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FreeJ/xcode/CVScreen.mm

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/* FreeJ
* (c) Copyright 2009 Denis Roio aka jaromil <jaromil@dyne.org>
*
* This source code is free software; you can redistribute it and/or
* modify it under the terms of the GNU Public License as published
* by the Free Software Foundation; either version 3 of the License,
* or (at your option) any later version.
*
* This source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* Please refer to the GNU Public License for more details.
*
* You should have received a copy of the GNU Public License along with
* this source code; if not, write to:
* Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
*/
#include <config.h>
#include <stdlib.h>
#include <jutils.h>
#define __cocoa
#import <QuartzCore/CIKernel.h>
#import <QTKit/QTMovie.h>
#import "CFreej.h"
#import "CVLayer.h"
#import "CVScreen.h"
#define _BGRA2ARGB(__buf, __size) \
{\
long *__bgra = (long *)__buf;\
for (int __i = 0; __i < __size; __i++)\
__bgra[__i] = ntohl(__bgra[__i]);\
}
static CVReturn renderCallback(CVDisplayLinkRef displayLink,
const CVTimeStamp *inNow,
const CVTimeStamp *inOutputTime,
CVOptionFlags flagsIn,
CVOptionFlags *flagsOut,
void *displayLinkContext)
{
//static uint64_t save = 0;
//if (inNow->videoTime >= save + inNow->videoRefreshPeriod) {
// save = inNow->videoTime;
return [(CVScreenView*)displayLinkContext outputFrame];
//}
return kCVReturnSuccess;
}
@implementation CVScreenView : NSOpenGLView
- (void)windowChangedScreen:(NSNotification*)inNotification
{
NSWindow *window = [inNotification object];
CGDirectDisplayID displayID = (CGDirectDisplayID)[[[[window screen] deviceDescription] objectForKey:@"NSScreenNumber"] intValue];
if(displayID && (viewDisplayID != displayID))
{
CVDisplayLinkSetCurrentCGDisplay(displayLink, displayID);
viewDisplayID = displayID;
}
}
- (void)windowChangedSize:(NSNotification*)inNotification
{
// NSRect frame = [self frame];
// [self setSizeWidth:frame.size.width Height:frame.size.height];
}
- (void)awakeFromNib
{
[self init];
}
- (void)start
{
Context *ctx = [freej getContext];
CVScreen *screen = (CVScreen *)ctx->screen;
screen->set_view(self);
CVDisplayLinkStart(displayLink);
}
- (id)init
{
needsReshape = YES;
lock = [[NSRecursiveLock alloc] init];
[lock retain];
//cafudding = NO;
[freej start];
Context *ctx = (Context *)[freej getContext];
fjScreen = (CVScreen *)ctx->screen;
//CVPixelBufferCreate(NULL, 640, 480, k32ARGBPixelFormat , NULL, &pixelBuffer);
CVReturn err = CVOpenGLBufferCreate (NULL, ctx->screen->w, ctx->screen->h, NULL, &pixelBuffer);
if (err) {
// TODO - Error messages
return nil;
}
CVPixelBufferRetain(pixelBuffer);
return self;
}
- (void)update
{
//[lock lock];
[super update];
//[lock unlock];
}
- (void)dealloc
{
CVOpenGLTextureRelease(pixelBuffer);
[ciContext release];
[currentContext release];
[outFrame release];
[inFrame release];
[lock release];
[super dealloc];
}
- (void)prepareOpenGL
{
CVReturn ret;
lock = [[NSRecursiveLock alloc] init];
// Create display link
CGOpenGLDisplayMask totalDisplayMask = 0;
int virtualScreen;
GLint displayMask;
NSOpenGLPixelFormat *openGLPixelFormat = [self pixelFormat];
// we start with our view on the main display
// build up list of displays from OpenGL's pixel format
viewDisplayID = (CGDirectDisplayID)[[[[[self window] screen] deviceDescription] objectForKey:@"NSScreenNumber"] intValue];
for (virtualScreen = 0; virtualScreen < [openGLPixelFormat numberOfVirtualScreens]; virtualScreen++)
{
[openGLPixelFormat getValues:&displayMask forAttribute:NSOpenGLPFAScreenMask forVirtualScreen:virtualScreen];
totalDisplayMask |= displayMask;
}
ret = CVDisplayLinkCreateWithCGDisplay(viewDisplayID, &displayLink);
currentContext = [[self openGLContext] retain];
// Create CGColorSpaceRef
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
// Create CIContext
ciContext = [[CIContext contextWithCGLContext:(CGLContextObj)[currentContext CGLContextObj]
pixelFormat:(CGLPixelFormatObj)[[self pixelFormat] CGLPixelFormatObj]
options:[NSDictionary dictionaryWithObjectsAndKeys:
(id)colorSpace,kCIContextOutputColorSpace,
(id)colorSpace,kCIContextWorkingColorSpace,nil]] retain];
CGColorSpaceRelease(colorSpace);
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(windowChangedScreen:) name:NSWindowDidMoveNotification object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(windowChangedSize:) name:NSWindowDidResizeNotification object:nil];
// Set up display link callbacks
CVDisplayLinkSetOutputCallback(displayLink, renderCallback, self);
// start asking for frames
[self start];
}
- (void)drawRect:(NSRect)theRect
{
NSRect frame = [self frame];
