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FreeJ/xcode/CVLayer.mm

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/*
* CVLayer.cpp
* freej
*
* Created by xant on 2/23/09.
* Copyright 2009 dyne.org. All rights reserved.
*
*/
#import <QTKit/QTMovie.h>
#include <Cocoa/Cocoa.h>
#include "CVLayer.h"
#import "CIAlphaFade.h"
#import "CVFilterPanel.h"
/* Utility to set a SInt32 value in a CFDictionary
*/
static OSStatus SetNumberValue(CFMutableDictionaryRef inDict,
CFStringRef inKey,
SInt32 inValue)
{
CFNumberRef number;
number = CFNumberCreate(kCFAllocatorDefault, kCFNumberSInt32Type, &inValue);
if (NULL == number) return coreFoundationUnknownErr;
CFDictionarySetValue(inDict, inKey, number);
CFRelease(number);
return noErr;
}
@implementation CVLayerView : NSOpenGLView
- (void)awakeFromNib
{
[self init];
}
- (id)init
{
lock = [[NSRecursiveLock alloc] init];
[lock retain];
[self setNeedsDisplay:NO];
layer = NULL;
needsReshape = YES;
doFilters = true;
currentFrame = NULL;
lastFrame = NULL;
posterImage = NULL;
currentPreviewTexture = NULL;
doPreview = YES;
filterParams = [[NSMutableDictionary dictionary] retain];
return self;
}
- (void)dealloc
{
[colorCorrectionFilter release];
[effectFilter release];
[compositeFilter release];
[alphaFilter release];
[exposureAdjustFilter release];
[rotateFilter release];
[scaleFilter release];
[translateFilter release];
///[timeCodeOverlay release];
CVOpenGLTextureRelease(currentFrame);
if (ciContext)
[ciContext release];
if (filterParams)
[filterParams release];
[lock release];
[super dealloc];
}
- (void)prepareOpenGL
{
CGOpenGLDisplayMask totalDisplayMask = 0;
int virtualScreen;
GLint displayMask;
NSAutoreleasePool *pool;
pool = [[NSAutoreleasePool alloc] init];
// Create CGColorSpaceRef
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
// Create CIContext
ciContext = [[CIContext contextWithCGLContext:(CGLContextObj)[[self openGLContext] CGLContextObj]
pixelFormat:(CGLPixelFormatObj)[[self pixelFormat] CGLPixelFormatObj]
options:nil] retain];
CGColorSpaceRelease(colorSpace);
// Create CIFilters used for both preview and main frame
colorCorrectionFilter = [[CIFilter filterWithName:@"CIColorControls"] retain]; // Color filter
[colorCorrectionFilter setDefaults]; // set the filter to its default values
exposureAdjustFilter = [[CIFilter filterWithName:@"CIExposureAdjust"] retain];
[exposureAdjustFilter setDefaults];
// adjust exposure
[exposureAdjustFilter setValue:[NSNumber numberWithFloat:0.0] forKey:@"inputEV"];
// rotate
NSAffineTransform *rotateTransform = [NSAffineTransform transform];
[rotateTransform rotateByDegrees:0.0];
rotateFilter = [[CIFilter filterWithName:@"CIAffineTransform"] retain];
[rotateFilter setValue:rotateTransform forKey:@"inputTransform"];
translateFilter = [[CIFilter filterWithName:@"CIAffineTransform"] retain];
NSAffineTransform *translateTransform = [NSAffineTransform transform];
[translateTransform translateXBy:0.0 yBy:0.0];
[translateFilter setValue:translateTransform forKey:@"inputTransform"];
scaleFilter = [[CIFilter filterWithName:@"CIAffineTransform"] retain];
//CIFilter *scaleFilter = [CIFilter filterWithName:@"CILanczosScaleTransform"];
[scaleFilter setDefaults]; // set the filter to its default values
//[scaleFilter setValue:[NSNumber numberWithFloat:scaleFactor] forKey:@"inputScale"];
effectFilter = [[CIFilter filterWithName:@"CIZoomBlur"] retain]; // Effect filter
[effectFilter setName:@"ZoomBlur"];
[effectFilter setDefaults]; // set the filter to its default values
[effectFilter setValue:[NSNumber numberWithFloat:0.0] forKey:@"inputAmount"]; // don't apply effects at startup
compositeFilter = [[CIFilter filterWithName:@"CISourceOverCompositing"] retain]; // Composite filter
[CIAlphaFade class];
