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refactoring the feedFrame/renderFrame/getTexture flow to make a more clever use of memory and autorelease pools started implementing CVFilter (on the way of having CoreImage filters usable from javascript)
63 lines
1.6 KiB
Objective-C
63 lines
1.6 KiB
Objective-C
/* FreeJ
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* (c) Copyright 2009 Andrea Guzzo <xant@dyne.org>
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*
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* This source code is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Public License as published
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* by the Free Software Foundation; either version 3 of the License,
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* or (at your option) any later version.
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*
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* This source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* Please refer to the GNU Public License for more details.
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*
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* You should have received a copy of the GNU Public License along with
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* this source code; if not, write to:
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* Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*
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*/
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#ifndef __CVCOCOALAYER_H__
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#define __CVCOCOALAYER_H__
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#import <CFreej.h>
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#import <CVLayerController.h>
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#import <CVTexture.h>
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#include <geometry.h>
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@class CVLayerView;
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@class CVLayerController;
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class Layer;
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class CVCocoaLayer
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{
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protected:
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Layer *layer;
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int height, width;
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Context *freej;
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int bufsize;
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CVPixelBufferRef pixelBuffer;
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void set_controller(CVLayerController *vin);
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public:
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CVLayerController *input;
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NSString *blendMode;
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CVCocoaLayer(Layer *lay, CVLayerController *vin = NULL);
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virtual ~CVCocoaLayer();
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void activate();
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void deactivate();
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bool is_active();
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bool is_visible();
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Layer *fj_layer();
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char *fj_name();
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Context *context() { return freej; };
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virtual CVTexture *gl_texture();
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};
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#endif
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