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https://github.com/dyne/FreeJ.git
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425 lines
13 KiB
Objective-C
Executable File
425 lines
13 KiB
Objective-C
Executable File
/* FreeJ
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* (c) Copyright 2009 Xant <xant@dyne.org>
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*
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* This source code is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Public License as published
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* by the Free Software Foundation; either version 3 of the License,
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* or (at your option) any later version.
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*
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* This source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* Please refer to the GNU Public License for more details.
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*
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* You should have received a copy of the GNU Public License along with
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* this source code; if not, write to:
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* Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*
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*/
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// Abstract: Uses Quartz to draw a string into an OpenGL texture.
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// Imported from apple "CocoaGL" example and extended
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// to fit freej integration.
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//
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//
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#import "GLString.h"
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// The following is a NSBezierPath category to allow
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// for rounded corners of the border
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#pragma mark -
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#pragma mark NSBezierPath Category
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@implementation NSBezierPath (RoundRect)
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+ (NSBezierPath *)bezierPathWithRoundedRect:(NSRect)rect cornerRadius:(float)radius {
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NSBezierPath *result = [NSBezierPath bezierPath];
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[result appendBezierPathWithRoundedRect:rect cornerRadius:radius];
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return result;
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}
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- (void)appendBezierPathWithRoundedRect:(NSRect)rect cornerRadius:(float)radius {
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if (!NSIsEmptyRect(rect)) {
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if (radius > 0.0) {
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// Clamp radius to be no larger than half the rect's width or height.
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float clampedRadius = MIN(radius, 0.5 * MIN(rect.size.width, rect.size.height));
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NSPoint topLeft = NSMakePoint(NSMinX(rect), NSMaxY(rect));
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NSPoint topRight = NSMakePoint(NSMaxX(rect), NSMaxY(rect));
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NSPoint bottomRight = NSMakePoint(NSMaxX(rect), NSMinY(rect));
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[self moveToPoint:NSMakePoint(NSMidX(rect), NSMaxY(rect))];
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[self appendBezierPathWithArcFromPoint:topLeft toPoint:rect.origin radius:clampedRadius];
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[self appendBezierPathWithArcFromPoint:rect.origin toPoint:bottomRight radius:clampedRadius];
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[self appendBezierPathWithArcFromPoint:bottomRight toPoint:topRight radius:clampedRadius];
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[self appendBezierPathWithArcFromPoint:topRight toPoint:topLeft radius:clampedRadius];
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[self closePath];
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} else {
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// When radius == 0.0, this degenerates to the simple case of a plain rectangle.
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[self appendBezierPathWithRect:rect];
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}
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}
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}
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@end
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#pragma mark -
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#pragma mark GLString
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// GLString follows
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@implementation GLString
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#pragma mark -
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#pragma mark Deallocs
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- (void) deleteTexture
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{
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if (texName && cgl_ctx) {
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(*cgl_ctx->disp.delete_textures)(cgl_ctx->rend, 1, &texName);
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texName = 0; // ensure it is zeroed for failure cases
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cgl_ctx = 0;
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}
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}
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- (void) dealloc
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{
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[self deleteTexture];
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[textColor release];
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[boxColor release];
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[borderColor release];
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[string release];
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[super dealloc];
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}
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#pragma mark -
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#pragma mark Initializers
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// designated initializer
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- (id) initWithAttributedString:(NSAttributedString *)attributedString withTextColor:(NSColor *)text withBoxColor:(NSColor *)box withBorderColor:(NSColor *)border
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{
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[super init];
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cgl_ctx = NULL;
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texName = 0;
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texSize.width = 0.0f;
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texSize.height = 0.0f;
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[attributedString retain];
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string = attributedString;