alphaFilter = [[CIFilter filterWithName:@"CIAlphaFade"] retain]; // AlphaFade filter
[alphaFilter setDefaults]; // XXX - setDefaults doesn't work properly
[alphaFilter setValue:[NSNumber numberWithFloat:0.5] forKey:@"outputOpacity"]; // set default value
// Create display link
NSOpenGLPixelFormat *openGLPixelFormat = [self pixelFormat];
viewDisplayID = (CGDirectDisplayID)[[[[[self window] screen] deviceDescription] objectForKey:@"NSScreenNumber"] intValue]; // we start with our view on the main display
// build up list of displays from OpenGL's pixel format
for (virtualScreen = 0; virtualScreen < [openGLPixelFormat numberOfVirtualScreens]; virtualScreen++)
{
[openGLPixelFormat getValues:&displayMask forAttribute:NSOpenGLPFAScreenMask forVirtualScreen:virtualScreen];
totalDisplayMask |= displayMask;
}
// Setup the timecode overlay
/*
NSDictionary *fontAttributes = [[NSDictionary alloc] initWithObjectsAndKeys:[NSFont labelFontOfSize:24.0f], NSFontAttributeName,
[NSColor colorWithCalibratedRed:1.0f green:0.2f blue:0.2f alpha:0.60f], NSForegroundColorAttributeName,
nil];
*/
//timeCodeOverlay = [[TimeCodeOverlay alloc] initWithAttributes:fontAttributes targetSize:NSMakeSize(720.0,480.0 / 4.0)]; // text overlay will go in the bottom quarter of the display
GLint params[] = { 1 };
CGLSetParameter( CGLGetCurrentContext(), kCGLCPSwapInterval, params );
[pool release];
}
- (void)drawRect:(NSRect)theRect
{
NSRect frame = [self frame];
NSRect bounds = [self bounds];
if(needsReshape) // if the view has been resized, reset the OpenGL coordinate system
{
GLfloat minX, minY, maxX, maxY;
minX = NSMinX(bounds);
minY = NSMinY(bounds);
maxX = NSMaxX(bounds);
maxY = NSMaxY(bounds);
if( kCGLNoError != CGLLockContext((CGLContextObj)[[self openGLContext] CGLContextObj]) )
return;
[[self openGLContext] makeCurrentContext];
//[self update];
if(NSIsEmptyRect([self visibleRect]))
{
glViewport(0, 0, 1, 1);
} else {
glViewport(0, 0, frame.size.width ,frame.size.height);
}
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(minX, maxX, minY, maxY, -1.0, 1.0);
glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
[[self openGLContext] flushBuffer];
needsReshape = NO;
CGLUnlockContext((CGLContextObj)[[self openGLContext] CGLContextObj]);
}
// clean the OpenGL context - not so important here but very important when you deal with transparenc
[self setNeedsDisplay:NO];
//[[freej getLock] unlock];
}
- (void)reshape
{
if( kCGLNoError != CGLLockContext((CGLContextObj)[[self openGLContext] CGLContextObj]) )
return;
[super reshape];
CGLUnlockContext((CGLContextObj)[[self openGLContext] CGLContextObj]);
}
- (void) update
{
if( kCGLNoError != CGLLockContext((CGLContextObj)[[self openGLContext] CGLContextObj]) )
return;
[super update];
CGLUnlockContext((CGLContextObj)[[self openGLContext] CGLContextObj]);
}
- (CVReturn)renderFrame
{
NSLog(@"renderFrame MUST be overridden");
return kCVReturnError;
}
/* TODO - document me */
- (void)task
{
}
- (IBAction)toggleFilters:(id)sender
{
doFilters = doFilters?false:true;
}
- (IBAction)toggleVisibility:(id)sender
{
if (layer)
if (layer->active)
layer->deactivate();
else
layer->activate();
}
- (IBAction)togglePreview:(id)sender
{
doPreview = doPreview?NO:YES;
}
- (void) setLayer:(CVLayer *)lay
{
if (lay) {
layer = lay;
layer->fps.set(25);
}
}
- (NSString *)filterName
{
NSString *filter = nil;
[lock lock];
if (effectFilter)
filter = [effectFilter name];
[lock unlock];
return filter;
}
- (NSDictionary *)filterParams
{
return filterParams;
}
- (IBAction)setFilterParameter:(id)sender
{
NSAutoreleasePool *pool;
float deg = 0;
float x = 0;
float y = 0;
NSAffineTransform *rotateTransform;
NSAffineTransform *rototranslateTransform;
NSString *paramName = NULL;
pool = [[NSAutoreleasePool alloc] init];
// TODO - optimize the logic in this routine ... it's becoming huge!!
