please refer to the GNU Public License for more details.
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*
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* You should have received a copy of the GNU Public License along with
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* this source code; if not, write to:
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* Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*
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*/
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#ifndef __CVF0RLAYER_H__
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#define __CVF0RLAYER_H__
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#include <CVLayer.h>
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class CVF0rLayer : public CVLayer
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{
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protected:
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bool _init();
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void *currentFrame;
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CVPixelBufferRef pixelBuffer;
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public:
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CVF0rLayer(CVLayerController *controller);
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~CVF0rLayer();
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void register_generators(Linklist<Filter> *gens);
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bool open(const char *file);
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void *feed();
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void close();
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Linklist<Filter> *generators; ///< linked list of registered generators
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FilterInstance *generator;
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};
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#endif
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