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[text retain];
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[box retain];
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[border retain];
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textColor = text;
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boxColor = box;
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borderColor = border;
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staticFrame = NO;
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antialias = YES;
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marginSize.width = 4.0f; // standard margins
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marginSize.height = 2.0f;
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cRadius = 4.0f;
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requiresUpdate = YES;
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// all other variables 0 or NULL
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return self;
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}
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- (id) initWithString:(NSString *)aString withAttributes:(NSDictionary *)attribs withTextColor:(NSColor *)text withBoxColor:(NSColor *)box withBorderColor:(NSColor *)border
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{
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return [self initWithAttributedString:[[[NSAttributedString alloc] initWithString:aString attributes:attribs] autorelease] withTextColor:text withBoxColor:box withBorderColor:border];
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}
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// basic methods that pick up defaults
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- (id) initWithAttributedString:(NSAttributedString *)attributedString;
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{
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return [self initWithAttributedString:attributedString withTextColor:[NSColor colorWithDeviceRed:1.0f green:1.0f blue:1.0f alpha:1.0f] withBoxColor:[NSColor colorWithDeviceRed:1.0f green:1.0f blue:1.0f alpha:0.0f] withBorderColor:[NSColor colorWithDeviceRed:1.0f green:1.0f blue:1.0f alpha:0.0f]];
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}
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- (id) initWithString:(NSString *)aString withAttributes:(NSDictionary *)attribs
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{
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return [self initWithAttributedString:[[[NSAttributedString alloc] initWithString:aString attributes:attribs] autorelease] withTextColor:[NSColor colorWithDeviceRed:1.0f green:1.0f blue:1.0f alpha:1.0f] withBoxColor:[NSColor colorWithDeviceRed:1.0f green:1.0f blue:1.0f alpha:0.0f] withBorderColor:[NSColor colorWithDeviceRed:1.0f green:1.0f blue:1.0f alpha:0.0f]];
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}
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- (void) genImage
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{
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if (image)
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[image release];
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if (bitmap)
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[bitmap release];
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if ((NO == staticFrame)) { // find frame size if we have not already found it
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frameSize = [string size]; // current string size
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frameSize.width += marginSize.width * 2.0f; // add padding
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frameSize.height += marginSize.height * 2.0f;
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}
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image = [[NSImage alloc] initWithSize:frameSize];
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[image lockFocus];
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[[NSGraphicsContext currentContext] setShouldAntialias:antialias];
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if ([boxColor alphaComponent]) { // this should be == 0.0f but need to make sure
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[boxColor set];
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NSBezierPath *path = [NSBezierPath bezierPathWithRoundedRect:NSInsetRect(NSMakeRect (0.0f, 0.0f, frameSize.width, frameSize.height) , 0.5, 0.5)
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cornerRadius:cRadius];
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[path fill];
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}
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if ([borderColor alphaComponent]) {
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[borderColor set];
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NSBezierPath *path = [NSBezierPath bezierPathWithRoundedRect:NSInsetRect(NSMakeRect (0.0f, 0.0f, frameSize.width, frameSize.height), 0.5, 0.5)
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cornerRadius:cRadius];
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[path setLineWidth:1.0f];
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[path stroke];
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}
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[textColor set];
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[string drawAtPoint:NSMakePoint (marginSize.width, marginSize.height)]; // draw at offset position
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bitmap = [[NSBitmapImageRep alloc] initWithFocusedViewRect:NSMakeRect (0.0f, 0.0f, frameSize.width, frameSize.height)];
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[image unlockFocus];
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}
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- (void) genTexture; // generates the texture without drawing texture to current context
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{
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NSSize previousSize = texSize;
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[self genImage];
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texSize.width = [bitmap pixelsWide];
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texSize.height = [bitmap pixelsHigh];
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if (cgl_ctx = CGLGetCurrentContext ()) { // if we successfully retrieve a current context (required)
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glPushAttrib(GL_TEXTURE_BIT);
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if (0 == texName) glGenTextures (1, &texName);
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glBindTexture (GL_TEXTURE_RECTANGLE_EXT, texName);
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if (NSEqualSizes(previousSize, texSize)) {
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glTexSubImage2D(GL_TEXTURE_RECTANGLE_EXT,0,0,0,texSize.width,texSize.height,[bitmap hasAlpha] ? GL_RGBA : GL_RGB,GL_UNSIGNED_BYTE,[bitmap bitmapData]);
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} else {
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glTexParameteri(GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexImage2D(GL_TEXTURE_RECTANGLE_EXT, 0, GL_RGBA, texSize.width, texSize.height, 0, [bitmap hasAlpha] ? GL_RGBA : GL_RGB, GL_UNSIGNED_BYTE, [bitmap bitmapData]);
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}