// to prevent its run() method to try rendering
// a frame while we change filter parameters
[lock lock];
switch([sender tag])
{
case 0: // opacity (AlphaFade)
[alphaFilter setValue:[NSNumber numberWithFloat:[sender floatValue]] forKey:@"outputOpacity"];
[filterParams setValue:[NSNumber numberWithFloat:[sender floatValue]] forKey:[sender toolTip]];
break;
case 1: //brightness (ColorCorrection)
[colorCorrectionFilter setValue:[NSNumber numberWithFloat:[sender floatValue]] forKey:@"inputBrightness"];
[filterParams setValue:[NSNumber numberWithFloat:[sender floatValue]] forKey:[sender toolTip]];
break;
case 2: // saturation (ColorCorrection)
[colorCorrectionFilter setValue:[NSNumber numberWithFloat:[sender floatValue]] forKey:@"inputSaturation"];
[filterParams setValue:[NSNumber numberWithFloat:[sender floatValue]] forKey:[sender toolTip]];
break;
case 3: // contrast (ColorCorrection)
[colorCorrectionFilter setValue:[NSNumber numberWithFloat:[sender floatValue]] forKey:@"inputContrast"];
[filterParams setValue:[NSNumber numberWithFloat:[sender floatValue]] forKey:[sender toolTip]];
break;
case 4: // exposure (ExposureAdjust)
[exposureAdjustFilter setValue:[NSNumber numberWithFloat:[sender floatValue]] forKey:@"inputEV"];
[filterParams setValue:[NSNumber numberWithFloat:[sender floatValue]] forKey:[sender toolTip]];
break;
case 5: // rotate
rotateTransform = [NSAffineTransform transform];
[rotateTransform rotateByDegrees:[sender floatValue]];
deg = ([sender floatValue]*M_PI)/180.0;
if (deg) {
x = ((layer->geo.w)-((layer->geo.w)*cos(deg)-(layer->geo.h)*sin(deg)))/2;
y = ((layer->geo.h)-((layer->geo.w)*sin(deg)+(layer->geo.h)*cos(deg)))/2;
}
rototranslateTransform = [NSAffineTransform transform];
[rototranslateTransform translateXBy:x yBy:y];
[rotateTransform appendTransform:rototranslateTransform];
[rotateTransform concat];
[rototranslateTransform concat];
[rotateFilter setValue:rotateTransform forKey:@"inputTransform"];
[filterParams setValue:[NSNumber numberWithFloat:[sender floatValue]] forKey:[sender toolTip]];
break;
case 6: // traslate X
if (layer)
layer->geo.x = [sender floatValue];
[filterParams setValue:[NSNumber numberWithFloat:[sender floatValue]] forKey:[sender toolTip]];
break;
case 7: // traslate Y
if (layer)
layer->geo.y = [sender floatValue];
[filterParams setValue:[NSNumber numberWithFloat:[sender floatValue]] forKey:[sender toolTip]];
break;
case 100:
NSString *filterName = [NSString stringWithFormat:@"CI%@", [[sender selectedItem] title]];
//NSLog(filterName);
[effectFilter release];
effectFilter = [[CIFilter filterWithName:filterName] retain];
[effectFilter setName:[[sender selectedItem] title]];
FilterParams *pdescr = [filterPanel getFilterParamsDescriptorAtIndex:[sender indexOfSelectedItem]];
[effectFilter setDefaults];
NSView *cView = (NSView *)sender;
for (int i = 0; i < 4; i++) {
NSTextField *label = (NSTextField *)[cView nextKeyView];
NSSlider *slider = (NSSlider *)[label nextKeyView];
if (i < pdescr->nParams) {
[label setHidden:NO];
[label setTitleWithMnemonic:[NSString stringWithUTF8String:pdescr->params[i].label]];
// first update sliders' min and max values
[slider setToolTip:[label stringValue]];
[slider setHidden:NO];
[slider setMinValue:pdescr->params[i].min];
[slider setMaxValue:pdescr->params[i].max];
NSNumber *value = [filterParams valueForKey:[label stringValue]];
if (value)
[slider setDoubleValue:[value floatValue]];
else
[slider setDoubleValue:pdescr->params[i].min];
// than update the current value for this specific layer (saved in filterParams)
[filterParams setValue:[NSNumber numberWithFloat:[slider doubleValue]] forKey:[label stringValue]];