NSRect bounds = [self bounds];
[currentContext makeCurrentContext];
//[lock lock];
if(needsReshape) // if the view has been resized, reset the OpenGL coordinate system
{
GLfloat minX, minY, maxX, maxY;
minX = NSMinX(bounds);
minY = NSMinY(bounds);
maxX = NSMaxX(bounds);
maxY = NSMaxY(bounds);
[self update];
if(NSIsEmptyRect([self visibleRect]))
{
glViewport(0, 0, 1, 1);
} else {
glViewport(0, 0, frame.size.width ,frame.size.height);
}
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(minX, maxX, minY, maxY, -1.0, 1.0);
glDisable(GL_DITHER);
glDisable(GL_ALPHA_TEST);
glDisable(GL_BLEND);
glDisable(GL_STENCIL_TEST);
glDisable(GL_FOG);
glDisable(GL_TEXTURE_2D);
glDisable(GL_DEPTH_TEST);
glPixelZoom(1.0,1.0);
// clean the OpenGL context
glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
needsReshape = NO;
}
//[lock unlock];
}
- (void)renderFrame
{
NSAutoreleasePool *pool;
pool = [[NSAutoreleasePool alloc] init];
NSRect frame = [self frame];
NSRect bounds = [self bounds];
[self drawRect:NSZeroRect];
//[lock lock];
if (outFrame) {
CGRect cg = CGRectMake(NSMinX(bounds), NSMinY(bounds),
NSWidth(bounds), NSHeight(bounds));
[ciContext drawImage: outFrame
atPoint: cg.origin fromRect: cg];
}
// flush our output to the screen - this will render with the next beamsync
//glFlush();
[[self openGLContext] flushBuffer];
//[lock unlock];
[pool release];
}
- (void *)getSurface
{
return (void *)CVPixelBufferGetBaseAddress(pixelBuffer);
}
- (CVReturn)outputFrame
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
if (outFrame) {
[outFrame release];
outFrame = NULL;
}
Context *ctx = (Context *)[freej getContext];
ctx->cafudda(0.0);
[self renderFrame];
[pool release];
return kCVReturnSuccess;
}
- (void)drawLayer:(Layer *)layer
{
NSAutoreleasePool *pool;
CIImage *inputImage = NULL;
CIFilter *blendFilter = NULL;
pool = [[NSAutoreleasePool alloc] init];
//[lock lock];
if (layer->type == Layer::GL_COCOA) {
CVLayer *cvLayer = (CVLayer *)layer;
inputImage = cvLayer->gl_texture();
NSString *blendMode = ((CVLayer *)layer)->blendMode;
if (blendMode)
blendFilter = [CIFilter filterWithName:blendMode];
else
blendFilter = [CIFilter filterWithName:@"CIOverlayBlendMode"];
} else { // freej 'unknown' layer type
CVPixelBufferRef pixelBufferOut;
_BGRA2ARGB(layer->buffer, layer->geo.w*layer->geo.h); // XXX - expensive conversion
CVReturn cvRet = CVPixelBufferCreateWithBytes (
NULL,
layer->geo.w,
layer->geo.h,
k32ARGBPixelFormat,
layer->buffer,
layer->geo.w*4,
NULL,
NULL,
NULL,
&pixelBufferOut
);
if (cvRet != noErr) {
// TODO - Error Messages
}
inputImage = [CIImage imageWithCVImageBuffer:pixelBufferOut];
CVPixelBufferRelease(pixelBufferOut);
blendFilter = [CIFilter filterWithName:@"CIOverlayBlendMode"];
}
[blendFilter setDefaults];
if (inputImage && inputImage != inFrame) {
if (inFrame)
[inFrame release];
inFrame = inputImage;
[inputImage retain];
if (!outFrame) {
outFrame = inputImage;
} else {
[blendFilter setValue:outFrame forKey:@"inputBackgroundImage"];
[blendFilter setValue:inputImage forKey:@"inputImage"];
CIImage *tmp = [blendFilter valueForKey:@"outputImage"];
[outFrame release];
outFrame = tmp;
}
[outFrame retain];
}
//[lock unlock];
[pool release];
}
- (void)setSizeWidth:(int)w Height:(int)h
{
[lock lock];
if (w != fjScreen->w || h != fjScreen->h) {
CVPixelBufferRelease(pixelBuffer);
CVReturn err = CVOpenGLBufferCreate (NULL, fjScreen->w, fjScreen->h, NULL, &pixelBuffer);
if (err != noErr) {
// TODO - Error Messages
}
CVPixelBufferRetain(pixelBuffer);
fjScreen->w = w;
fjScreen->h = h;
needsReshape = YES;
}
[lock unlock];
}
- (IBAction)toggleFullScreen:(id)sender
{
if ([self isInFullScreenMode]) {
[self exitFullScreenModeWithOptions:[NSDictionary dictionaryWithObjectsAndKeys:[NSNumber numberWithInt:0],
NSFullScreenModeAllScreens, nil ]];
} else {
[self enterFullScreenMode:[[self window] screen]
withOptions:[NSDictionary dictionaryWithObjectsAndKeys:[NSNumber numberWithInt:0],
NSFullScreenModeAllScreens, nil ]];
}
}
@end
CVScreen::CVScreen()
: ViewPort() {
bpp = 32;
view = NULL;
}
CVScreen::~CVScreen() {
func("%s",__PRETTY_FUNCTION__);
}
bool CVScreen::init(int w, int h) {
this->w = w;
this->h = h;
bpp = 32;
size = w*h*(bpp>>3);
pitch = w*(bpp>>3);
return true;
}
void *CVScreen::coords(int x, int y) {
// func("method coords(%i,%i) invoked", x, y);
// if you are trying to get a cropped part of the layer
// use the .pitch parameter for a pre-calculated stride
// that is: number of bytes for one full line
return
( x + (w*y) +
(uint32_t*)get_surface() );
}
void *CVScreen::get_surface() {
if (view)
return [view getSurface];
return NULL;
}
void CVScreen::set_view(CVScreenView *v)
{
view = v;
}
void CVScreen::blit(Layer *lay)
{
if (view)
[view drawLayer:lay];
}