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glPopAttrib();
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} else
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NSLog (@"StringTexture -genTexture: Failure to get current OpenGL context\n");
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requiresUpdate = NO;
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}
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// generates the texture (requires a current opengl context)
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- (CVPixelBufferRef) drawOnBuffer:(CVPixelBufferRef)pixelBuffer
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{
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[self genImage];
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int pxWidth = CVPixelBufferGetWidth(pixelBuffer);
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int pxHeight = CVPixelBufferGetHeight(pixelBuffer);
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CVPixelBufferLockBaseAddress(pixelBuffer, 0);
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void *rasterData = CVPixelBufferGetBaseAddress(pixelBuffer);
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size_t bytesPerRow = CVPixelBufferGetBytesPerRow(pixelBuffer);
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// context to draw in, set to pixel buffer's address
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size_t bitsPerComponent = 8; // *not* CGImageGetBitsPerComponent(image);
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CGColorSpaceRef cs = CGColorSpaceCreateWithName(kCGColorSpaceGenericRGB);
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CGContextRef ctxt = CGBitmapContextCreate(rasterData, pxWidth, pxHeight, bitsPerComponent, bytesPerRow, cs, kCGImageAlphaNoneSkipFirst);
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if(ctxt == NULL){
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NSLog(@"could not create context");
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return NULL;
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}
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// draw at the center of the provided pixel buffer
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NSGraphicsContext *nsctxt = [NSGraphicsContext graphicsContextWithGraphicsPort:ctxt flipped:NO];
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[NSGraphicsContext saveGraphicsState];
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[NSGraphicsContext setCurrentContext:nsctxt];
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[image compositeToPoint:NSMakePoint((pxWidth-frameSize.width)/2, (pxHeight-frameSize.height)/2) operation:NSCompositeCopy];
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[NSGraphicsContext restoreGraphicsState];
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CVPixelBufferUnlockBaseAddress(pixelBuffer, 0);
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CFRelease(ctxt);
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CFRelease(cs);
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return pixelBuffer;
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}
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#pragma mark -
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#pragma mark Accessors
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- (GLuint) texName
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{
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return texName;
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}
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- (NSSize) texSize
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{
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return texSize;
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}
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#pragma mark Text Color
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- (void) setTextColor:(NSColor *)color // set default text color
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{
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[color retain];
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[textColor release];
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textColor = color;
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requiresUpdate = YES;
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}
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- (NSColor *) textColor
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{
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return textColor;
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}
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#pragma mark Box Color
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- (void) setBoxColor:(NSColor *)color // set default text color
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{
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[color retain];
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[boxColor release];
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boxColor = color;
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requiresUpdate = YES;
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}
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- (NSColor *) boxColor
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{
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return boxColor;
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}
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#pragma mark Border Color
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- (void) setBorderColor:(NSColor *)color // set default text color
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{
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[color retain];
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[borderColor release];
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borderColor = color;
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requiresUpdate = YES;
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}
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- (NSColor *) borderColor
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{
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return borderColor;
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}
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#pragma mark Margin Size
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// these will force the texture to be regenerated at the next draw
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- (void) setMargins:(NSSize)size // set offset size and size to fit with offset
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{
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marginSize = size;
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if (NO == staticFrame) { // ensure dynamic frame sizes will be recalculated
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frameSize.width = 0.0f;
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frameSize.height = 0.0f;
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}
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requiresUpdate = YES;
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}
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- (NSSize) marginSize
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{
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return marginSize;
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}