// handle the case it refers to a "center" coordinate
if (strcmp(pdescr->params[i].label, "CenterY") == 0) {
[slider setMaxValue:layer->geo.h];
NSSlider *x = (NSSlider *)[[slider previousKeyView] previousKeyView];
[effectFilter setValue:[CIVector vectorWithX:[x floatValue] Y:[slider floatValue]]
forKey:@"inputCenter"];
} else if (strcmp(pdescr->params[i].label, "CenterX") == 0) {
[slider setMaxValue:layer->geo.w];
NSSlider *y = (NSSlider *)[[slider nextKeyView] nextKeyView];
[effectFilter setValue:[CIVector vectorWithX:[slider floatValue] Y:[y floatValue]]
forKey:@"inputCenter"];
} else {
[effectFilter setValue:[NSNumber numberWithFloat:[slider doubleValue]] forKey:[label stringValue]];
}
} else {
// hide unused sliders
[label setHidden:YES];
[slider setHidden:YES];
}
cView = slider;
}
break;
case 101:
paramName = [sender toolTip];
if ([paramName isEqual:@"CenterX"]) {
NSSlider *y = (NSSlider *)[[sender nextKeyView] nextKeyView];
[effectFilter setValue:[CIVector vectorWithX:[sender floatValue] Y:[y floatValue]]
forKey:@"inputCenter"];
} else {
[effectFilter setValue:[NSNumber numberWithFloat:[sender floatValue]] forKey:paramName];
}
[filterParams setValue:[NSNumber numberWithFloat:[sender floatValue]] forKey:paramName];
break;
case 102:
paramName = [sender toolTip];
if ([paramName isEqual:@"CenterY"]) {
NSSlider *x = (NSSlider *)[[sender previousKeyView] previousKeyView];
[effectFilter setValue:[CIVector vectorWithX:[x floatValue] Y:[sender floatValue]]
forKey:@"inputCenter"];
} else {
[effectFilter setValue:[NSNumber numberWithFloat:[sender floatValue]] forKey:paramName];
}
[filterParams setValue:[NSNumber numberWithFloat:[sender floatValue]] forKey:paramName];
break;
case 103:
paramName = [sender toolTip];
[effectFilter setValue:[NSNumber numberWithFloat:[sender floatValue]] forKey:paramName];
[filterParams setValue:[NSNumber numberWithFloat:[sender floatValue]] forKey:paramName];
break;
case 104:
paramName = [sender toolTip];
[effectFilter setValue:[NSNumber numberWithFloat:[sender floatValue]] forKey:paramName];
[filterParams setValue:[NSNumber numberWithFloat:[sender floatValue]] forKey:[sender toolTip]];
break;
default:
break;
}
[lock unlock];
[pool release];
}
- (IBAction)setBlendMode:(id)sender
{
if (layer) {
switch([sender tag])
{
case -1:
NSString *blendMode = [[NSString alloc] initWithFormat:@"CI%@BlendMode", [[sender selectedItem] title]];
layer->blendMode = blendMode;
break;
default:
break;
}
}
}
- (void)setFilterCenterFromMouseLocation:(NSPoint)where
{
CIVector *centerVector = nil;
//[lock lock];
centerVector = [CIVector vectorWithX:where.x Y:where.y];
[effectFilter setValue:centerVector forKey:@"inputCenter"];
//[lock unlock];
}
- (void)renderPreview
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
if (doPreview && previewTarget) {
// scale the frame to fit the preview
if (![previewTarget isHiddenOrHasHiddenAncestor])
[previewTarget renderFrame:[self getTexture]];
}
[pool release];
}
- (CVTexture *)getTexture
{
CIImage *inputImage = nil;
CVTexture *texture = nil;
//NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
CIImage *renderedImage = nil;
if (newFrame) {
[lock lock];
inputImage = [CIImage imageWithCVImageBuffer:currentFrame];
newFrame = NO;
if (doFilters) {
[colorCorrectionFilter setValue:inputImage forKey:@"inputImage"];
[exposureAdjustFilter setValue:[colorCorrectionFilter valueForKey:@"outputImage"] forKey:@"inputImage"];
[effectFilter setValue:[exposureAdjustFilter valueForKey:@"outputImage"]
forKey:@"inputImage"];
[alphaFilter setValue:[effectFilter valueForKey:@"outputImage"]
forKey:@"inputImage"];
[rotateFilter setValue:[alphaFilter valueForKey:@"outputImage"] forKey:@"inputImage"];
