Files
FreeJ/xcode/CVCocoaLayer.h
xant f05ea9df4d getTexture now returns an autoreleased object. Callers will retain it if necessary
refactoring the feedFrame/renderFrame/getTexture flow to make a more
clever use of memory and autorelease pools

started implementing CVFilter

(on the way of having CoreImage filters usable from javascript)
2010-05-22 11:11:23 +02:00

63 lines
1.6 KiB
Objective-C

/* FreeJ
* (c) Copyright 2009 Andrea Guzzo <xant@dyne.org>
*
* This source code is free software; you can redistribute it and/or
* modify it under the terms of the GNU Public License as published
* by the Free Software Foundation; either version 3 of the License,
* or (at your option) any later version.
*
* This source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* Please refer to the GNU Public License for more details.
*
* You should have received a copy of the GNU Public License along with
* this source code; if not, write to:
* Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
*/
#ifndef __CVCOCOALAYER_H__
#define __CVCOCOALAYER_H__
#import <CFreej.h>
#import <CVLayerController.h>
#import <CVTexture.h>
#include <geometry.h>
@class CVLayerView;
@class CVLayerController;
class Layer;
class CVCocoaLayer
{
protected:
Layer *layer;
int height, width;
Context *freej;
int bufsize;
CVPixelBufferRef pixelBuffer;
void set_controller(CVLayerController *vin);
public:
CVLayerController *input;
NSString *blendMode;
CVCocoaLayer(Layer *lay, CVLayerController *vin = NULL);
virtual ~CVCocoaLayer();
void activate();
void deactivate();
bool is_active();
bool is_visible();
Layer *fj_layer();
char *fj_name();
Context *context() { return freej; };
virtual CVTexture *gl_texture();
};
#endif