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#pragma mark Antialiasing
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- (BOOL) antialias
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{
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return antialias;
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}
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- (void) setAntialias:(bool)request
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{
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antialias = request;
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requiresUpdate = YES;
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}
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#pragma mark Frame
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- (NSSize) frameSize
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{
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if ((NO == staticFrame) && (0.0f == frameSize.width) && (0.0f == frameSize.height)) { // find frame size if we have not already found it
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frameSize = [string size]; // current string size
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frameSize.width += marginSize.width * 2.0f; // add padding
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frameSize.height += marginSize.height * 2.0f;
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}
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return frameSize;
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}
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- (BOOL) staticFrame
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{
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return staticFrame;
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}
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- (void) useStaticFrame:(NSSize)size // set static frame size and size to frame
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{
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frameSize = size;
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staticFrame = YES;
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requiresUpdate = YES;
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}
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- (void) useDynamicFrame
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{
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if (staticFrame) { // set to dynamic frame and set to regen texture
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staticFrame = NO;
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frameSize.width = 0.0f; // ensure frame sizes will be recalculated
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frameSize.height = 0.0f;
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requiresUpdate = YES;
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}
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}
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#pragma mark String
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- (void) setString:(NSAttributedString *)attributedString // set string after initial creation
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{
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[attributedString retain];
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[string release];
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string = attributedString;
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if (NO == staticFrame) { // ensure dynamic frame sizes will be recalculated
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frameSize.width = 0.0f;
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frameSize.height = 0.0f;
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}
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requiresUpdate = YES;
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}
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- (void) setString:(NSString *)aString withAttributes:(NSDictionary *)attribs; // set string after initial creation
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{
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[self setString:[[[NSAttributedString alloc] initWithString:aString attributes:attribs] autorelease]];
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}
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#pragma mark -
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#pragma mark Drawing
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- (void) drawWithBounds:(NSRect)bounds
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{
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if (requiresUpdate)
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[self genTexture];
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if (texName) {
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glPushAttrib(GL_ENABLE_BIT | GL_TEXTURE_BIT | GL_COLOR_BUFFER_BIT); // GL_COLOR_BUFFER_BIT for glBlendFunc, GL_ENABLE_BIT for glEnable / glDisable
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glDisable (GL_DEPTH_TEST); // ensure text is not remove by depth buffer test.
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glEnable (GL_BLEND); // for text fading
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glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); // ditto
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glEnable (GL_TEXTURE_RECTANGLE_EXT);
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glBindTexture (GL_TEXTURE_RECTANGLE_EXT, texName);
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glBegin (GL_QUADS);
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glTexCoord2f (0.0f, 0.0f); // draw upper left in world coordinates
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glVertex2f (bounds.origin.x, bounds.origin.y);
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glTexCoord2f (0.0f, texSize.height); // draw lower left in world coordinates
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glVertex2f (bounds.origin.x, bounds.origin.y + bounds.size.height);
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glTexCoord2f (texSize.width, texSize.height); // draw upper right in world coordinates
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glVertex2f (bounds.origin.x + bounds.size.width, bounds.origin.y + bounds.size.height);
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glTexCoord2f (texSize.width, 0.0f); // draw lower right in world coordinates
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glVertex2f (bounds.origin.x + bounds.size.width, bounds.origin.y);
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glEnd ();
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glPopAttrib();
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}
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}
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- (void) drawAtPoint:(NSPoint)point
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{
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if (requiresUpdate)
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[self genTexture]; // ensure size is calculated for bounds
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if (texName) // if successful
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[self drawWithBounds:NSMakeRect (point.x, point.y, texSize.width, texSize.height)];
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}
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@end
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