if (layer->geo.x || layer->geo.y) {
NSAffineTransform *translateTransform = [NSAffineTransform transform];
[translateTransform translateXBy:layer->geo.x yBy:layer->geo.y];
[translateFilter setValue:translateTransform forKey:@"inputTransform"];
[translateFilter setValue:[rotateFilter valueForKey:@"outputImage"] forKey:@"inputImage"];
renderedImage = [translateFilter valueForKey:@"outputImage"];
} else {
renderedImage = [rotateFilter valueForKey:@"outputImage"];
}
} else {
renderedImage = inputImage;
}
texture = [[CVTexture alloc] initWithCIImage:renderedImage pixelBuffer:currentFrame];
if (lastFrame)
[lastFrame release];
lastFrame = texture;
[lock unlock];
[self task]; // notify we have a new frame and the qtvisualcontext can be tasked
}
texture = [lastFrame retain];
return texture;
}
- (void)mouseDown:(NSEvent *)theEvent {
[filterPanel setLayer:self];
[filterPanel show];
[super mouseDown:theEvent];
}
- (bool)isOpaque
{
return YES;
}
- (bool)needPreview
{
return doPreview;
}
- (void)startPreview
{
doPreview = YES;
}
- (void)start
{
if (!layer) {
Context *ctx = [freej getContext];
if (ctx) {
layer = new CVLayer(self);
layer->init(ctx);
}
}
}
- (void)stop
{
if (layer) {
layer->deactivate();
}
}
- (void)setPreviewTarget:(CVPreview *)targetView
{
[lock lock];
previewTarget = targetView;
[lock unlock];
}
- (void)stopPreview
{
doPreview = NO;
}
- (void)lock
{
[lock lock];
}
- (void)unlock
{
[lock unlock];
}
- (bool)isVisible
{
if (layer)
return [freej isVisible:layer];
return NO;
}
- (void)activate
{
if (layer)
layer->activate();
}
- (void)deactivate
{
if (layer)
layer->deactivate();
}
- (void)rotateBy:(float)deg
{
if (layer) {
}
}
- (void)translateXby:(float)x Yby:(float)y
{
if (layer) {
layer->geo.x = x;
layer->geo.y = y;
}
}
@synthesize layer;
@end
CVLayer::CVLayer() : Layer()
{
bufsize = 0;
blendMode = NULL;
type = Layer::GL_COCOA;
data = (void *)this;
}
CVLayer::CVLayer(CVLayerView *vin) : Layer()
{
input = vin;
bufsize = 0;
blendMode = NULL;
type = Layer::GL_COCOA;
data = (void *)this;
[input setLayer:this];
set_name([[(NSView *)input toolTip] UTF8String]);
}
CVLayer::~CVLayer()
{
stop();
close();
deactivate();
//[input togglePlay:nil];
[input setLayer:nil];
}
/*
void
CVLayer::run()
{
feed();
[input renderPreview];
}
*/
void
CVLayer::activate()
{
opened = true;
freej->add_layer(this);
active = true;
notice("Activating %s", name);
}
void
CVLayer::deactivate()
{
freej->rem_layer(this);
active = false;
}
bool
CVLayer::open(const char *path)
{
//[input openFile: path];
return false;
}
bool
CVLayer::init(Context *ctx)
{
// * TODO - probe resolution of the default input device
return init(ctx, ctx->screen->w, ctx->screen->h);
}
bool
CVLayer::init(Context *ctx, int w, int h)
{
width = w;
height = h;
freej = ctx;
_init(width,height);
return start();
}
void *
CVLayer::feed()
{
lock();
if (active || [input needPreview]) {
[input renderFrame];
}
unlock();
return (void *)vbuffer;
}
void
CVLayer::close()
{
//[input release];
}
bool
CVLayer::forward()
{
if ([input respondsToSelector:@selector(stepForward)])
[(id)input stepForward];
return true;
}
bool
CVLayer::backward()
{
if ([input respondsToSelector:@selector(stepForward)])
[(id)input stepBackward];
return true;
}
bool
CVLayer::backward_one_keyframe()
{
return backward();
}
bool
CVLayer::set_mark_in()
{
return false;
}
bool
CVLayer::set_mark_out()
{
return false;
}
void
CVLayer::pause()
{
if ([input respondsToSelector:@selector(pause)])
[(id)input pause];
}
bool
CVLayer::relative_seek(double increment)
{
return false;
}
// accessor to get a texture from the CVLayerView cocoa class
CVTexture *
CVLayer::gl_texture()
{
return [input getTexture];
}